View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028225 | Heart Of The Machine | Suggestion | May 18, 2024 7:51 pm | May 20, 2024 11:07 am | |
Reporter | ptarth | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | not fixable | ||
Product Version | 0.506 More Fixes | ||||
Summary | 0028225: Spawned enemies don't immediately target your units | ||||
Description | Early on, when I spawned units due to an investigation, they didn't immediately show they were targeting me. So I thought I was fine, only to later find out my android was killed. Perhaps an indicator when there are any hostile units around targeting your units or buildings? | ||||
Tags | No tags attached. | ||||
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Anyone have a savegame where I can quickly reproduce this issue? This is definitely worth fixing sooner than later. |
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I think I noticed something similar when I was going through the investigations. I avoided the military ones and went for the easy targets and lost my tech drone because I didn't know I needed backup Attached save game right before investigation |
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Thank you! |
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I cannot duplicate this in any way, on any save. What I see: 1. Until the turn change, nothing scary is going on. So yeah, nothing is targeting it. 2. After the turn change, suddenly units spawn and immediately target your technician. The camera pans to these units, and a scary noise plays. If someone were hitting spacebar really rapidly to just try and skip past any enemy actions, then I could see them missing the second thing, but I don't have a good way of really solving that. I am pretty sure that's what happened, or that there was some other similar glitch. If there's a way to actually trigger this that doesn't match the above progression, then please feel free to reopen this or open a related ticket. Thanks! |
Date Modified | Username | Field | Change |
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May 18, 2024 7:51 pm | ptarth | New Issue | |
May 18, 2024 10:17 pm | Michael | Assigned To | => Michael |
May 18, 2024 10:17 pm | Michael | Status | new => considering |
May 19, 2024 3:51 pm | Chris_McElligottPark | Assigned To | Michael => Chris_McElligottPark |
May 19, 2024 3:51 pm | Chris_McElligottPark | Status | considering => feedback |
May 19, 2024 3:51 pm | Chris_McElligottPark | Note Added: 0068312 | |
May 19, 2024 4:07 pm | crazykid080 | Note Added: 0068315 | |
May 19, 2024 4:07 pm | crazykid080 | File Added: 58225.save | |
May 19, 2024 8:42 pm | Chris_McElligottPark | Note Added: 0068351 | |
May 20, 2024 11:07 am | Chris_McElligottPark | Status | feedback => closed |
May 20, 2024 11:07 am | Chris_McElligottPark | Resolution | open => not fixable |
May 20, 2024 11:07 am | Chris_McElligottPark | Note Added: 0068374 |