View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027916 | Heart Of The Machine | Crash/Exception | May 9, 2023 9:45 am | May 9, 2023 11:56 am | |
Reporter | Rhys H | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.402 Welcome Testers Round 2 | ||||
Fixed in Version | 0.403 Refinements | ||||
Summary | 0027916: Error on New Game Start | ||||
Description | An error message was displayed when creating a new game after deleting a previous file. See error log for info. Error message persists after game restart, can be reproduced. | ||||
Tags | No tags attached. | ||||
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HeartoftheMachineLog-09-May-23.txt (63,935 bytes)
5/8/2023 2:42:59 PM SINGLEP Opening Eyes (0.1925s) 5/8/2023 2:42:59 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/8/2023 2:42:59 PM 0.401 SINGLEP Game Version: 0.401 (Main Game 5/8/2023 2:42:59 PM 0.401 SINGLEP Examining Inner Self (0.0900s) 5/8/2023 2:42:59 PM 0.401 SINGLEP Returning King (0.0210s) 5/8/2023 2:42:59 PM 0.401 SINGLEP Found 481 xml files in 164 folders in 12ms 5/8/2023 2:43:00 PM 0.401 SINGLEP Check For Extra Squires (0.8982s) 5/8/2023 2:43:00 PM 0.401 SINGLEP 481 Xml Files Parsed in 882ms 5/8/2023 2:43:00 PM 0.401 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/8/2023 2:43:00 PM 0.401 SINGLEP Bring Ambassador To Dinner (0.0400s) 5/8/2023 2:43:00 PM 0.401 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__123.MoveNext () [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <008a787f2823430aae87e927a51ccf8d>:0 5/8/2023 2:43:00 PM 0.401 SINGLEP Update mod and expansion statuses! 5/8/2023 2:43:00 PM 0.401 SINGLEP Check Nearby Fiefdoms (0.0310s) 5/8/2023 2:43:00 PM 0.401 SINGLEP 481 Xml Files Checked For Exp/Mod Status in 8ms 5/8/2023 2:43:00 PM 0.401 SINGLEP No resolution change was required. 5/8/2023 2:43:00 PM 0.401 SINGLEP Applied graphics settings: Quality Settings:High AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full Framerate Type:144FPS (vsync: 0 targetFPS:144) 5/8/2023 2:43:01 PM 0.401 SINGLEP Disperse Diaspora (0.8461s) 5/8/2023 2:43:01 PM 0.401 SINGLEP Wonder About Those Spiders (0.1115s) 5/8/2023 2:43:01 PM 0.401 SINGLEP Reassure Self (0.0100s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Thinking Abstract Thoughts (1.2093s) 5/8/2023 2:43:02 PM 0.401 SINGLEP DELAYED1 TID9 Finished loading all LevelType contents in [Language module still Loading]s 5/8/2023 2:43:02 PM 0.401 SINGLEP Arranging Zebras (0.0190s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Herding Cats (0.0120s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Polishing Stones (0.0370s) 5/8/2023 2:43:02 PM 0.401 SINGLEP Making Connections (0.1070s) 5/8/2023 2:43:02 PM 0.401 SINGLEP 3.6 seconds total load time. Check For Extra Squires (0.9s) Disperse Diaspora (0.8s) Thinking Abstract Thoughts (1.2s) 5/8/2023 2:43:02 PM 0.401 SINGLEP DoAfterLoadLogic! Loaded 1629 level items, 64 categories. 5/8/2023 2:43:02 PM 0.401 SINGLEP Finished loading 12567 sprites from dictionaries! (1524 table rows waiting on them.) 5/8/2023 2:43:02 PM 0.401 SINGLEP Linked all icons to rows in 7ms. 5/8/2023 2:43:02 PM 0.401 SINGLEP DELAYED2 TID31 Linked all encounters to cohorts that might spawn them in 2ms. 5/8/2023 2:43:02 PM 0.401 SINGLEP DELAYED3 TID26 3.7 seconds total load time and post-editing time. 5/8/2023 2:43:02 PM 0.401 SINGLEP 291 materials found. 5/8/2023 2:45:10 PM 0.401 SINGLEP DELAYED4 TID5 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False 5/8/2023 2:45:10 PM 0.401 SINGLEP DELAYED5 TID5 Generated map cells: 00000222220II_0000000 ___0_0200000I00000000 __0_0R00__00II___0_00 ___RRR_0___0_I0_0_R00 __RRSSS__000_0RRRRR00 RRR0SSS__0000__00R_00 R_000SSS0_00_000000_0 R00_0_SSSSS_AA00__00_ 00__00__0_00_AA0__000 00__00__00000_A00_0_0 0_0000_0CCC000AA00000 00_00_0__CC0_00__0000 000_0000_0___0000III_ 0000000_____0_0_02_II 00_0000____000_UU2UUI 00000_0___00000UUUUII 0_000000_000000_UU0II CC_00_0_0000__00__011 0CC000000000000000_11 0CCC00001111111000011 00_000011_111_1111111 5/8/2023 2:45:10 PM 0.401 SINGLEP DELAYED6 TID5 Generated map district groups: #####+++++;--99999999 ######+A;;;A-99999779 #####1AA%%AA--$$79999 ''#111AA%%AAA-7779077 ''11,,,%%AAAAA0000077 111$,,,%%AA;AAAD;0;77 1$$$B,,,AAA@@A;;;;;77 1$$$$>,,,,,@..;;**=77 $$&&$$((@6@@@..;**=== C$&&=$((@@@@@@.;;==;8 :$CC$$CB!!!@@@..;==88 :CCC$$BBB!!@@@DD===88 ::C=$$$B5!))DDD=<2228 :CC=BBB"""))DDD=<2222 CCCBBB=""">>DD=333332 B:CB9==""">>D==333322 :::89==9>>>>><<<33<22 44:89999>7>>$$<<<<<// ?448997977>7777<7<<// ?4447777///////<<<<// ???????////////////// 5/8/2023 2:45:14 PM 0.401 SINGLEP DELAYED7 TID8 Finished FillAnyMissingSimBuildings, we had 28139 new buildings, and 28139 total items. SkippedBuildings: 0 AddedBuildings: 28139 CellCountChecked: 441 5/8/2023 2:45:14 PM 0.401 SINGLEP DELAYED8 TID11 InitializePopulation WAS needed, 28139 buildings to handle. 5/8/2023 2:45:14 PM 0.401 SINGLEP DELAYED9 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 2:45:15 PM 0.401 SINGLEP DELAYED10 TID8 Cohorts: 314 5/8/2023 2:45:15 PM 0.401 SINGLEP DELAYED11 TID8 ExpectedPowerGenMultiplier: 2.216915. 10173791 / 5507000 5/8/2023 2:45:15 PM 0.401 SINGLEP DELAYED12 TID8 Finished RunGameStartOnBGThread in 3,153ms. We have 28139 total items. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED13 TID29 Am I fully supplied? False. How much missing power did I have? 84607. Original needs 84607, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED14 TID29 Am I fully supplied? False. How much missing power did I have? 453354. Original needs 453354, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED15 TID29 Am I fully supplied? False. How much missing power did I have? 28033. Original needs 28033, generated 110846. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED16 TID29 Am I fully supplied? False. How much missing power did I have? 180843. Original needs 180843, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED17 TID29 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED18 TID29 Am I fully supplied? False. How much missing power did I have? 377352. Original needs 377352, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED19 TID29 Am I fully supplied? False. How much missing power did I have? 80935. Original needs 80935, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED20 TID29 Am I fully supplied? False. How much missing power did I have? 75795. Original needs 75795, generated 55420. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED21 TID29 Am I fully supplied? False. How much missing power did I have? 1578326. Original needs 1578326, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED22 TID29 Am I fully supplied? False. How much missing power did I have? 244292. Original needs 244292, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED23 TID29 Am I fully supplied? False. How much missing power did I have? 377515. Original needs 377515, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED24 TID29 Am I fully supplied? False. How much missing power did I have? 353108. Original needs 353108, generated 1108. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED25 TID29 Am I fully supplied? False. How much missing power did I have? 78802. Original needs 78802, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED26 TID29 Am I fully supplied? False. How much missing power did I have? 104602. Original needs 104602, generated 0. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED27 TID29 Am I fully supplied? False. How much missing power did I have? 421202. Original needs 421202, generated 49878. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED28 TID29 Am I fully supplied? False. How much missing power did I have? 34728. Original needs 34728, generated 138550. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED29 TID29 Am I fully supplied? False. How much missing power did I have? 314150. Original needs 314150, generated 4432. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED30 TID29 Am I fully supplied? False. How much missing power did I have? 241616. Original needs 241616, generated 123029. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED31 TID29 Am I fully supplied? False. How much missing power did I have? 60887. Original needs 60887, generated 56526. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED32 TID29 Am I fully supplied? False. How much missing power did I have? 375393. Original needs 375393, generated 55423. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED33 TID29 Am I fully supplied? False. How much missing power did I have? 260485. Original needs 260485, generated 55423. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED34 TID29 Am I fully supplied? False. How much missing power did I have? 144761. Original needs 144761, generated 44334. 5/8/2023 2:45:16 PM 0.401 SINGLEP DELAYED35 TID29 Contract refresh 5/8/2023 2:45:17 PM 0.401 SINGLEP DELAYED36 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 2:45:18 PM 0.401 SINGLEP DELAYED37 TID30 Am I fully supplied? False. How much missing power did I have? 84607. Original needs 84607, generated 0. 5/8/2023 2:45:18 PM 0.401 SINGLEP DELAYED38 TID30 Am I fully supplied? False. How much missing power did I have? 993414. Original needs 1578326, generated 0. 5/8/2023 2:45:18 PM 0.401 SINGLEP DELAYED39 TID30 Am I fully supplied? False. How much missing power did I have? 244292. Original needs 244292, generated 0. 5/8/2023 2:45:18 PM 0.401 SINGLEP DELAYED40 TID30 Am I fully supplied? False. How much missing power did I have? 377515. Original needs 377515, generated 0. 5/8/2023 2:45:18 PM 0.401 SINGLEP DELAYED41 TID30 Am I fully supplied? False. How much missing power did I have? 353108. Original needs 353108, generated 1108. 5/8/2023 2:45:18 PM 0.401 SINGLEP DELAYED42 TID30 Am I fully supplied? False. How much missing power did I have? 78802. Original needs 78802, generated 0. 5/8/2023 2:45:18 PM 0.401 SINGLEP DELAYED43 TID30 Am I fully supplied? False. How much missing power did I have? 104602. Original needs 104602, generated 0. 5/8/2023 2:45:19 PM 0.401 SINGLEP DELAYED44 TID7 Am I fully supplied? False. How much missing power did I have? 6560. Original needs 353108, generated 1108. 5/8/2023 2:45:19 PM 0.401 SINGLEP DELAYED45 TID7 Am I fully supplied? False. How much missing power did I have? 78802. Original needs 78802, generated 0. 5/8/2023 2:45:19 PM 0.401 SINGLEP DELAYED46 TID7 Am I fully supplied? False. How much missing power did I have? 104602. Original needs 104602, generated 0. 5/8/2023 2:45:22 PM 0.401 SINGLEP DELAYED47 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 2:45:23 PM 0.401 SINGLEP DELAYED48 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 2:45:25 PM 0.401 SINGLEP DELAYED49 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 2:45:27 PM 0.401 SINGLEP DELAYED50 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 2:45:32 PM 0.401 SINGLEP DELAYED51 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 3:07:02 PM 0.401 SINGLEP We have 5 machine hearts available out of 5. 0 in use. 5/8/2023 3:07:40 PM 0.401 SINGLEP We have 4 machine hearts available out of 5. 1 in use. 5/8/2023 3:08:13 PM 0.401 SINGLEP We have 4 machine hearts available out of 6. 2 in use. 5/8/2023 3:57:54 PM 0.401 SINGLEP We have 6 machine hearts available out of 8. 2 in use. 5/8/2023 3:58:05 PM 0.401 SINGLEP We have 5 machine hearts available out of 8. 3 in use. 5/8/2023 3:58:06 PM 0.401 SINGLEP We have 5 machine hearts available out of 9. 4 in use. 5/8/2023 3:58:08 PM 0.401 SINGLEP We have 5 machine hearts available out of 10. 5 in use. 5/8/2023 4:02:53 PM 0.401 SINGLEP DELAYED52 TID16 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False 5/8/2023 4:02:53 PM 0.401 SINGLEP DELAYED53 TID16 Generated map cells: 0000_00_000_CCCCC0000 0_0_0000_000I____00_0 00000000000_II__0_000 0_0000__0000III000000 000__0000_000III00_00 000_0000000__I___2_00 00_0__000__00I___22_2 0______000000I____222 _0RR__0R0_0_0IIII020_ 0RRRRRRR000__00000000 __UUU_0_000_0__000000 00U_U0111100___000000 00UU__1_1___000000000 C0_UUU111__CCR_0_0000 0000_U1__0CC_RRRR0000 0000011__0C____RR0000 00___11_000____R0_000 00__1110_000000R_0000 0000111_0000_00R00000 000_10000AAA0SSSSSSSS 0_0011111AAAA0SSS000S 5/8/2023 4:02:53 PM 0.401 SINGLEP DELAYED54 TID16 Generated map district groups: A!A!!!!??<<<000001111 A!?!!????;??)0((11111 !!!!!!?????<))((11111 !A!!!!???;?;)))111111 A!!!!>??@;;;;)))11111 AA!A?????<;;;)"""4111 AAAA!!???;;;;)"""4414 A!!5!!;?>>;;>)"""8444 AA**;;;*;;;;;))))8488 A*******>;9>>77888888 !!+++88>>>>69$$878888 ==+++8,,,,>99$$988888 ==++88,,,''9999988888 ==@+++,,,''--/9999988 =====+,&&.--/////9999 =====,,&&.-####//9:9: ==%%=,,....####/99:9: ==%%,,,......../99::: =@@@,,,......../999:: @@@@,....222.33333333 @@@@,,,,,222233333333 5/8/2023 4:02:55 PM 0.401 SINGLEP DELAYED55 TID6 Finished FillAnyMissingSimBuildings, we had 28758 new buildings, and 28758 total items. SkippedBuildings: 0 AddedBuildings: 28758 CellCountChecked: 441 5/8/2023 4:02:55 PM 0.401 SINGLEP DELAYED56 TID11 InitializePopulation WAS needed, 28758 buildings to handle. 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED57 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED58 TID6 Cohorts: 294 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED59 TID6 ExpectedPowerGenMultiplier: 2.272317. 10658115 / 5628500 5/8/2023 4:02:56 PM 0.401 SINGLEP DELAYED60 TID6 Finished RunGameStartOnBGThread in 1,609ms. We have 28758 total items. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED61 TID30 Am I fully supplied? False. How much missing power did I have? 554587. Original needs 554587, generated 64760. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED62 TID30 Am I fully supplied? False. How much missing power did I have? 174161. Original needs 174161, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED63 TID30 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED64 TID30 Am I fully supplied? False. How much missing power did I have? 396503. Original needs 396503, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED65 TID30 Am I fully supplied? False. How much missing power did I have? 369675. Original needs 369675, generated 54537. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED66 TID30 Am I fully supplied? False. How much missing power did I have? 374943. Original needs 374943, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED67 TID30 Am I fully supplied? False. How much missing power did I have? 1709585. Original needs 1709585, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED68 TID30 Am I fully supplied? False. How much missing power did I have? 66347. Original needs 66347, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED69 TID30 Am I fully supplied? False. How much missing power did I have? 539884. Original needs 539884, generated 2272. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED70 TID30 Am I fully supplied? False. How much missing power did I have? 373548. Original needs 373548, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED71 TID30 Am I fully supplied? False. How much missing power did I have? 79696. Original needs 79696, generated 56808. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED72 TID30 Am I fully supplied? False. How much missing power did I have? 143487. Original needs 143487, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED73 TID30 Am I fully supplied? False. How much missing power did I have? 522224. Original needs 522224, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED74 TID30 Am I fully supplied? False. How much missing power did I have? 46519. Original needs 46519, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED75 TID30 Am I fully supplied? False. How much missing power did I have? 298770. Original needs 298770, generated 211332. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED76 TID30 Am I fully supplied? False. How much missing power did I have? 27144. Original needs 27144, generated 102258. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED77 TID30 Am I fully supplied? False. How much missing power did I have? 44651. Original needs 44651, generated 0. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED78 TID30 Am I fully supplied? False. How much missing power did I have? 189060. Original needs 189060, generated 157928. 5/8/2023 4:02:58 PM 0.401 SINGLEP DELAYED79 TID30 Am I fully supplied? False. How much missing power did I have? 181491. Original needs 181491, generated 130657. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED80 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED81 TID21 Am I fully supplied? False. How much missing power did I have? 554587. Original needs 554587, generated 64760. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED82 TID21 Am I fully supplied? False. How much missing power did I have? 1601303. Original needs 1709585, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED83 TID21 Am I fully supplied? False. How much missing power did I have? 66347. Original needs 66347, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED84 TID21 Am I fully supplied? False. How much missing power did I have? 539884. Original needs 539884, generated 2272. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED85 TID21 Am I fully supplied? False. How much missing power did I have? 373548. Original needs 373548, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED86 TID21 Am I fully supplied? False. How much missing power did I have? 79696. Original needs 79696, generated 56808. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED87 TID21 Am I fully supplied? False. How much missing power did I have? 142247. Original needs 143487, generated 0. 5/8/2023 4:02:59 PM 0.401 SINGLEP DELAYED88 TID21 Am I fully supplied? False. How much missing power did I have? 522224. Original needs 522224, generated 0. 5/8/2023 4:03:01 PM 0.401 SINGLEP DELAYED89 TID18 Am I fully supplied? False. How much missing power did I have? 60802. Original needs 522224, generated 0. 5/8/2023 4:03:02 PM 0.401 SINGLEP DELAYED90 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:03:05 PM 0.401 SINGLEP DELAYED91 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:03:08 PM 0.401 SINGLEP DELAYED92 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:13:34 PM 0.401 SINGLEP We have 5 machine hearts available out of 5. 0 in use. 5/8/2023 4:15:57 PM 0.401 SINGLEP DELAYED93 TID11 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False 5/8/2023 4:15:57 PM 0.401 SINGLEP DELAYED94 TID11 Generated map cells: 0_1111_000000_11__CCC __11111_00__001_0_00C __0__11_0___0000000_C 00000_00000_0_0_000_C __0000_2_00000000RRRC ___000220000000___RRC 000_0_22__000_0___RR0 0000II22__00_S0____RR 0_0_0I2__0_00SSS_00_0 000I0II_CCC000_SSS00_ 000I00IICC00000S_0000 000I__00_00_000SSS000 000III_00_00_00_S0000 00_0_RRIII_AAA_ASS000 000_00RRRR_0AAAA__000 0011_00__00___00__000 01111_0__00__0__00000 11__1100000_00__00UUU 0_00010_0_00000_0UUUU 00000000000000000000U 0000000_000000_00_0UU 5/8/2023 4:15:57 PM 0.401 SINGLEP DELAYED95 TID11 Generated map district groups: ++++++HHHHHHHHHH!!666 ((+++++HEH%%HHHHHFFF6 ((G!!++HHH%%<HHHHHFF6 GGGGG?EHHHE<<HHFHFFF6 ##GGGG8*EHEECHHHC3336 ##GG;E**EEE:C:H"""336 EEG;;;**))EEECH"""336 GE;;00**))EE:1C""">33 GGEEE0*EEEEE:111>>>>> GEE4B00E---E::!111>>> GGG4BB00--<<!!!1>>>>> GGG4BBBBBB<2<!!111>>> DGG444BBBB<<<<<<1>>>A DGG@@,,///<...<.11>>A DDE@@@,,,,<<....$$>AA DD55@@@&&<<''===$$AAA D5555@@&&<<''=!!AAAAA 55CC55@@@@@@@@!!;;999 C7CCC5@??@;>;@;;;9999 CCCCCC@@@@@B::::;;;;9 CCCCCC@@@BBB::::;;;99 5/8/2023 4:16:00 PM 0.401 SINGLEP DELAYED96 TID22 Finished FillAnyMissingSimBuildings, we had 29251 new buildings, and 29251 total items. SkippedBuildings: 0 AddedBuildings: 29251 CellCountChecked: 441 5/8/2023 4:16:00 PM 0.401 SINGLEP DELAYED97 TID27 InitializePopulation WAS needed, 29251 buildings to handle. 5/8/2023 4:16:00 PM 0.401 SINGLEP DELAYED98 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED99 TID22 Cohorts: 329 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED100 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED101 TID22 ExpectedPowerGenMultiplier: 1.820045. 10208178 / 6730500 5/8/2023 4:16:01 PM 0.401 SINGLEP DELAYED102 TID22 Finished RunGameStartOnBGThread in 1,811ms. We have 29251 total items. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED103 TID27 Setting Deer intensity to 1.386294 (Log 3), original count 45 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED104 TID15 Am I fully supplied? False. How much missing power did I have? 131053. Original needs 131053, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED105 TID15 Am I fully supplied? False. How much missing power did I have? 47877. Original needs 47877, generated 91002. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED106 TID15 Am I fully supplied? False. How much missing power did I have? 180843. Original needs 180843, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED107 TID15 Am I fully supplied? False. How much missing power did I have? 534687. Original needs 534687, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED108 TID15 Am I fully supplied? False. How much missing power did I have? 707096. Original needs 707096, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED109 TID15 Am I fully supplied? False. How much missing power did I have? 230198. Original needs 230198, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED110 TID15 Am I fully supplied? False. How much missing power did I have? 23935. Original needs 23935, generated 31850. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED111 TID15 Am I fully supplied? False. How much missing power did I have? 83546. Original needs 83546, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED112 TID15 Am I fully supplied? False. How much missing power did I have? 140543. Original needs 140543, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED113 TID15 Am I fully supplied? False. How much missing power did I have? 84809. Original needs 84809, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED114 TID15 Am I fully supplied? False. How much missing power did I have? 320063. Original needs 320063, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED115 TID15 Am I fully supplied? False. How much missing power did I have? 35482. Original needs 35482, generated 82810. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED116 TID15 Am I fully supplied? False. How much missing power did I have? 704316. Original needs 704316, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED117 TID15 Am I fully supplied? False. How much missing power did I have? 133876. Original needs 133876, generated 910. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED118 TID15 Am I fully supplied? False. How much missing power did I have? 7222. Original needs 7222, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED119 TID15 Am I fully supplied? False. How much missing power did I have? 270768. Original needs 270768, generated 4550. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED120 TID15 Am I fully supplied? False. How much missing power did I have? 102129. Original needs 102129, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED121 TID15 Am I fully supplied? False. How much missing power did I have? 309938. Original needs 309938, generated 72800. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED122 TID15 Am I fully supplied? False. How much missing power did I have? 3072. Original needs 3072, generated 45501. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED123 TID15 Am I fully supplied? False. How much missing power did I have? 179223. Original needs 179223, generated 45501. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED124 TID15 Am I fully supplied? False. How much missing power did I have? 160793. Original needs 160793, generated 163800. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED125 TID15 Am I fully supplied? False. How much missing power did I have? 99371. Original needs 99371, generated 0. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED126 TID15 Am I fully supplied? False. How much missing power did I have? 656508. Original needs 656508, generated 42770. 5/8/2023 4:16:02 PM 0.401 SINGLEP DELAYED127 TID15 Am I fully supplied? False. How much missing power did I have? 164061. Original needs 164061, generated 772607. 5/8/2023 4:16:03 PM 0.401 SINGLEP DELAYED128 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED129 TID16 Am I fully supplied? False. How much missing power did I have? 131053. Original needs 131053, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED130 TID16 Am I fully supplied? False. How much missing power did I have? 251437. Original needs 707096, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED131 TID16 Am I fully supplied? False. How much missing power did I have? 230198. Original needs 230198, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED132 TID16 Am I fully supplied? False. How much missing power did I have? 23935. Original needs 23935, generated 31850. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED133 TID16 Am I fully supplied? False. How much missing power did I have? 83546. Original needs 83546, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED134 TID16 Am I fully supplied? False. How much missing power did I have? 140543. Original needs 140543, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED135 TID16 Am I fully supplied? False. How much missing power did I have? 84809. Original needs 84809, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED136 TID16 Am I fully supplied? False. How much missing power did I have? 253447. Original needs 704316, generated 0. 5/8/2023 4:16:04 PM 0.401 SINGLEP DELAYED137 TID16 Am I fully supplied? False. How much missing power did I have? 133876. Original needs 133876, generated 910. 5/8/2023 4:16:05 PM 0.401 SINGLEP DELAYED138 TID18 Am I fully supplied? False. How much missing power did I have? 87054. Original needs 133876, generated 910. 5/8/2023 4:16:11 PM 0.401 SINGLEP DELAYED139 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:17 PM 0.401 SINGLEP DELAYED140 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:16:20 PM 0.401 SINGLEP DELAYED141 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50 5/8/2023 4:18:22 PM 0.401 SINGLEP We have 3 machine hearts available out of 3. 0 in use. 5/8/2023 4:21:51 PM 0.401 SINGLEP We have 3 machine hearts available out of 4. 1 in use. 5/8/2023 4:21:57 PM 0.401 SINGLEP We have 3 machine hearts available out of 4. 1 in use. 5/8/2023 4:31:54 PM 0.401 SINGLEP We have 4 machine hearts available out of 5. 1 in use. 5/8/2023 4:46:05 PM 0.401 SINGLEP Error, added -193 residents of type Homeless to district Brig Dale and wound up with -160 total residents in that district at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.HotM.External.SimDistrict.AddResidents (Arcen.HotM.Core.EconomicClassType econClass, System.Int32 amount, System.Boolean bypassResidentBan) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere_BiasedLower (System.Int32 NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.ExternalVis.DispatchResults_Basic.CompleteCurrentResultsDuringDispatch (Arcen.HotM.Core.DispatchResultType ResultType, System.Int32 Amount, Arcen.Universal.RandomGenerator Rand) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.DispatchLogic.ExecuteNow () [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.Window_Dispatch+bButtonTwo.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 5/8/2023 4:48:15 PM 0.401 SINGLEP We have 4 machine hearts available out of 6. 2 in use. 5/8/2023 4:48:18 PM 0.401 SINGLEP We have 4 machine hearts available out of 7. 3 in use. 5/8/2023 4:48:22 PM 0.401 SINGLEP We have 4 machine hearts available out of 8. 4 in use. 5/8/2023 4:48:55 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:48:59 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:00 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:02 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:03 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:49:04 PM 0.401 SINGLEP Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100. 5/8/2023 4:50:11 PM 0.401 SINGLEP Error, added -80 residents of type Homeless to district East Lane and wound up with -24 total residents in that district at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.HotM.External.SimDistrict.AddResidents (Arcen.HotM.Core.EconomicClassType econClass, System.Int32 amount, System.Boolean bypassResidentBan) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere_BiasedLower (System.Int32 NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 at Arcen.HotM.ExternalVis.DispatchResults_Basic.CompleteCurrentResultsDuringDispatch (Arcen.HotM.Core.DispatchResultType ResultType, System.Int32 Amount, Arcen.Universal.RandomGenerator Rand) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.DispatchLogic.ExecuteNow () [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.HotM.ExternalVis.Window_Dispatch+bButtonTwo.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 5/8/2023 5:03:02 PM 0.401 SINGLEP We have 2 machine hearts available out of 7. 5 in use. 5/8/2023 5:03:03 PM 0.401 SINGLEP We have 2 machine hearts available out of 8. 6 in use. 5/8/2023 5:06:10 PM 0.401 SINGLEP DELAYED142 TID5 World saved in 1,030 ms 5/9/2023 12:17:21 PM SINGLEP Current directory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/ PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/ 5/9/2023 12:17:22 PM SINGLEP Opening Eyes (0.5355s) 5/9/2023 12:17:22 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/9/2023 12:17:22 PM 0.401 SINGLEP Game Version: 0.401 (Main Game 5/9/2023 12:17:22 PM 0.401 SINGLEP Examining Inner Self (0.3051s) 5/9/2023 12:17:22 PM 0.401 SINGLEP Returning King (0.0972s) 5/9/2023 12:17:23 PM 0.401 SINGLEP Found 481 xml files in 164 folders in 659ms 5/9/2023 12:17:25 PM 0.401 SINGLEP Check For Extra Squires (2.8306s) 5/9/2023 12:17:25 PM 0.401 SINGLEP 481 Xml Files Parsed in 2,167ms 5/9/2023 12:17:25 PM 0.401 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/9/2023 12:17:25 PM 0.401 SINGLEP Bring Ambassador To Dinner (0.0280s) 5/9/2023 12:17:25 PM 0.401 SINGLEP Update mod and expansion statuses! 5/9/2023 12:17:25 PM 0.401 SINGLEP Check Nearby Fiefdoms (0.0570s) 5/9/2023 12:17:25 PM 0.401 SINGLEP 481 Xml Files Checked For Exp/Mod Status in 4ms 5/9/2023 12:17:26 PM 0.401 SINGLEP No resolution change was required. 5/9/2023 12:17:26 PM 0.401 SINGLEP Applied graphics settings: Quality Settings:High AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full Framerate Type:144FPS (vsync: 0 targetFPS:144) 5/9/2023 12:17:27 PM 0.401 SINGLEP Disperse Diaspora (1.6794s) 5/9/2023 12:17:27 PM 0.401 SINGLEP Wonder About Those Spiders (0.1116s) 5/9/2023 12:17:27 PM 0.401 SINGLEP Reassure Self (0.0060s) 5/9/2023 12:17:40 PM 0.401 SINGLEP Thinking Abstract Thoughts (13.3820s) 5/9/2023 12:17:30 PM 0.401 SINGLEP DELAYED1 TID13 Finished loading all LevelType contents in [Language module still Loading]s 5/9/2023 12:17:40 PM 0.401 SINGLEP Arranging Zebras (0.0100s) 5/9/2023 12:17:40 PM 0.401 SINGLEP Herding Cats (0.0331s) 5/9/2023 12:17:40 PM 0.401 SINGLEP Polishing Stones (0.0719s) 5/9/2023 12:17:41 PM 0.401 SINGLEP Making Connections (0.1110s) 5/9/2023 12:17:41 PM 0.401 SINGLEP 19.3 seconds total load time. Opening Eyes (0.5s) Examining Inner Self (0.3s) Check For Extra Squires (2.8s) Disperse Diaspora (1.7s) Thinking Abstract Thoughts (13.4s) 5/9/2023 12:17:41 PM 0.401 SINGLEP DoAfterLoadLogic! Loaded 1629 level items, 64 categories. 5/9/2023 12:17:41 PM 0.401 SINGLEP Finished loading 12567 sprites from dictionaries! (1524 table rows waiting on them.) 5/9/2023 12:17:41 PM 0.401 SINGLEP Linked all icons to rows in 7ms. 5/9/2023 12:17:41 PM 0.401 SINGLEP DELAYED2 TID21 Linked all encounters to cohorts that might spawn them in 2ms. 5/9/2023 12:17:41 PM 0.401 SINGLEP DELAYED3 TID11 19.3 seconds total load time and post-editing time. 5/9/2023 12:17:41 PM 0.401 SINGLEP 291 materials found. 5/9/2023 12:18:20 PM 0.401 SINGLEP DELAYED4 TID16 1801ms to read savegame 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' to intermediate format. 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED5 TID16 4511ms to process 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' data fully. 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED6 TID16 Loaded tiles: 407 (441 cells) 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED7 TID17 Finished FillAnyMissingSimBuildings, we had 0 new buildings, and 29251 total items. SkippedBuildings: 29251 AddedBuildings: 0 CellCountChecked: 441 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED8 TID17 Cohorts: 332 5/9/2023 12:18:23 PM 0.401 SINGLEP DELAYED9 TID17 Finished RunGameStartOnBGThread in 140ms. We have 29251 total items. 5/9/2023 12:18:25 PM 0.401 SINGLEP DELAYED10 TID22 Contract refresh 5/9/2023 10:59:13 PM SINGLEP Current directory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/ PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/ 5/9/2023 10:59:13 PM SINGLEP Opening Eyes (0.1710s) 5/9/2023 10:59:13 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19044) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti graphicsDeviceID: 7687 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 11049 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 32699 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/9/2023 10:59:13 PM 0.402 SINGLEP Game Version: 0.402 (Main Game 5/9/2023 10:59:13 PM 0.402 SINGLEP Examining Inner Self (0.0869s) 5/9/2023 10:59:13 PM 0.402 SINGLEP Returning King (0.0120s) 5/9/2023 10:59:13 PM 0.402 SINGLEP Found 481 xml files in 164 folders in 14ms 5/9/2023 10:59:14 PM 0.402 SINGLEP Check For Extra Squires (1.0362s) 5/9/2023 10:59:14 PM 0.402 SINGLEP 481 Xml Files Parsed in 1,017ms 5/9/2023 10:59:14 PM 0.402 SINGLEP Gather Ancient Lifeforms (0.0010s) 5/9/2023 10:59:14 PM 0.402 SINGLEP Bring Ambassador To Dinner (0.0400s) 5/9/2023 10:59:14 PM 0.402 SINGLEP Update mod and expansion statuses! 5/9/2023 10:59:14 PM 0.402 SINGLEP Check Nearby Fiefdoms (0.0240s) 5/9/2023 10:59:14 PM 0.402 SINGLEP 481 Xml Files Checked For Exp/Mod Status in 5ms 5/9/2023 10:59:15 PM 0.402 SINGLEP No resolution change was required. 5/9/2023 10:59:15 PM 0.402 SINGLEP Applied graphics settings: Quality Settings:High AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full Framerate Type:144FPS (vsync: 0 targetFPS:144) 5/9/2023 10:59:15 PM 0.402 SINGLEP Disperse Diaspora (0.8185s) 5/9/2023 10:59:15 PM 0.402 SINGLEP Wonder About Those Spiders (0.1145s) 5/9/2023 10:59:15 PM 0.402 SINGLEP Reassure Self (0.0090s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Thinking Abstract Thoughts (1.1258s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Arranging Zebras (0.0100s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Herding Cats (0.0120s) 5/9/2023 10:59:16 PM 0.402 SINGLEP Polishing Stones (0.0350s) 5/9/2023 10:59:17 PM 0.402 SINGLEP Making Connections (0.1319s) 5/9/2023 10:59:17 PM 0.402 SINGLEP 3.6 seconds total load time. Check For Extra Squires (1.0s) Disperse Diaspora (0.8s) Thinking Abstract Thoughts (1.1s) 5/9/2023 10:59:17 PM 0.402 SINGLEP DoAfterLoadLogic! Loaded 1629 level items, 64 categories. 5/9/2023 10:59:17 PM 0.402 SINGLEP Finished loading 12567 sprites from dictionaries! (1530 table rows waiting on them.) 5/9/2023 10:59:17 PM 0.402 SINGLEP Linked all icons to rows in 8ms. 5/9/2023 10:59:17 PM 0.402 SINGLEP DELAYED1 TID6 Finished loading all LevelType contents in 2.3s 5/9/2023 10:59:17 PM 0.402 SINGLEP DELAYED2 TID32 Linked all encounters to cohorts that might spawn them in 2ms. 5/9/2023 10:59:17 PM 0.402 SINGLEP DELAYED3 TID12 3.7 seconds total load time and post-editing time. 5/9/2023 10:59:17 PM 0.402 SINGLEP 291 materials found. 5/9/2023 10:59:30 PM 0.402 SINGLEP DELAYED4 TID5 1401ms to read savegame 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' to intermediate format. 5/9/2023 10:59:32 PM 0.402 SINGLEP DELAYED5 TID5 3869ms to process 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' data fully. 5/9/2023 10:59:32 PM 0.402 SINGLEP DELAYED6 TID5 Loaded tiles: 407 (441 cells) 5/9/2023 10:59:33 PM 0.402 SINGLEP DELAYED7 TID9 Finished FillAnyMissingSimBuildings, we had 0 new buildings, and 29251 total items. SkippedBuildings: 29251 AddedBuildings: 0 CellCountChecked: 441 5/9/2023 10:59:33 PM 0.402 SINGLEP DELAYED8 TID9 Cohorts: 332 5/9/2023 10:59:33 PM 0.402 SINGLEP DELAYED9 TID9 Finished RunGameStartOnBGThread in 207ms. We have 29251 total items. 5/9/2023 10:59:34 PM 0.402 SINGLEP DELAYED10 TID15 Contract refresh 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.IsCurrentlyAddingMoreMapTiles: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.GetTileCellCount(): 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesToPostProcess_Structural.Count: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesToPostProcess_Decoration.Count: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.WorkingTilesToPostProcess_Decoration.Count: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesBeingPostProcessed_Structural: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.TilesBeingPostProcessed_Decorations: 0 5/9/2023 11:06:29 PM 0.402 SINGLEP WorldOuterMap.GetIsMapStillGeneratingForSimPurposes(): False 5/9/2023 11:06:29 PM 0.402 SINGLEP AbstractSimQueries.Instance.GetHasInitiatedStart(): False 5/9/2023 11:06:29 PM 0.402 SINGLEP World.CityStoryState.GetHasFullyStarted(): False 5/9/2023 11:06:29 PM 0.402 SINGLEP ************** Thread Aborts: ************** 5/9/2023 11:06:29 PM 0.402 SINGLEP Will abort task: _Load.LoadOuterThread', which has been running for 0.8262398 seconds. 5/9/2023 11:06:29 PM 0.402 SINGLEP ************** ThreadingExchanger Status Resets: ************** 5/9/2023 11:06:29 PM 0.402 SINGLEP Busy for: 0.8 ArcenThreadingRequestType _Load.LoadOuterThread 5/9/2023 11:06:29 PM 0.402 SINGLEP DELAYED11 TID6 WorldSaveLoad.LoadWorld _Load.LoadOuterThread background thread error: System.Threading.ThreadAbortException: Thread was being aborted. at Arcen.Universal.ArcenFileDeserializer.GetBits_InnerHelper32 (System.Int32 BitsToRead) [0x00011] in <bd12f2b93105454d8ef53ea30015e660>:0 at Arcen.Universal.ArcenFileDeserializer.ReadAllBytes () [0x013d1] in <bd12f2b93105454d8ef53ea30015e660>:0 at Arcen.Universal.ArcenFileDeserializer.ReadFromStream_AlreadyDecompressed (System.Byte[] bytes) [0x0000f] in <bd12f2b93105454d8ef53ea30015e660>:0 at Arcen.Universal.ArcenFileDeserializer.ReadFromStream (System.String Filename) [0x00076] in <bd12f2b93105454d8ef53ea30015e660>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.<LoadWorld>b__0 (Arcen.Universal.TaskStartData startData) [0x0000a] in <44061ddb2a9343789f4d96801e5ed000>:0 at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.<LoadWorld>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <44061ddb2a9343789f4d96801e5ed000>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 5/9/2023 11:06:29 PM 0.402 SINGLEP DELAYED12 TID6 Loaded tiles: 0 (0 cells) 5/9/2023 11:06:29 PM 0.402 SINGLEP DELAYED13 TID6 Error running task '_Load.LoadOuterThread': System.Threading.ThreadAbortException: Thread was being aborted. at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.<LoadWorld>b__0 (Arcen.Universal.TaskStartData startData) [0x000b8] in <44061ddb2a9343789f4d96801e5ed000>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00043] in <bd12f2b93105454d8ef53ea30015e660>:0 5/9/2023 11:06:37 PM 0.402 SINGLEP DELAYED14 TID18 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False 5/9/2023 11:06:37 PM 0.402 SINGLEP DELAYED15 TID18 Generated map cells: 00000RRR0_UUUIII00000 00_CRR_00UUU_ISAA0000 000CR_000UUU0ISSAA_00 000C__000_0U_I0SSAA0_ ___C__00___00___S0A00 __CC000_____00__S_0_0 0000__00___0__0SSS000 0000000000_C_0___SS00 0_00000_000CCC__SSS00 000__000_0_00C_0S_000 0_000__00000CC0000_00 _00_0__0_000_02200000 00I0_000000_0__2_0000 00III_0000_00_020_000 0__0I_01___0_22200_00 0__III_11100_20000000 000__IR111111___00000 000___RR111_1__0__000 000_00RR1110100000_00 00000RR1111_000000000 0000RR111_11100_000_0 5/9/2023 11:06:37 PM 0.402 SINGLEP DELAYED16 TID18 Generated map district groups: ,,,,,111>>000555::::: ,,,+11>>>00045377:::: ,,,+1>>>>000453377::: ,,,+))>C>>>04533377:: $$,+))>C"""444((3:7:= $$++>CCC"""444((3:::= !!!!!!!C"""4444333:== !!!!!!!BBB?-44''333== !!!!!CCBB??---''333== !!!AACCB?????-223=2== B!CCA!!BB???--22222== C!CCA!!?BB;;;;..222== AC/AAAA?;;;;;!!.222== AA///A???;;;;;;.22D== A##//A?*!!;;;...22D=: ;##///?***;;;.@@22DDD AAA&&/6******%%@22DD: AAA&&;66***<*%%@@9DDD AAA;;;66***<*<<@@@DD: AAAA;66****<<<<@@@@D: A;;;66*******<<8@<=:: 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED17 TID8 SimRoot.DoPerSecond_PausedOrUnpaused background thread error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.UpdateSimBuildingsPerSecond (Arcen.Universal.MersenneTwister RandForThisSecond) [0x00207] in <bd8395587ae348b69700c714f840358a>:0 at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.DoPerSecondLogic_Inner (Arcen.Universal.MersenneTwister RandForThisSecond) [0x00036] in <bd8395587ae348b69700c714f840358a>:0 at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.DoPerSecondLogic (Arcen.Universal.MersenneTwister RandForThisSecond) [0x0000c] in <bd8395587ae348b69700c714f840358a>:0 at Arcen.HotM.External.AbstractSimPlannerImplementation+<>c__DisplayClass9_0.<DoPerSecond_Inner_PausedOrUnpaused>b__0 (Arcen.Universal.TaskStartData startData) [0x0000e] in <bd8395587ae348b69700c714f840358a>:0 at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 at Arcen.HotM.External.AbstractSimPlannerImplementation+<>c__DisplayClass9_0.<DoPerSecond_Inner_PausedOrUnpaused>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <bd8395587ae348b69700c714f840358a>:0 at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED18 TID32 Finished FillAnyMissingSimBuildings, we had 28835 new buildings, and 28835 total items. SkippedBuildings: 0 AddedBuildings: 28835 CellCountChecked: 441 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED19 TID14 InitializePopulation WAS needed, 28835 buildings to handle. 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED20 TID32 Cohorts: 308 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED21 TID32 ExpectedPowerGenMultiplier: 2.17758. 10544930 / 5811000 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED22 TID32 Finished RunGameStartOnBGThread in 444ms. We have 28835 total items. 5/9/2023 11:06:39 PM 0.402 SINGLEP DELAYED23 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED24 TID8 Am I fully supplied? False. How much missing power did I have? 532847. Original needs 532847, generated 79500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED25 TID8 Am I fully supplied? False. How much missing power did I have? 88879. Original needs 88879, generated 50000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED26 TID8 Am I fully supplied? False. How much missing power did I have? 88416. Original needs 88416, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED27 TID8 Am I fully supplied? False. How much missing power did I have? 14162. Original needs 14162, generated 25000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED28 TID8 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED29 TID8 Am I fully supplied? False. How much missing power did I have? 396503. Original needs 396503, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED30 TID8 Am I fully supplied? False. How much missing power did I have? 1882310. Original needs 1882310, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED31 TID8 Am I fully supplied? False. How much missing power did I have? 67858. Original needs 67858, generated 4000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED32 TID8 Am I fully supplied? False. How much missing power did I have? 173831. Original needs 173831, generated 36500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED33 TID8 Am I fully supplied? False. How much missing power did I have? 78375. Original needs 78375, generated 21000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED34 TID8 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED35 TID8 Am I fully supplied? False. How much missing power did I have? 180144. Original needs 180144, generated 38000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED36 TID8 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED37 TID8 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED38 TID8 Am I fully supplied? False. How much missing power did I have? 327700. Original needs 327700, generated 79000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED39 TID8 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED40 TID8 Am I fully supplied? False. How much missing power did I have? 113553. Original needs 113553, generated 2000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED41 TID8 Am I fully supplied? False. How much missing power did I have? 413473. Original needs 413473, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED42 TID8 Am I fully supplied? False. How much missing power did I have? 177259. Original needs 177259, generated 397500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED43 TID8 Am I fully supplied? False. How much missing power did I have? 531823. Original needs 531823, generated 30500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED44 TID8 Am I fully supplied? False. How much missing power did I have? 77062. Original needs 77062, generated 377000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED45 TID8 Am I fully supplied? False. How much missing power did I have? 292100. Original needs 292100, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED46 TID8 Am I fully supplied? False. How much missing power did I have? 564385. Original needs 564385, generated 28500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED47 TID8 Am I fully supplied? False. How much missing power did I have? 197934. Original needs 197934, generated 25000. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED48 TID8 Am I fully supplied? False. How much missing power did I have? 189509. Original needs 189509, generated 397500. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED49 TID8 Am I fully supplied? False. How much missing power did I have? 174851. Original needs 174851, generated 0. 5/9/2023 11:06:40 PM 0.402 SINGLEP DELAYED50 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED51 TID27 Am I fully supplied? False. How much missing power did I have? 439226. Original needs 439226, generated 173121. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED52 TID27 Am I fully supplied? False. How much missing power did I have? 367851. Original needs 396503, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED53 TID27 Am I fully supplied? False. How much missing power did I have? 1882310. Original needs 1882310, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED54 TID27 Am I fully supplied? False. How much missing power did I have? 63146. Original needs 63146, generated 8712. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED55 TID27 Am I fully supplied? False. How much missing power did I have? 130848. Original needs 130848, generated 79483. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED56 TID27 Am I fully supplied? False. How much missing power did I have? 53644. Original needs 53644, generated 45731. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED57 TID27 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED58 TID27 Am I fully supplied? False. How much missing power did I have? 135394. Original needs 135394, generated 82750. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED59 TID27 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED60 TID27 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED61 TID27 Am I fully supplied? False. How much missing power did I have? 234669. Original needs 234669, generated 172031. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED62 TID27 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED63 TID27 Am I fully supplied? False. How much missing power did I have? 6277. Original needs 111197, generated 4356. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED64 TID27 Am I fully supplied? False. How much missing power did I have? 413473. Original needs 413473, generated 0. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED65 TID27 Am I fully supplied? False. How much missing power did I have? 444216. Original needs 530823, generated 62062. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED66 TID27 Am I fully supplied? False. How much missing power did I have? 168494. Original needs 168494, generated 54440. 5/9/2023 11:06:41 PM 0.402 SINGLEP DELAYED67 TID27 Am I fully supplied? False. How much missing power did I have? 94467. Original needs 174851, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED68 TID24 Am I fully supplied? False. How much missing power did I have? 393278. Original needs 439226, generated 173121. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED69 TID24 Am I fully supplied? False. How much missing power did I have? 1478488. Original needs 1882310, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED70 TID24 Am I fully supplied? False. How much missing power did I have? 63146. Original needs 63146, generated 8712. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED71 TID24 Am I fully supplied? False. How much missing power did I have? 130848. Original needs 130848, generated 79483. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED72 TID24 Am I fully supplied? False. How much missing power did I have? 53644. Original needs 53644, generated 45731. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED73 TID24 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED74 TID24 Am I fully supplied? False. How much missing power did I have? 135394. Original needs 135394, generated 82750. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED75 TID24 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED76 TID24 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED77 TID24 Am I fully supplied? False. How much missing power did I have? 234669. Original needs 234669, generated 172031. 5/9/2023 11:06:42 PM 0.402 SINGLEP DELAYED78 TID24 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0. 5/9/2023 11:06:46 PM 0.402 SINGLEP DELAYED79 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50 |
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Verified integrity of game files in case the issue was update related, validated successfully. Errors still persist on game start. I suspect it might have to do with some of the changes to UI and map view that came with the last update. I'll ignore the message and see if it shows up throughout gameplay. |
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Thank you! * Fixed a bug introduced in last night's build that was causing errors on starting new games. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 9, 2023 9:45 am | Rhys H | New Issue | |
May 9, 2023 9:45 am | Rhys H | File Added: HeartoftheMachineLog-09-May-23.txt | |
May 9, 2023 9:54 am | Rhys H | Note Added: 0067723 | |
May 9, 2023 9:54 am | Rhys H | File Added: image.png | |
May 9, 2023 11:56 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 9, 2023 11:56 am | Chris_McElligottPark | Status | new => resolved |
May 9, 2023 11:56 am | Chris_McElligottPark | Resolution | open => fixed |
May 9, 2023 11:56 am | Chris_McElligottPark | Fixed in Version | => 0.403 Refinements |
May 9, 2023 11:56 am | Chris_McElligottPark | Note Added: 0067724 |