View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028003 | AI War 2 | Gameplay Issue | Sep 30, 2023 6:14 pm | Oct 1, 2023 9:17 pm | |
Reporter | RocketAssistedPuffin | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.567 Scourge Civil War | ||||
Fixed in Version | 5.569 Standards and Practices | ||||
Summary | 0028003: Melee units unable to hit moving target. | ||||
Description | Look near the wormhole to "Aster" - there is a Sentinel Gunboat being chased by Gangsaws and Vampire Claws, but none of them can hurt it. Ordering them to move to a position on the other side of the Gunboat causes them to hit it as they move there. | ||||
Tags | No tags attached. | ||||
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Fixed by the following commit: Revision: 19706 Author: dismiss Date: Sunday, October 1, 2023 8:14:06 PM Message: Fix issue with melee ships not firing at their target. A ship is considered in range to shoot if any part of its radius or bubble shield (whichever is greater) is in range. Previously the literal center-point of the target ship had to be within range (which causes issues if the weapon range is ever not larger than the target radius, which is often the case for melee range weapons). ---- Modified : /CodeMain/ArcenAIW2Core/src/Logic/GameState/GameEntity/EntitySystem.cs |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 30, 2023 6:14 pm | RocketAssistedPuffin | New Issue | |
Sep 30, 2023 6:14 pm | RocketAssistedPuffin | File Added: Melee Cannot Hit Moving Target.save | |
Sep 30, 2023 8:56 pm | Dismiss | Status | new => assigned |
Sep 30, 2023 8:56 pm | Dismiss | Assigned To | => Dismiss |
Oct 1, 2023 9:17 pm | Dismiss | Status | assigned => resolved |
Oct 1, 2023 9:17 pm | Dismiss | Resolution | open => fixed |
Oct 1, 2023 9:17 pm | Dismiss | Fixed in Version | => 5.569 Standards and Practices |
Oct 1, 2023 9:17 pm | Dismiss | Note Added: 0067911 |