View Issue Details

IDProjectCategoryLast Update
0027916Heart Of The MachineCrash/ExceptionMay 9, 2023 11:56 am
ReporterRhys H Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.402 Welcome Testers Round 2 
Fixed in Version0.403 Refinements 
Summary0027916: Error on New Game Start
DescriptionAn error message was displayed when creating a new game after deleting a previous file.

See error log for info.

Error message persists after game restart, can be reproduced.
TagsNo tags attached.

Activities

Rhys H

May 9, 2023 9:45 am

reporter  

HeartoftheMachineLog-09-May-23.txt (63,935 bytes)   
5/8/2023 2:42:59 PM	SINGLEP	Opening Eyes (0.1925s)
5/8/2023 2:42:59 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19044) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7687
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 3700X 8-Core Processor 
processorCount: 16
processorFrequency: 3593
systemMemorySize: 32699
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/8/2023 2:42:59 PM	0.401	SINGLEP	Game Version: 0.401  (Main Game
5/8/2023 2:42:59 PM	0.401	SINGLEP	Examining Inner Self (0.0900s)
5/8/2023 2:42:59 PM	0.401	SINGLEP	Returning King (0.0210s)
5/8/2023 2:42:59 PM	0.401	SINGLEP	Found 481 xml files in 164 folders in 12ms
5/8/2023 2:43:00 PM	0.401	SINGLEP	Check For Extra Squires (0.8982s)
5/8/2023 2:43:00 PM	0.401	SINGLEP	481 Xml Files Parsed in 882ms
5/8/2023 2:43:00 PM	0.401	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/8/2023 2:43:00 PM	0.401	SINGLEP	Bring Ambassador To Dinner (0.0400s)
5/8/2023 2:43:00 PM	0.401	SINGLEP	Tried to load settings from disk, but could not find any contents in file: ???
  at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.Engine_Universal+<LoadXmlData>d__123.MoveNext () [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <008a787f2823430aae87e927a51ccf8d>:0 

5/8/2023 2:43:00 PM	0.401	SINGLEP	Update mod and expansion statuses!
5/8/2023 2:43:00 PM	0.401	SINGLEP	Check Nearby Fiefdoms (0.0310s)
5/8/2023 2:43:00 PM	0.401	SINGLEP	481 Xml Files Checked For Exp/Mod Status in 8ms
5/8/2023 2:43:00 PM	0.401	SINGLEP	No resolution change was required.
5/8/2023 2:43:00 PM	0.401	SINGLEP	Applied graphics settings: 
Quality Settings:High
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
Framerate Type:144FPS (vsync: 0 targetFPS:144)
5/8/2023 2:43:01 PM	0.401	SINGLEP	Disperse Diaspora (0.8461s)
5/8/2023 2:43:01 PM	0.401	SINGLEP	Wonder About Those Spiders (0.1115s)
5/8/2023 2:43:01 PM	0.401	SINGLEP	Reassure Self (0.0100s)
5/8/2023 2:43:02 PM	0.401	SINGLEP	Thinking Abstract Thoughts (1.2093s)
5/8/2023 2:43:02 PM	0.401	SINGLEP	DELAYED1 TID9 Finished loading all LevelType contents in [Language module still Loading]s
5/8/2023 2:43:02 PM	0.401	SINGLEP	Arranging Zebras (0.0190s)
5/8/2023 2:43:02 PM	0.401	SINGLEP	Herding Cats (0.0120s)
5/8/2023 2:43:02 PM	0.401	SINGLEP	Polishing Stones (0.0370s)
5/8/2023 2:43:02 PM	0.401	SINGLEP	Making Connections (0.1070s)
5/8/2023 2:43:02 PM	0.401	SINGLEP	3.6 seconds total load time.
Check For Extra Squires (0.9s)
Disperse Diaspora (0.8s)
Thinking Abstract Thoughts (1.2s)
5/8/2023 2:43:02 PM	0.401	SINGLEP	DoAfterLoadLogic!  Loaded 1629 level items, 64 categories.
5/8/2023 2:43:02 PM	0.401	SINGLEP	Finished loading 12567 sprites from dictionaries! (1524 table rows waiting on them.)
5/8/2023 2:43:02 PM	0.401	SINGLEP	Linked all icons to rows in 7ms.
5/8/2023 2:43:02 PM	0.401	SINGLEP	DELAYED2 TID31 Linked all encounters to cohorts that might spawn them in 2ms.
5/8/2023 2:43:02 PM	0.401	SINGLEP	DELAYED3 TID26 3.7 seconds total load time and post-editing time.
5/8/2023 2:43:02 PM	0.401	SINGLEP	291 materials found.
5/8/2023 2:45:10 PM	0.401	SINGLEP	DELAYED4 TID5 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False
5/8/2023 2:45:10 PM	0.401	SINGLEP	DELAYED5 TID5 Generated map cells:
00000222220II_0000000
___0_0200000I00000000
__0_0R00__00II___0_00
___RRR_0___0_I0_0_R00
__RRSSS__000_0RRRRR00
RRR0SSS__0000__00R_00
R_000SSS0_00_000000_0
R00_0_SSSSS_AA00__00_
00__00__0_00_AA0__000
00__00__00000_A00_0_0
0_0000_0CCC000AA00000
00_00_0__CC0_00__0000
000_0000_0___0000III_
0000000_____0_0_02_II
00_0000____000_UU2UUI
00000_0___00000UUUUII
0_000000_000000_UU0II
CC_00_0_0000__00__011
0CC000000000000000_11
0CCC00001111111000011
00_000011_111_1111111

5/8/2023 2:45:10 PM	0.401	SINGLEP	DELAYED6 TID5 Generated map district groups:
#####+++++;--99999999
######+A;;;A-99999779
#####1AA%%AA--$$79999
''#111AA%%AAA-7779077
''11,,,%%AAAAA0000077
111$,,,%%AA;AAAD;0;77
1$$$B,,,AAA@@A;;;;;77
1$$$$>,,,,,@..;;**=77
$$&&$$((@6@@@..;**===
C$&&=$((@@@@@@.;;==;8
:$CC$$CB!!!@@@..;==88
:CCC$$BBB!!@@@DD===88
::C=$$$B5!))DDD=<2228
:CC=BBB"""))DDD=<2222
CCCBBB=""">>DD=333332
B:CB9==""">>D==333322
:::89==9>>>>><<<33<22
44:89999>7>>$$<<<<<//
?448997977>7777<7<<//
?4447777///////<<<<//
???????//////////////

5/8/2023 2:45:14 PM	0.401	SINGLEP	DELAYED7 TID8 Finished FillAnyMissingSimBuildings, we had 28139 new buildings, and 28139 total items. SkippedBuildings: 0 AddedBuildings: 28139 CellCountChecked: 441
5/8/2023 2:45:14 PM	0.401	SINGLEP	DELAYED8 TID11 InitializePopulation WAS needed, 28139 buildings to handle.
5/8/2023 2:45:14 PM	0.401	SINGLEP	DELAYED9 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 2:45:15 PM	0.401	SINGLEP	DELAYED10 TID8 Cohorts: 314
5/8/2023 2:45:15 PM	0.401	SINGLEP	DELAYED11 TID8 ExpectedPowerGenMultiplier: 2.216915. 10173791 / 5507000
5/8/2023 2:45:15 PM	0.401	SINGLEP	DELAYED12 TID8 Finished RunGameStartOnBGThread in 3,153ms.  We have 28139 total items.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED13 TID29 Am I fully supplied? False. How much missing power did I have? 84607. Original needs 84607, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED14 TID29 Am I fully supplied? False. How much missing power did I have? 453354. Original needs 453354, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED15 TID29 Am I fully supplied? False. How much missing power did I have? 28033. Original needs 28033, generated 110846.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED16 TID29 Am I fully supplied? False. How much missing power did I have? 180843. Original needs 180843, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED17 TID29 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED18 TID29 Am I fully supplied? False. How much missing power did I have? 377352. Original needs 377352, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED19 TID29 Am I fully supplied? False. How much missing power did I have? 80935. Original needs 80935, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED20 TID29 Am I fully supplied? False. How much missing power did I have? 75795. Original needs 75795, generated 55420.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED21 TID29 Am I fully supplied? False. How much missing power did I have? 1578326. Original needs 1578326, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED22 TID29 Am I fully supplied? False. How much missing power did I have? 244292. Original needs 244292, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED23 TID29 Am I fully supplied? False. How much missing power did I have? 377515. Original needs 377515, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED24 TID29 Am I fully supplied? False. How much missing power did I have? 353108. Original needs 353108, generated 1108.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED25 TID29 Am I fully supplied? False. How much missing power did I have? 78802. Original needs 78802, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED26 TID29 Am I fully supplied? False. How much missing power did I have? 104602. Original needs 104602, generated 0.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED27 TID29 Am I fully supplied? False. How much missing power did I have? 421202. Original needs 421202, generated 49878.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED28 TID29 Am I fully supplied? False. How much missing power did I have? 34728. Original needs 34728, generated 138550.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED29 TID29 Am I fully supplied? False. How much missing power did I have? 314150. Original needs 314150, generated 4432.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED30 TID29 Am I fully supplied? False. How much missing power did I have? 241616. Original needs 241616, generated 123029.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED31 TID29 Am I fully supplied? False. How much missing power did I have? 60887. Original needs 60887, generated 56526.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED32 TID29 Am I fully supplied? False. How much missing power did I have? 375393. Original needs 375393, generated 55423.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED33 TID29 Am I fully supplied? False. How much missing power did I have? 260485. Original needs 260485, generated 55423.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED34 TID29 Am I fully supplied? False. How much missing power did I have? 144761. Original needs 144761, generated 44334.
5/8/2023 2:45:16 PM	0.401	SINGLEP	DELAYED35 TID29 Contract refresh
5/8/2023 2:45:17 PM	0.401	SINGLEP	DELAYED36 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 2:45:18 PM	0.401	SINGLEP	DELAYED37 TID30 Am I fully supplied? False. How much missing power did I have? 84607. Original needs 84607, generated 0.
5/8/2023 2:45:18 PM	0.401	SINGLEP	DELAYED38 TID30 Am I fully supplied? False. How much missing power did I have? 993414. Original needs 1578326, generated 0.
5/8/2023 2:45:18 PM	0.401	SINGLEP	DELAYED39 TID30 Am I fully supplied? False. How much missing power did I have? 244292. Original needs 244292, generated 0.
5/8/2023 2:45:18 PM	0.401	SINGLEP	DELAYED40 TID30 Am I fully supplied? False. How much missing power did I have? 377515. Original needs 377515, generated 0.
5/8/2023 2:45:18 PM	0.401	SINGLEP	DELAYED41 TID30 Am I fully supplied? False. How much missing power did I have? 353108. Original needs 353108, generated 1108.
5/8/2023 2:45:18 PM	0.401	SINGLEP	DELAYED42 TID30 Am I fully supplied? False. How much missing power did I have? 78802. Original needs 78802, generated 0.
5/8/2023 2:45:18 PM	0.401	SINGLEP	DELAYED43 TID30 Am I fully supplied? False. How much missing power did I have? 104602. Original needs 104602, generated 0.
5/8/2023 2:45:19 PM	0.401	SINGLEP	DELAYED44 TID7 Am I fully supplied? False. How much missing power did I have? 6560. Original needs 353108, generated 1108.
5/8/2023 2:45:19 PM	0.401	SINGLEP	DELAYED45 TID7 Am I fully supplied? False. How much missing power did I have? 78802. Original needs 78802, generated 0.
5/8/2023 2:45:19 PM	0.401	SINGLEP	DELAYED46 TID7 Am I fully supplied? False. How much missing power did I have? 104602. Original needs 104602, generated 0.
5/8/2023 2:45:22 PM	0.401	SINGLEP	DELAYED47 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45
5/8/2023 2:45:23 PM	0.401	SINGLEP	DELAYED48 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45
5/8/2023 2:45:25 PM	0.401	SINGLEP	DELAYED49 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 2:45:27 PM	0.401	SINGLEP	DELAYED50 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 2:45:32 PM	0.401	SINGLEP	DELAYED51 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 3:07:02 PM	0.401	SINGLEP	We have 5 machine hearts available out of 5. 0 in use.
5/8/2023 3:07:40 PM	0.401	SINGLEP	We have 4 machine hearts available out of 5. 1 in use.
5/8/2023 3:08:13 PM	0.401	SINGLEP	We have 4 machine hearts available out of 6. 2 in use.
5/8/2023 3:57:54 PM	0.401	SINGLEP	We have 6 machine hearts available out of 8. 2 in use.
5/8/2023 3:58:05 PM	0.401	SINGLEP	We have 5 machine hearts available out of 8. 3 in use.
5/8/2023 3:58:06 PM	0.401	SINGLEP	We have 5 machine hearts available out of 9. 4 in use.
5/8/2023 3:58:08 PM	0.401	SINGLEP	We have 5 machine hearts available out of 10. 5 in use.
5/8/2023 4:02:53 PM	0.401	SINGLEP	DELAYED52 TID16 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False
5/8/2023 4:02:53 PM	0.401	SINGLEP	DELAYED53 TID16 Generated map cells:
0000_00_000_CCCCC0000
0_0_0000_000I____00_0
00000000000_II__0_000
0_0000__0000III000000
000__0000_000III00_00
000_0000000__I___2_00
00_0__000__00I___22_2
0______000000I____222
_0RR__0R0_0_0IIII020_
0RRRRRRR000__00000000
__UUU_0_000_0__000000
00U_U0111100___000000
00UU__1_1___000000000
C0_UUU111__CCR_0_0000
0000_U1__0CC_RRRR0000
0000011__0C____RR0000
00___11_000____R0_000
00__1110_000000R_0000
0000111_0000_00R00000
000_10000AAA0SSSSSSSS
0_0011111AAAA0SSS000S

5/8/2023 4:02:53 PM	0.401	SINGLEP	DELAYED54 TID16 Generated map district groups:
A!A!!!!??<<<000001111
A!?!!????;??)0((11111
!!!!!!?????<))((11111
!A!!!!???;?;)))111111
A!!!!>??@;;;;)))11111
AA!A?????<;;;)"""4111
AAAA!!???;;;;)"""4414
A!!5!!;?>>;;>)"""8444
AA**;;;*;;;;;))))8488
A*******>;9>>77888888
!!+++88>>>>69$$878888
==+++8,,,,>99$$988888
==++88,,,''9999988888
==@+++,,,''--/9999988
=====+,&&.--/////9999
=====,,&&.-####//9:9:
==%%=,,....####/99:9:
==%%,,,......../99:::
=@@@,,,......../999::
@@@@,....222.33333333
@@@@,,,,,222233333333

5/8/2023 4:02:55 PM	0.401	SINGLEP	DELAYED55 TID6 Finished FillAnyMissingSimBuildings, we had 28758 new buildings, and 28758 total items. SkippedBuildings: 0 AddedBuildings: 28758 CellCountChecked: 441
5/8/2023 4:02:55 PM	0.401	SINGLEP	DELAYED56 TID11 InitializePopulation WAS needed, 28758 buildings to handle.
5/8/2023 4:02:56 PM	0.401	SINGLEP	DELAYED57 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45
5/8/2023 4:02:56 PM	0.401	SINGLEP	DELAYED58 TID6 Cohorts: 294
5/8/2023 4:02:56 PM	0.401	SINGLEP	DELAYED59 TID6 ExpectedPowerGenMultiplier: 2.272317. 10658115 / 5628500
5/8/2023 4:02:56 PM	0.401	SINGLEP	DELAYED60 TID6 Finished RunGameStartOnBGThread in 1,609ms.  We have 28758 total items.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED61 TID30 Am I fully supplied? False. How much missing power did I have? 554587. Original needs 554587, generated 64760.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED62 TID30 Am I fully supplied? False. How much missing power did I have? 174161. Original needs 174161, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED63 TID30 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED64 TID30 Am I fully supplied? False. How much missing power did I have? 396503. Original needs 396503, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED65 TID30 Am I fully supplied? False. How much missing power did I have? 369675. Original needs 369675, generated 54537.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED66 TID30 Am I fully supplied? False. How much missing power did I have? 374943. Original needs 374943, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED67 TID30 Am I fully supplied? False. How much missing power did I have? 1709585. Original needs 1709585, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED68 TID30 Am I fully supplied? False. How much missing power did I have? 66347. Original needs 66347, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED69 TID30 Am I fully supplied? False. How much missing power did I have? 539884. Original needs 539884, generated 2272.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED70 TID30 Am I fully supplied? False. How much missing power did I have? 373548. Original needs 373548, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED71 TID30 Am I fully supplied? False. How much missing power did I have? 79696. Original needs 79696, generated 56808.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED72 TID30 Am I fully supplied? False. How much missing power did I have? 143487. Original needs 143487, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED73 TID30 Am I fully supplied? False. How much missing power did I have? 522224. Original needs 522224, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED74 TID30 Am I fully supplied? False. How much missing power did I have? 46519. Original needs 46519, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED75 TID30 Am I fully supplied? False. How much missing power did I have? 298770. Original needs 298770, generated 211332.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED76 TID30 Am I fully supplied? False. How much missing power did I have? 27144. Original needs 27144, generated 102258.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED77 TID30 Am I fully supplied? False. How much missing power did I have? 44651. Original needs 44651, generated 0.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED78 TID30 Am I fully supplied? False. How much missing power did I have? 189060. Original needs 189060, generated 157928.
5/8/2023 4:02:58 PM	0.401	SINGLEP	DELAYED79 TID30 Am I fully supplied? False. How much missing power did I have? 181491. Original needs 181491, generated 130657.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED80 TID11 Setting Deer intensity to 1.386294 (Log 3), original count 45
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED81 TID21 Am I fully supplied? False. How much missing power did I have? 554587. Original needs 554587, generated 64760.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED82 TID21 Am I fully supplied? False. How much missing power did I have? 1601303. Original needs 1709585, generated 0.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED83 TID21 Am I fully supplied? False. How much missing power did I have? 66347. Original needs 66347, generated 0.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED84 TID21 Am I fully supplied? False. How much missing power did I have? 539884. Original needs 539884, generated 2272.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED85 TID21 Am I fully supplied? False. How much missing power did I have? 373548. Original needs 373548, generated 0.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED86 TID21 Am I fully supplied? False. How much missing power did I have? 79696. Original needs 79696, generated 56808.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED87 TID21 Am I fully supplied? False. How much missing power did I have? 142247. Original needs 143487, generated 0.
5/8/2023 4:02:59 PM	0.401	SINGLEP	DELAYED88 TID21 Am I fully supplied? False. How much missing power did I have? 522224. Original needs 522224, generated 0.
5/8/2023 4:03:01 PM	0.401	SINGLEP	DELAYED89 TID18 Am I fully supplied? False. How much missing power did I have? 60802. Original needs 522224, generated 0.
5/8/2023 4:03:02 PM	0.401	SINGLEP	DELAYED90 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:03:05 PM	0.401	SINGLEP	DELAYED91 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:03:08 PM	0.401	SINGLEP	DELAYED92 TID11 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:13:34 PM	0.401	SINGLEP	We have 5 machine hearts available out of 5. 0 in use.
5/8/2023 4:15:57 PM	0.401	SINGLEP	DELAYED93 TID11 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False
5/8/2023 4:15:57 PM	0.401	SINGLEP	DELAYED94 TID11 Generated map cells:
0_1111_000000_11__CCC
__11111_00__001_0_00C
__0__11_0___0000000_C
00000_00000_0_0_000_C
__0000_2_00000000RRRC
___000220000000___RRC
000_0_22__000_0___RR0
0000II22__00_S0____RR
0_0_0I2__0_00SSS_00_0
000I0II_CCC000_SSS00_
000I00IICC00000S_0000
000I__00_00_000SSS000
000III_00_00_00_S0000
00_0_RRIII_AAA_ASS000
000_00RRRR_0AAAA__000
0011_00__00___00__000
01111_0__00__0__00000
11__1100000_00__00UUU
0_00010_0_00000_0UUUU
00000000000000000000U
0000000_000000_00_0UU

5/8/2023 4:15:57 PM	0.401	SINGLEP	DELAYED95 TID11 Generated map district groups:
++++++HHHHHHHHHH!!666
((+++++HEH%%HHHHHFFF6
((G!!++HHH%%<HHHHHFF6
GGGGG?EHHHE<<HHFHFFF6
##GGGG8*EHEECHHHC3336
##GG;E**EEE:C:H"""336
EEG;;;**))EEECH"""336
GE;;00**))EE:1C""">33
GGEEE0*EEEEE:111>>>>>
GEE4B00E---E::!111>>>
GGG4BB00--<<!!!1>>>>>
GGG4BBBBBB<2<!!111>>>
DGG444BBBB<<<<<<1>>>A
DGG@@,,///<...<.11>>A
DDE@@@,,,,<<....$$>AA
DD55@@@&&<<''===$$AAA
D5555@@&&<<''=!!AAAAA
55CC55@@@@@@@@!!;;999
C7CCC5@??@;>;@;;;9999
CCCCCC@@@@@B::::;;;;9
CCCCCC@@@BBB::::;;;99

5/8/2023 4:16:00 PM	0.401	SINGLEP	DELAYED96 TID22 Finished FillAnyMissingSimBuildings, we had 29251 new buildings, and 29251 total items. SkippedBuildings: 0 AddedBuildings: 29251 CellCountChecked: 441
5/8/2023 4:16:00 PM	0.401	SINGLEP	DELAYED97 TID27 InitializePopulation WAS needed, 29251 buildings to handle.
5/8/2023 4:16:00 PM	0.401	SINGLEP	DELAYED98 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:16:01 PM	0.401	SINGLEP	DELAYED99 TID22 Cohorts: 329
5/8/2023 4:16:01 PM	0.401	SINGLEP	DELAYED100 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:16:01 PM	0.401	SINGLEP	DELAYED101 TID22 ExpectedPowerGenMultiplier: 1.820045. 10208178 / 6730500
5/8/2023 4:16:01 PM	0.401	SINGLEP	DELAYED102 TID22 Finished RunGameStartOnBGThread in 1,811ms.  We have 29251 total items.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED103 TID27 Setting Deer intensity to 1.386294 (Log 3), original count 45
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED104 TID15 Am I fully supplied? False. How much missing power did I have? 131053. Original needs 131053, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED105 TID15 Am I fully supplied? False. How much missing power did I have? 47877. Original needs 47877, generated 91002.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED106 TID15 Am I fully supplied? False. How much missing power did I have? 180843. Original needs 180843, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED107 TID15 Am I fully supplied? False. How much missing power did I have? 534687. Original needs 534687, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED108 TID15 Am I fully supplied? False. How much missing power did I have? 707096. Original needs 707096, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED109 TID15 Am I fully supplied? False. How much missing power did I have? 230198. Original needs 230198, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED110 TID15 Am I fully supplied? False. How much missing power did I have? 23935. Original needs 23935, generated 31850.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED111 TID15 Am I fully supplied? False. How much missing power did I have? 83546. Original needs 83546, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED112 TID15 Am I fully supplied? False. How much missing power did I have? 140543. Original needs 140543, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED113 TID15 Am I fully supplied? False. How much missing power did I have? 84809. Original needs 84809, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED114 TID15 Am I fully supplied? False. How much missing power did I have? 320063. Original needs 320063, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED115 TID15 Am I fully supplied? False. How much missing power did I have? 35482. Original needs 35482, generated 82810.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED116 TID15 Am I fully supplied? False. How much missing power did I have? 704316. Original needs 704316, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED117 TID15 Am I fully supplied? False. How much missing power did I have? 133876. Original needs 133876, generated 910.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED118 TID15 Am I fully supplied? False. How much missing power did I have? 7222. Original needs 7222, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED119 TID15 Am I fully supplied? False. How much missing power did I have? 270768. Original needs 270768, generated 4550.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED120 TID15 Am I fully supplied? False. How much missing power did I have? 102129. Original needs 102129, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED121 TID15 Am I fully supplied? False. How much missing power did I have? 309938. Original needs 309938, generated 72800.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED122 TID15 Am I fully supplied? False. How much missing power did I have? 3072. Original needs 3072, generated 45501.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED123 TID15 Am I fully supplied? False. How much missing power did I have? 179223. Original needs 179223, generated 45501.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED124 TID15 Am I fully supplied? False. How much missing power did I have? 160793. Original needs 160793, generated 163800.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED125 TID15 Am I fully supplied? False. How much missing power did I have? 99371. Original needs 99371, generated 0.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED126 TID15 Am I fully supplied? False. How much missing power did I have? 656508. Original needs 656508, generated 42770.
5/8/2023 4:16:02 PM	0.401	SINGLEP	DELAYED127 TID15 Am I fully supplied? False. How much missing power did I have? 164061. Original needs 164061, generated 772607.
5/8/2023 4:16:03 PM	0.401	SINGLEP	DELAYED128 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED129 TID16 Am I fully supplied? False. How much missing power did I have? 131053. Original needs 131053, generated 0.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED130 TID16 Am I fully supplied? False. How much missing power did I have? 251437. Original needs 707096, generated 0.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED131 TID16 Am I fully supplied? False. How much missing power did I have? 230198. Original needs 230198, generated 0.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED132 TID16 Am I fully supplied? False. How much missing power did I have? 23935. Original needs 23935, generated 31850.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED133 TID16 Am I fully supplied? False. How much missing power did I have? 83546. Original needs 83546, generated 0.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED134 TID16 Am I fully supplied? False. How much missing power did I have? 140543. Original needs 140543, generated 0.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED135 TID16 Am I fully supplied? False. How much missing power did I have? 84809. Original needs 84809, generated 0.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED136 TID16 Am I fully supplied? False. How much missing power did I have? 253447. Original needs 704316, generated 0.
5/8/2023 4:16:04 PM	0.401	SINGLEP	DELAYED137 TID16 Am I fully supplied? False. How much missing power did I have? 133876. Original needs 133876, generated 910.
5/8/2023 4:16:05 PM	0.401	SINGLEP	DELAYED138 TID18 Am I fully supplied? False. How much missing power did I have? 87054. Original needs 133876, generated 910.
5/8/2023 4:16:11 PM	0.401	SINGLEP	DELAYED139 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:16:17 PM	0.401	SINGLEP	DELAYED140 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:16:20 PM	0.401	SINGLEP	DELAYED141 TID27 Setting Pigeon intensity to 0 (Log 0), original count 50
5/8/2023 4:18:22 PM	0.401	SINGLEP	We have 3 machine hearts available out of 3. 0 in use.
5/8/2023 4:21:51 PM	0.401	SINGLEP	We have 3 machine hearts available out of 4. 1 in use.
5/8/2023 4:21:57 PM	0.401	SINGLEP	We have 3 machine hearts available out of 4. 1 in use.
5/8/2023 4:31:54 PM	0.401	SINGLEP	We have 4 machine hearts available out of 5. 1 in use.
5/8/2023 4:46:05 PM	0.401	SINGLEP	Error, added -193 residents of type Homeless to district Brig Dale and wound up with -160 total residents in that district
  at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.HotM.External.SimDistrict.AddResidents (Arcen.HotM.Core.EconomicClassType econClass, System.Int32 amount, System.Boolean bypassResidentBan) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 
  at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 
  at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere_BiasedLower (System.Int32 NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 
  at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 
  at Arcen.HotM.ExternalVis.DispatchResults_Basic.CompleteCurrentResultsDuringDispatch (Arcen.HotM.Core.DispatchResultType ResultType, System.Int32 Amount, Arcen.Universal.RandomGenerator Rand) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 
  at Arcen.HotM.ExternalVis.DispatchLogic.ExecuteNow () [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 
  at Arcen.HotM.ExternalVis.Window_Dispatch+bButtonTwo.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 
  at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 

5/8/2023 4:48:15 PM	0.401	SINGLEP	We have 4 machine hearts available out of 6. 2 in use.
5/8/2023 4:48:18 PM	0.401	SINGLEP	We have 4 machine hearts available out of 7. 3 in use.
5/8/2023 4:48:22 PM	0.401	SINGLEP	We have 4 machine hearts available out of 8. 4 in use.
5/8/2023 4:48:55 PM	0.401	SINGLEP	Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100.
5/8/2023 4:48:59 PM	0.401	SINGLEP	Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100.
5/8/2023 4:49:00 PM	0.401	SINGLEP	Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100.
5/8/2023 4:49:02 PM	0.401	SINGLEP	Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100.
5/8/2023 4:49:03 PM	0.401	SINGLEP	Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100.
5/8/2023 4:49:04 PM	0.401	SINGLEP	Missing: 0. Filled: 0. Dead: 0. Trouble: 0. Empty: 100.
5/8/2023 4:50:11 PM	0.401	SINGLEP	Error, added -80 residents of type Homeless to district East Lane and wound up with -24 total residents in that district
  at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.HotM.External.SimDistrict.AddResidents (Arcen.HotM.Core.EconomicClassType econClass, System.Int32 amount, System.Boolean bypassResidentBan) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 
  at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere (Arcen.HotM.Core.EconomicClassType economicClassTypeOrNull, System.Int32& NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 
  at Arcen.HotM.External.SimBuilding.KillSomeResidentsHere_BiasedLower (System.Int32 NumberToKill, Arcen.Universal.RandomGenerator Random) [0x00000] in <21f54bc53ab541ed833e728e129d16d4>:0 
  at Arcen.HotM.ExternalVis.DispatchResults_Basic.CompleteCurrentResultsDuringDispatch (Arcen.HotM.Core.DispatchResultType ResultType, System.Int32 Amount, Arcen.Universal.RandomGenerator Rand) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 
  at Arcen.HotM.ExternalVis.DispatchLogic.ExecuteNow () [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 
  at Arcen.HotM.ExternalVis.Window_Dispatch+bButtonTwo.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <90ee0b2601b745b1a5e26e2802c179a5>:0 
  at Arcen.Universal.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <4a053c6795ae4f11a58db145282efeda>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 
  at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <5fefe8043ef24ba9a2dd35d37b7e40e2>:0 

5/8/2023 5:03:02 PM	0.401	SINGLEP	We have 2 machine hearts available out of 7. 5 in use.
5/8/2023 5:03:03 PM	0.401	SINGLEP	We have 2 machine hearts available out of 8. 6 in use.
5/8/2023 5:06:10 PM	0.401	SINGLEP	DELAYED142 TID5 World saved in 1,030 ms
5/9/2023 12:17:21 PM	SINGLEP	Current directory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/
PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/
5/9/2023 12:17:22 PM	SINGLEP	Opening Eyes (0.5355s)
5/9/2023 12:17:22 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19044) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7687
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 3700X 8-Core Processor 
processorCount: 16
processorFrequency: 3593
systemMemorySize: 32699
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/9/2023 12:17:22 PM	0.401	SINGLEP	Game Version: 0.401  (Main Game
5/9/2023 12:17:22 PM	0.401	SINGLEP	Examining Inner Self (0.3051s)
5/9/2023 12:17:22 PM	0.401	SINGLEP	Returning King (0.0972s)
5/9/2023 12:17:23 PM	0.401	SINGLEP	Found 481 xml files in 164 folders in 659ms
5/9/2023 12:17:25 PM	0.401	SINGLEP	Check For Extra Squires (2.8306s)
5/9/2023 12:17:25 PM	0.401	SINGLEP	481 Xml Files Parsed in 2,167ms
5/9/2023 12:17:25 PM	0.401	SINGLEP	Gather Ancient Lifeforms (0.0000s)
5/9/2023 12:17:25 PM	0.401	SINGLEP	Bring Ambassador To Dinner (0.0280s)
5/9/2023 12:17:25 PM	0.401	SINGLEP	Update mod and expansion statuses!
5/9/2023 12:17:25 PM	0.401	SINGLEP	Check Nearby Fiefdoms (0.0570s)
5/9/2023 12:17:25 PM	0.401	SINGLEP	481 Xml Files Checked For Exp/Mod Status in 4ms
5/9/2023 12:17:26 PM	0.401	SINGLEP	No resolution change was required.
5/9/2023 12:17:26 PM	0.401	SINGLEP	Applied graphics settings: 
Quality Settings:High
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
Framerate Type:144FPS (vsync: 0 targetFPS:144)
5/9/2023 12:17:27 PM	0.401	SINGLEP	Disperse Diaspora (1.6794s)
5/9/2023 12:17:27 PM	0.401	SINGLEP	Wonder About Those Spiders (0.1116s)
5/9/2023 12:17:27 PM	0.401	SINGLEP	Reassure Self (0.0060s)
5/9/2023 12:17:40 PM	0.401	SINGLEP	Thinking Abstract Thoughts (13.3820s)
5/9/2023 12:17:30 PM	0.401	SINGLEP	DELAYED1 TID13 Finished loading all LevelType contents in [Language module still Loading]s
5/9/2023 12:17:40 PM	0.401	SINGLEP	Arranging Zebras (0.0100s)
5/9/2023 12:17:40 PM	0.401	SINGLEP	Herding Cats (0.0331s)
5/9/2023 12:17:40 PM	0.401	SINGLEP	Polishing Stones (0.0719s)
5/9/2023 12:17:41 PM	0.401	SINGLEP	Making Connections (0.1110s)
5/9/2023 12:17:41 PM	0.401	SINGLEP	19.3 seconds total load time.
Opening Eyes (0.5s)
Examining Inner Self (0.3s)
Check For Extra Squires (2.8s)
Disperse Diaspora (1.7s)
Thinking Abstract Thoughts (13.4s)
5/9/2023 12:17:41 PM	0.401	SINGLEP	DoAfterLoadLogic!  Loaded 1629 level items, 64 categories.
5/9/2023 12:17:41 PM	0.401	SINGLEP	Finished loading 12567 sprites from dictionaries! (1524 table rows waiting on them.)
5/9/2023 12:17:41 PM	0.401	SINGLEP	Linked all icons to rows in 7ms.
5/9/2023 12:17:41 PM	0.401	SINGLEP	DELAYED2 TID21 Linked all encounters to cohorts that might spawn them in 2ms.
5/9/2023 12:17:41 PM	0.401	SINGLEP	DELAYED3 TID11 19.3 seconds total load time and post-editing time.
5/9/2023 12:17:41 PM	0.401	SINGLEP	291 materials found.
5/9/2023 12:18:20 PM	0.401	SINGLEP	DELAYED4 TID16 1801ms to read savegame 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' to intermediate format.
5/9/2023 12:18:23 PM	0.401	SINGLEP	DELAYED5 TID16 4511ms to process 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' data fully.
5/9/2023 12:18:23 PM	0.401	SINGLEP	DELAYED6 TID16 Loaded tiles: 407 (441 cells)
5/9/2023 12:18:23 PM	0.401	SINGLEP	DELAYED7 TID17 Finished FillAnyMissingSimBuildings, we had 0 new buildings, and 29251 total items. SkippedBuildings: 29251 AddedBuildings: 0 CellCountChecked: 441
5/9/2023 12:18:23 PM	0.401	SINGLEP	DELAYED8 TID17 Cohorts: 332
5/9/2023 12:18:23 PM	0.401	SINGLEP	DELAYED9 TID17 Finished RunGameStartOnBGThread in 140ms.  We have 29251 total items.
5/9/2023 12:18:25 PM	0.401	SINGLEP	DELAYED10 TID22 Contract refresh
5/9/2023 10:59:13 PM	SINGLEP	Current directory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/
PlayerDataDirectory used: D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/
5/9/2023 10:59:13 PM	SINGLEP	Opening Eyes (0.1710s)
5/9/2023 10:59:13 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19044) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 2080 Ti
graphicsDeviceID: 7687
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 11049
maxTextureSize: 16384
npotSupport: Full
processorType: AMD Ryzen 7 3700X 8-Core Processor 
processorCount: 16
processorFrequency: 3593
systemMemorySize: 32699
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
5/9/2023 10:59:13 PM	0.402	SINGLEP	Game Version: 0.402  (Main Game
5/9/2023 10:59:13 PM	0.402	SINGLEP	Examining Inner Self (0.0869s)
5/9/2023 10:59:13 PM	0.402	SINGLEP	Returning King (0.0120s)
5/9/2023 10:59:13 PM	0.402	SINGLEP	Found 481 xml files in 164 folders in 14ms
5/9/2023 10:59:14 PM	0.402	SINGLEP	Check For Extra Squires (1.0362s)
5/9/2023 10:59:14 PM	0.402	SINGLEP	481 Xml Files Parsed in 1,017ms
5/9/2023 10:59:14 PM	0.402	SINGLEP	Gather Ancient Lifeforms (0.0010s)
5/9/2023 10:59:14 PM	0.402	SINGLEP	Bring Ambassador To Dinner (0.0400s)
5/9/2023 10:59:14 PM	0.402	SINGLEP	Update mod and expansion statuses!
5/9/2023 10:59:14 PM	0.402	SINGLEP	Check Nearby Fiefdoms (0.0240s)
5/9/2023 10:59:14 PM	0.402	SINGLEP	481 Xml Files Checked For Exp/Mod Status in 5ms
5/9/2023 10:59:15 PM	0.402	SINGLEP	No resolution change was required.
5/9/2023 10:59:15 PM	0.402	SINGLEP	Applied graphics settings: 
Quality Settings:High
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
Framerate Type:144FPS (vsync: 0 targetFPS:144)
5/9/2023 10:59:15 PM	0.402	SINGLEP	Disperse Diaspora (0.8185s)
5/9/2023 10:59:15 PM	0.402	SINGLEP	Wonder About Those Spiders (0.1145s)
5/9/2023 10:59:15 PM	0.402	SINGLEP	Reassure Self (0.0090s)
5/9/2023 10:59:16 PM	0.402	SINGLEP	Thinking Abstract Thoughts (1.1258s)
5/9/2023 10:59:16 PM	0.402	SINGLEP	Arranging Zebras (0.0100s)
5/9/2023 10:59:16 PM	0.402	SINGLEP	Herding Cats (0.0120s)
5/9/2023 10:59:16 PM	0.402	SINGLEP	Polishing Stones (0.0350s)
5/9/2023 10:59:17 PM	0.402	SINGLEP	Making Connections (0.1319s)
5/9/2023 10:59:17 PM	0.402	SINGLEP	3.6 seconds total load time.
Check For Extra Squires (1.0s)
Disperse Diaspora (0.8s)
Thinking Abstract Thoughts (1.1s)
5/9/2023 10:59:17 PM	0.402	SINGLEP	DoAfterLoadLogic!  Loaded 1629 level items, 64 categories.
5/9/2023 10:59:17 PM	0.402	SINGLEP	Finished loading 12567 sprites from dictionaries! (1530 table rows waiting on them.)
5/9/2023 10:59:17 PM	0.402	SINGLEP	Linked all icons to rows in 8ms.
5/9/2023 10:59:17 PM	0.402	SINGLEP	DELAYED1 TID6 Finished loading all LevelType contents in 2.3s
5/9/2023 10:59:17 PM	0.402	SINGLEP	DELAYED2 TID32 Linked all encounters to cohorts that might spawn them in 2ms.
5/9/2023 10:59:17 PM	0.402	SINGLEP	DELAYED3 TID12 3.7 seconds total load time and post-editing time.
5/9/2023 10:59:17 PM	0.402	SINGLEP	291 materials found.
5/9/2023 10:59:30 PM	0.402	SINGLEP	DELAYED4 TID5 1401ms to read savegame 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' to intermediate format.
5/9/2023 10:59:32 PM	0.402	SINGLEP	DELAYED5 TID5 3869ms to process 'D:/Steam/steamapps/common/Heart of the Machine - First Taste Demo/PlayerData/Saves/bananba.save' data fully.
5/9/2023 10:59:32 PM	0.402	SINGLEP	DELAYED6 TID5 Loaded tiles: 407 (441 cells)
5/9/2023 10:59:33 PM	0.402	SINGLEP	DELAYED7 TID9 Finished FillAnyMissingSimBuildings, we had 0 new buildings, and 29251 total items. SkippedBuildings: 29251 AddedBuildings: 0 CellCountChecked: 441
5/9/2023 10:59:33 PM	0.402	SINGLEP	DELAYED8 TID9 Cohorts: 332
5/9/2023 10:59:33 PM	0.402	SINGLEP	DELAYED9 TID9 Finished RunGameStartOnBGThread in 207ms.  We have 29251 total items.
5/9/2023 10:59:34 PM	0.402	SINGLEP	DELAYED10 TID15 Contract refresh
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.IsCurrentlyAddingMoreMapTiles: 0
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.GetTileCellCount(): 0
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.TilesToPostProcess_Structural.Count: 0
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.TilesToPostProcess_Decoration.Count: 0
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.WorkingTilesToPostProcess_Decoration.Count: 0
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.TilesBeingPostProcessed_Structural: 0
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.TilesBeingPostProcessed_Decorations: 0
5/9/2023 11:06:29 PM	0.402	SINGLEP	WorldOuterMap.GetIsMapStillGeneratingForSimPurposes(): False
5/9/2023 11:06:29 PM	0.402	SINGLEP	AbstractSimQueries.Instance.GetHasInitiatedStart(): False
5/9/2023 11:06:29 PM	0.402	SINGLEP	World.CityStoryState.GetHasFullyStarted(): False
5/9/2023 11:06:29 PM	0.402	SINGLEP	************** Thread Aborts: **************
5/9/2023 11:06:29 PM	0.402	SINGLEP	Will abort task: _Load.LoadOuterThread', which has been running for 0.8262398 seconds.
5/9/2023 11:06:29 PM	0.402	SINGLEP	************** ThreadingExchanger Status Resets: **************
5/9/2023 11:06:29 PM	0.402	SINGLEP	Busy for: 0.8   ArcenThreadingRequestType   _Load.LoadOuterThread
5/9/2023 11:06:29 PM	0.402	SINGLEP	DELAYED11 TID6 WorldSaveLoad.LoadWorld _Load.LoadOuterThread background thread error: System.Threading.ThreadAbortException: Thread was being aborted.
  at Arcen.Universal.ArcenFileDeserializer.GetBits_InnerHelper32 (System.Int32 BitsToRead) [0x00011] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at Arcen.Universal.ArcenFileDeserializer.ReadAllBytes () [0x013d1] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at Arcen.Universal.ArcenFileDeserializer.ReadFromStream_AlreadyDecompressed (System.Byte[] bytes) [0x0000f] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at Arcen.Universal.ArcenFileDeserializer.ReadFromStream (System.String Filename) [0x00076] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.<LoadWorld>b__0 (Arcen.Universal.TaskStartData startData) [0x0000a] in <44061ddb2a9343789f4d96801e5ed000>:0 
  at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.<LoadWorld>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <44061ddb2a9343789f4d96801e5ed000>:0 
  at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 

5/9/2023 11:06:29 PM	0.402	SINGLEP	DELAYED12 TID6 Loaded tiles: 0 (0 cells)
5/9/2023 11:06:29 PM	0.402	SINGLEP	DELAYED13 TID6 Error running task '_Load.LoadOuterThread': System.Threading.ThreadAbortException: Thread was being aborted.
  at Arcen.HotM.Core.WorldSaveLoad+<>c__DisplayClass16_0.<LoadWorld>b__0 (Arcen.Universal.TaskStartData startData) [0x000b8] in <44061ddb2a9343789f4d96801e5ed000>:0 
  at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00043] in <bd12f2b93105454d8ef53ea30015e660>:0 
5/9/2023 11:06:37 PM	0.402	SINGLEP	DELAYED14 TID18 Will generate map:{(-10,-10),(10,10),(W20,H20)} Existing tile count: 407 was from save: False
5/9/2023 11:06:37 PM	0.402	SINGLEP	DELAYED15 TID18 Generated map cells:
00000RRR0_UUUIII00000
00_CRR_00UUU_ISAA0000
000CR_000UUU0ISSAA_00
000C__000_0U_I0SSAA0_
___C__00___00___S0A00
__CC000_____00__S_0_0
0000__00___0__0SSS000
0000000000_C_0___SS00
0_00000_000CCC__SSS00
000__000_0_00C_0S_000
0_000__00000CC0000_00
_00_0__0_000_02200000
00I0_000000_0__2_0000
00III_0000_00_020_000
0__0I_01___0_22200_00
0__III_11100_20000000
000__IR111111___00000
000___RR111_1__0__000
000_00RR1110100000_00
00000RR1111_000000000
0000RR111_11100_000_0

5/9/2023 11:06:37 PM	0.402	SINGLEP	DELAYED16 TID18 Generated map district groups:
,,,,,111>>000555:::::
,,,+11>>>00045377::::
,,,+1>>>>000453377:::
,,,+))>C>>>04533377::
$$,+))>C"""444((3:7:=
$$++>CCC"""444((3:::=
!!!!!!!C"""4444333:==
!!!!!!!BBB?-44''333==
!!!!!CCBB??---''333==
!!!AACCB?????-223=2==
B!CCA!!BB???--22222==
C!CCA!!?BB;;;;..222==
AC/AAAA?;;;;;!!.222==
AA///A???;;;;;;.22D==
A##//A?*!!;;;...22D=:
;##///?***;;;.@@22DDD
AAA&&/6******%%@22DD:
AAA&&;66***<*%%@@9DDD
AAA;;;66***<*<<@@@DD:
AAAA;66****<<<<@@@@D:
A;;;66*******<<8@<=::

5/9/2023 11:06:39 PM	0.402	SINGLEP	DELAYED17 TID8 SimRoot.DoPerSecond_PausedOrUnpaused background thread error: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.UpdateSimBuildingsPerSecond (Arcen.Universal.MersenneTwister RandForThisSecond) [0x00207] in <bd8395587ae348b69700c714f840358a>:0 
  at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.DoPerSecondLogic_Inner (Arcen.Universal.MersenneTwister RandForThisSecond) [0x00036] in <bd8395587ae348b69700c714f840358a>:0 
  at Arcen.HotM.External.SimPerSecondPausedOrUnpaused.DoPerSecondLogic (Arcen.Universal.MersenneTwister RandForThisSecond) [0x0000c] in <bd8395587ae348b69700c714f840358a>:0 
  at Arcen.HotM.External.AbstractSimPlannerImplementation+<>c__DisplayClass9_0.<DoPerSecond_Inner_PausedOrUnpaused>b__0 (Arcen.Universal.TaskStartData startData) [0x0000e] in <bd8395587ae348b69700c714f840358a>:0 
  at System.Environment.get_StackTrace () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at Arcen.HotM.External.AbstractSimPlannerImplementation+<>c__DisplayClass9_0.<DoPerSecond_Inner_PausedOrUnpaused>b__0 (Arcen.Universal.TaskStartData startData) [0x00000] in <bd8395587ae348b69700c714f840358a>:0 
  at Arcen.Universal.ArcenThreading+<>c__DisplayClass20_0.<InnerRunTaskOnBackgroundThread>b__0 () [0x00000] in <bd12f2b93105454d8ef53ea30015e660>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.ExecutionContextCallback (System.Object obj) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.ExecuteWithThreadLocal (System.Threading.Tasks.Task& currentTaskSlot) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.ExecuteEntry (System.Boolean bPreventDoubleExecution) [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.Tasks.Task.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading.ThreadPoolWorkQueue.Dispatch () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 
  at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback () [0x00000] in <75633565436c42f0a6426b33f0132ade>:0 

5/9/2023 11:06:39 PM	0.402	SINGLEP	DELAYED18 TID32 Finished FillAnyMissingSimBuildings, we had 28835 new buildings, and 28835 total items. SkippedBuildings: 0 AddedBuildings: 28835 CellCountChecked: 441
5/9/2023 11:06:39 PM	0.402	SINGLEP	DELAYED19 TID14 InitializePopulation WAS needed, 28835 buildings to handle.
5/9/2023 11:06:39 PM	0.402	SINGLEP	DELAYED20 TID32 Cohorts: 308
5/9/2023 11:06:39 PM	0.402	SINGLEP	DELAYED21 TID32 ExpectedPowerGenMultiplier: 2.17758. 10544930 / 5811000
5/9/2023 11:06:39 PM	0.402	SINGLEP	DELAYED22 TID32 Finished RunGameStartOnBGThread in 444ms.  We have 28835 total items.
5/9/2023 11:06:39 PM	0.402	SINGLEP	DELAYED23 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED24 TID8 Am I fully supplied? False. How much missing power did I have? 532847. Original needs 532847, generated 79500.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED25 TID8 Am I fully supplied? False. How much missing power did I have? 88879. Original needs 88879, generated 50000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED26 TID8 Am I fully supplied? False. How much missing power did I have? 88416. Original needs 88416, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED27 TID8 Am I fully supplied? False. How much missing power did I have? 14162. Original needs 14162, generated 25000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED28 TID8 Am I fully supplied? False. How much missing power did I have? 144725. Original needs 144725, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED29 TID8 Am I fully supplied? False. How much missing power did I have? 396503. Original needs 396503, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED30 TID8 Am I fully supplied? False. How much missing power did I have? 1882310. Original needs 1882310, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED31 TID8 Am I fully supplied? False. How much missing power did I have? 67858. Original needs 67858, generated 4000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED32 TID8 Am I fully supplied? False. How much missing power did I have? 173831. Original needs 173831, generated 36500.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED33 TID8 Am I fully supplied? False. How much missing power did I have? 78375. Original needs 78375, generated 21000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED34 TID8 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED35 TID8 Am I fully supplied? False. How much missing power did I have? 180144. Original needs 180144, generated 38000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED36 TID8 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED37 TID8 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED38 TID8 Am I fully supplied? False. How much missing power did I have? 327700. Original needs 327700, generated 79000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED39 TID8 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED40 TID8 Am I fully supplied? False. How much missing power did I have? 113553. Original needs 113553, generated 2000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED41 TID8 Am I fully supplied? False. How much missing power did I have? 413473. Original needs 413473, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED42 TID8 Am I fully supplied? False. How much missing power did I have? 177259. Original needs 177259, generated 397500.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED43 TID8 Am I fully supplied? False. How much missing power did I have? 531823. Original needs 531823, generated 30500.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED44 TID8 Am I fully supplied? False. How much missing power did I have? 77062. Original needs 77062, generated 377000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED45 TID8 Am I fully supplied? False. How much missing power did I have? 292100. Original needs 292100, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED46 TID8 Am I fully supplied? False. How much missing power did I have? 564385. Original needs 564385, generated 28500.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED47 TID8 Am I fully supplied? False. How much missing power did I have? 197934. Original needs 197934, generated 25000.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED48 TID8 Am I fully supplied? False. How much missing power did I have? 189509. Original needs 189509, generated 397500.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED49 TID8 Am I fully supplied? False. How much missing power did I have? 174851. Original needs 174851, generated 0.
5/9/2023 11:06:40 PM	0.402	SINGLEP	DELAYED50 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED51 TID27 Am I fully supplied? False. How much missing power did I have? 439226. Original needs 439226, generated 173121.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED52 TID27 Am I fully supplied? False. How much missing power did I have? 367851. Original needs 396503, generated 0.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED53 TID27 Am I fully supplied? False. How much missing power did I have? 1882310. Original needs 1882310, generated 0.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED54 TID27 Am I fully supplied? False. How much missing power did I have? 63146. Original needs 63146, generated 8712.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED55 TID27 Am I fully supplied? False. How much missing power did I have? 130848. Original needs 130848, generated 79483.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED56 TID27 Am I fully supplied? False. How much missing power did I have? 53644. Original needs 53644, generated 45731.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED57 TID27 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED58 TID27 Am I fully supplied? False. How much missing power did I have? 135394. Original needs 135394, generated 82750.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED59 TID27 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED60 TID27 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED61 TID27 Am I fully supplied? False. How much missing power did I have? 234669. Original needs 234669, generated 172031.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED62 TID27 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED63 TID27 Am I fully supplied? False. How much missing power did I have? 6277. Original needs 111197, generated 4356.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED64 TID27 Am I fully supplied? False. How much missing power did I have? 413473. Original needs 413473, generated 0.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED65 TID27 Am I fully supplied? False. How much missing power did I have? 444216. Original needs 530823, generated 62062.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED66 TID27 Am I fully supplied? False. How much missing power did I have? 168494. Original needs 168494, generated 54440.
5/9/2023 11:06:41 PM	0.402	SINGLEP	DELAYED67 TID27 Am I fully supplied? False. How much missing power did I have? 94467. Original needs 174851, generated 0.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED68 TID24 Am I fully supplied? False. How much missing power did I have? 393278. Original needs 439226, generated 173121.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED69 TID24 Am I fully supplied? False. How much missing power did I have? 1478488. Original needs 1882310, generated 0.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED70 TID24 Am I fully supplied? False. How much missing power did I have? 63146. Original needs 63146, generated 8712.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED71 TID24 Am I fully supplied? False. How much missing power did I have? 130848. Original needs 130848, generated 79483.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED72 TID24 Am I fully supplied? False. How much missing power did I have? 53644. Original needs 53644, generated 45731.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED73 TID24 Am I fully supplied? False. How much missing power did I have? 441173. Original needs 441173, generated 0.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED74 TID24 Am I fully supplied? False. How much missing power did I have? 135394. Original needs 135394, generated 82750.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED75 TID24 Am I fully supplied? False. How much missing power did I have? 8041. Original needs 8041, generated 0.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED76 TID24 Am I fully supplied? False. How much missing power did I have? 213821. Original needs 213821, generated 0.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED77 TID24 Am I fully supplied? False. How much missing power did I have? 234669. Original needs 234669, generated 172031.
5/9/2023 11:06:42 PM	0.402	SINGLEP	DELAYED78 TID24 Am I fully supplied? False. How much missing power did I have? 115092. Original needs 115092, generated 0.
5/9/2023 11:06:46 PM	0.402	SINGLEP	DELAYED79 TID14 Setting Pigeon intensity to 0 (Log 0), original count 50

Rhys H

May 9, 2023 9:54 am

reporter   ~0067723

Verified integrity of game files in case the issue was update related, validated successfully.

Errors still persist on game start.

I suspect it might have to do with some of the changes to UI and map view that came with the last update. I'll ignore the message and see if it shows up throughout gameplay.
image.png (39,107 bytes)   
image.png (39,107 bytes)   

Chris_McElligottPark

May 9, 2023 11:56 am

administrator   ~0067724

Thank you!

* Fixed a bug introduced in last night's build that was causing errors on starting new games.

Issue History

Date Modified Username Field Change
May 9, 2023 9:45 am Rhys H New Issue
May 9, 2023 9:45 am Rhys H File Added: HeartoftheMachineLog-09-May-23.txt
May 9, 2023 9:54 am Rhys H Note Added: 0067723
May 9, 2023 9:54 am Rhys H File Added: image.png
May 9, 2023 11:56 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 9, 2023 11:56 am Chris_McElligottPark Status new => resolved
May 9, 2023 11:56 am Chris_McElligottPark Resolution open => fixed
May 9, 2023 11:56 am Chris_McElligottPark Fixed in Version => 0.403 Refinements
May 9, 2023 11:56 am Chris_McElligottPark Note Added: 0067724