View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028060 | AI War 2 | Bug - Gameplay | Nov 9, 2023 7:13 am | Nov 11, 2023 4:29 pm | |
Reporter | Radiant Phoenix_1 | Assigned To | Dismiss | ||
Status | closed | Resolution | won't fix | ||
Product Version | 5.571 Hotfix | ||||
Summary | 0028060: Game Entity: Partial Record and Copy From | ||||
Description | Partial records added to a game entity do not appear to affect copies of that entity Steps to reproduce: 1. Create or choose a ship definition in XML (A) 2. Create one partial record of the ship (A), altering some measurable property of the ship (visuals, in my case) into (A') 3. Create a copy of the original ship (B) 4. Spawn both ships at the same time Expected result: * A is modified into A' by the partial * B is modified into B' by the partial Observed result * A is modified into A' by the partial * B is NOT modified into B' by the partial I wanted to make ships that would use DLC graphics/features if you had them, but still exist in a usable manner without that DLC | ||||
Tags | No tags attached. | ||||
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This is by design. Partials are designed for allowing mods / external code to modify a preexisting, specific entity, not a cascade of other entities you did not intend it for. In your case you did intend that, but there is no system in place to specify if you did intend it or not, so the way it works now is the way it works. |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 9, 2023 7:13 am | Radiant Phoenix_1 | New Issue | |
Nov 11, 2023 4:29 pm | Dismiss | Assigned To | => Dismiss |
Nov 11, 2023 4:29 pm | Dismiss | Status | new => closed |
Nov 11, 2023 4:29 pm | Dismiss | Resolution | open => won't fix |
Nov 11, 2023 4:29 pm | Dismiss | Note Added: 0067999 |