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IDProjectCategoryLast Update
0028016AI War 2Gameplay IdeaOct 11, 2023 7:10 pm
ReporterAlequari Assigned ToDismiss  
Status acknowledgedResolutionopen 
Product Version5.569 Standards and Practices 
Summary0028016: Scourge sub-plot to destroy factions
DescriptionYou can use the beacons to bring new factions to your game, so I thought there should be a way for them to be removed.

The AI created the scourge to deal with minor annoyances like you, but the galaxy can become cluttered with others as well. The Human Resistance Fighters come to mind, Neinzul Sappers, Marauders, the Dyson sphere(s) are all costing the AI resources but presumably not enough to be worth the time and resources needed to eliminate them. While not direct threats to the core worlds, their actions nearby in aiding you, or at least the trouble they cause the AI in the case of some factions, risks opening vulnerabilities that could be exploited. That seems like something the scourge would want to take care of, especially if they can't yet kill you directly.

Gameplay wise it could be an event which diverts the scourge resources for a time, but if ignored will result in the targeted faction being damaged, destroyed or driven out of the quadrant. It wouldn't, for example, blow up the Dyson Sphere or a marauder empire, but it could stop them from spawning ships, thus no longer acting as a drain once the remainder are cleaned up.

Maybe instead of spawning a subjugator to kill you, after a certain time has passed it will have a low probability chance to spawn one that goes to a specific point in the galaxy (for example: next door to the Dyson sphere homeworld, for that faction), builds up a task force of scourge forces around it, then once it has enough fleet power they de-spawn and 'subjugate' a non AI allied faction. The scourge loses the ships, and is weakened, but the faction is gone. And maybe at high scourge faction difficulty, it could have a chance to come back as a nemesis after a time. You can defend against it by destroying the subjugator, or kill off some of the scourge protecting it to delay the fleet power reaching its goal.

Probably make it an optional checkbox so people who don't want their game setup to change don't have to worry about it.

It would also be cool if the factions sent you a last goodbye message before being destroyed, or an after action report from your Intel section on the outcome of the battle, both to add to the lore and make you feel bad (the resistance being dead) or cheer (the marauders getting killed) for the scourge succeeding.
TagsNo tags attached.

Activities

Dismiss

Oct 6, 2023 6:15 pm

developer   ~0067928

So there's a lot of cool ideas here. The smallest part of this which I already want is the ability to remove a faction from a game that is ongoing. This would just simply be a useful feature for games that could otherwise get stuck or broken or unplayable or a mods in a weird state but you want to keep playing the game but you can't turn off the mod or everything explodes etc. I never thought of trying to do this as an in-game event though. Probably a debug command actually, press enter type in cmd:killfaction,sappers or killfaction,5

Dismiss

Oct 6, 2023 6:20 pm

developer   ~0067929

But anyway that's more of a practical thing that I would like. The part that is cool here is if more factions actually could defeat each other. For example the HRF station that you find? Maybe it's a capturable and you have to take the planet at which point you get the HRF faction as an ally, but that structure is still there and if it dies the whole faction is defeated. Nana's already have a hive and can be killed. Sappers and scourge both will respawn if you completely kill them, And that is by design, but it would also not really be very hard to have a mod or a setting that turns that part off.

Strategic Sage

Oct 10, 2023 11:23 pm

reporter   ~0067935

Adding features like this to core game factions should be way out of scope at this point.

Dismiss

Oct 11, 2023 7:01 pm

developer   ~0067938

Yea this is great idea fodder for a mod, but has zero chance of becoming a vanilla feature at this point. You should join the discord server https://discord.gg/TPjzdTVv and consider getting involved in #mod-general-chat or #mod-requests (link to server is in-game at main menu too).

Issue History

Date Modified Username Field Change
Oct 5, 2023 4:02 pm Alequari New Issue
Oct 6, 2023 6:15 pm Dismiss Note Added: 0067928
Oct 6, 2023 6:20 pm Dismiss Note Added: 0067929
Oct 10, 2023 11:23 pm Strategic Sage Note Added: 0067935
Oct 11, 2023 7:01 pm Dismiss Note Added: 0067938
Oct 11, 2023 7:10 pm Dismiss Assigned To => Dismiss
Oct 11, 2023 7:10 pm Dismiss Status new => acknowledged