View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027958 | Heart Of The Machine | Graphical Bug | Jul 30, 2023 3:51 pm | Sep 16, 2023 2:41 pm | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Fixed in Version | 0.503 The Return Of Testers! | ||||
Summary | 0027958: Note to self: add LODs for vehicles later. | ||||
Description | Will shave off a lot of polygons, but probably won't affect performance for most people. | ||||
Tags | No tags attached. | ||||
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These are the only player models that need it, and they range from 10k to 20k, so they definitely do need it: PlayerDrone4 playerdroppod1 PlayerDropship1 playerdropship2 Playerdropship3 playerdrophship4 PlayerDropship5 All the others are 5k or less at their sole size. Remember to look into the non-player ones, though, as a lot of them also need it. |
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-six of the player vehicles which were overly high-poly have been reduced to about half the polygons they were before. --there's zero visual difference unless you were to look at them extremely close side by side and study them for a bit. --rather than introducing LODs, which includes more math at runtime and also doesn't batch as tightly, just reducing the polycounts flat was a better plan. ---units and mechs have and need LODs because they are vastly more complex topographically, and there are usually fewer of them onscreen at once, and they can't reduce well enough to look good from afar and up close. -for the enemy vehicles, did the same to them as did for our own vehicles. There were two that didn't need anything, and the rest were reduced. --again zero visual difference unless you had them side by side in the same lighting. -also reviewed all of the background city vehicles for poly counts, but all of them were under 5k, most under 3k, except for the tanker truck which was 6k. That has now been reduced, but the rest were left alone. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 30, 2023 3:51 pm | Chris_McElligottPark | New Issue | |
Sep 15, 2023 7:30 pm | Chris_McElligottPark | Note Added: 0067889 | |
Sep 16, 2023 2:41 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Sep 16, 2023 2:41 pm | Chris_McElligottPark | Status | new => resolved |
Sep 16, 2023 2:41 pm | Chris_McElligottPark | Resolution | open => fixed |
Sep 16, 2023 2:41 pm | Chris_McElligottPark | Fixed in Version | => 0.503 The Return Of Testers! |
Sep 16, 2023 2:41 pm | Chris_McElligottPark | Note Added: 0067890 |