View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028298 | Heart Of The Machine | Crash/Exception | May 20, 2024 10:26 pm | May 20, 2024 11:23 pm | |
Reporter | bearforceone | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.511 The Monday Crew | ||||
Fixed in Version | 0.512 Curvature | ||||
Summary | 0028298: Exception when resolving a turn (Turn 31) | ||||
Description | Early game, collecting initial arms and armor. I aggro'd two groups, one for a weapon (corp) and another for armor (criminal). Once stealing from them, I moved my bots halfway across their movable zone, so significantly out of line of sight. Upon ending turn, the game gave me this exception. One of the units was damaging my storage as I saw him "taking it out on the locals", but I wasn't able to see what the other was doing as he was confused and I had no reason to hover over him to see how he resolved. | ||||
Tags | No tags attached. | ||||
|
HeartOfTheMachineLog.txt (30,027 bytes)
5/18/2024 12:27:22 PM SINGLEP Opening Eyes (0.0886s) 5/18/2024 12:27:33 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:27:33 PM SINGLEP Opening Eyes (0.0895s) 5/18/2024 12:28:02 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:28:02 PM SINGLEP Opening Eyes (0.0847s) 5/18/2024 12:28:21 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:28:21 PM SINGLEP Opening Eyes (0.0844s) 5/18/2024 12:28:48 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:28:48 PM SINGLEP Opening Eyes (0.0839s) 5/18/2024 12:29:30 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:29:30 PM SINGLEP Opening Eyes (0.0834s) 5/18/2024 12:29:56 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:29:56 PM SINGLEP Opening Eyes (0.0873s) 5/18/2024 12:33:11 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:33:12 PM SINGLEP Opening Eyes (0.0864s) 5/18/2024 12:36:10 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/18/2024 12:36:10 PM SINGLEP Opening Eyes (0.0841s) 5/18/2024 12:36:10 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X3D 16-Core Processor processorCount: 32 processorFrequency: 4200 systemMemorySize: 64654 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/18/2024 12:36:10 PM 0.503 SINGLEP Game Version: 0.503 (Main Game 5/18/2024 12:36:10 PM 0.503 SINGLEP Examining Inner Self (0.0549s) 5/18/2024 12:36:10 PM 0.503 SINGLEP Returning King (0.0060s) 5/18/2024 12:36:10 PM 0.503 SINGLEP Found 458 xml files in 223 folders in 20ms 5/18/2024 12:36:10 PM 0.503 SINGLEP Check For Extra Squires (0.2879s) 5/18/2024 12:36:10 PM 0.503 SINGLEP 458 Xml Files Parsed in 261ms 5/18/2024 12:36:10 PM 0.503 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/18/2024 12:36:10 PM 0.503 SINGLEP Bring Ambassador To Dinner (0.0251s) 5/18/2024 12:36:10 PM 0.503 SINGLEP Tried to load settings from disk, but could not find any contents in file: ??? at System.Environment.get_StackTrace () [0x00000] in <9d9536d9127f4a489d989c7a566aee1c>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp, System.Single TimeToLast) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 at Arcen.Universal.ArcenDebugging.LogWithStack (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 at Arcen.Universal.GameSettings.LoadFromDisk () [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 at Arcen.Universal.Engine_Universal+<LoadXmlData>d__124.MoveNext () [0x00000] in <2884378d8784433fb039b2cbc21eed92>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <aa8a130777a0452aba2a2ed77148f1da>:0 5/18/2024 12:36:10 PM 0.503 SINGLEP Update mod and expansion statuses! 5/18/2024 12:36:10 PM 0.503 SINGLEP Check Nearby Fiefdoms (0.0226s) 5/18/2024 12:36:10 PM 0.503 SINGLEP No resolution change was required. 5/18/2024 12:36:10 PM 0.503 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/18/2024 12:36:11 PM 0.503 SINGLEP Disperse Diaspora (0.3230s) 5/18/2024 12:36:11 PM 0.503 SINGLEP Wonder About Those Spiders (0.0364s) 5/18/2024 12:36:11 PM 0.503 SINGLEP Reassure Self (0.0107s) 5/18/2024 12:36:11 PM 0.503 SINGLEP Thinking Abstract Thoughts (0.1156s) 5/18/2024 12:36:12 PM 0.503 SINGLEP Sound Search (0.7922s) 5/18/2024 12:36:12 PM 0.503 SINGLEP Polishing Stones (0.0292s) 5/18/2024 12:36:12 PM 0.503 SINGLEP Making Connections (0.1393s) 5/18/2024 12:36:12 PM 0.503 SINGLEP 1.9 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.3s) Sound Search (0.8s) 5/18/2024 12:36:12 PM 0.503 SINGLEP Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.) 5/18/2024 12:36:12 PM 0.503 SINGLEP Linked all icons to rows in 7ms. 5/18/2024 12:36:12 PM 0.503 SINGLEP DELAYED1 TID21 Finished loading all LevelType contents in 0.2s 5/18/2024 12:36:12 PM 0.503 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/18/2024 12:36:12 PM 0.503 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/18/2024 12:36:13 PM 0.503 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/18/2024 12:36:12 PM 0.503 SINGLEP DELAYED2 TID11 2.5 seconds total load time and post-editing time. 5/18/2024 12:36:13 PM 0.503 SINGLEP 554 materials found. 5/18/2024 12:36:13 PM 0.503 SINGLEP DELAYED3 TID13 1,463 pools initialized with 466,005 items in 201ms 5/18/2024 12:37:46 PM 0.503 SINGLEP DELAYED4 TID26 Will generate map: 440 cells targeted. Existing tile count: 0 5/18/2024 12:37:48 PM 0.503 SINGLEP DELAYED5 TID9 Generated names for 347 pois with missing names. 5/18/2024 12:37:48 PM 0.503 SINGLEP DELAYED6 TID9 Finished FillAnyMissingSimBuildings, we had 32095 new buildings, and 32095 total items. SkippedBuildings: 0 AddedBuildings: 32095 CellCountChecked: 841 5/18/2024 12:37:48 PM 0.503 SINGLEP DELAYED7 TID27 InitializePopulation WAS needed, 32095 buildings to handle. 5/18/2024 12:37:49 PM 0.503 SINGLEP DELAYED8 TID9 Finished RunGameStartOnBGThread in 275ms. We have 32095 total items. 5/18/2024 12:37:50 PM 0.503 SINGLEP DELAYED9 TID22 World saved in 735 ms 5/18/2024 12:37:50 PM 0.503 SINGLEP DELAYED10 TID20 Finished adding outdoor spots 841 cells, adding 34064 spots in the process. This took 483ms 5/18/2024 12:37:50 PM 0.503 SINGLEP DELAYED11 TID20 Finished adding initial NPC Guards for 357 pois, adding 483 guard NPCs in the process. This took 156ms 5/18/2024 12:39:37 PM 0.503 SINGLEP DELAYED12 TID13 World saved in 696 ms 5/18/2024 1:04:38 PM 0.503 SINGLEP DELAYED13 TID22 World saved in 698 ms 5/19/2024 11:20:50 AM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/19/2024 11:20:50 AM SINGLEP Opening Eyes (0.0997s) 5/19/2024 11:20:50 AM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X3D 16-Core Processor processorCount: 32 processorFrequency: 4200 systemMemorySize: 64654 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/19/2024 11:20:50 AM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/19/2024 11:20:50 AM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14417143 appID: 2604860 5/19/2024 11:20:50 AM 0.507 SINGLEP Game Version: 0.507 (Main Game 5/19/2024 11:20:50 AM 0.507 SINGLEP Examining Inner Self (0.0743s) 5/19/2024 11:20:50 AM 0.507 SINGLEP Returning King (0.1319s) 5/19/2024 11:20:50 AM 0.507 SINGLEP Found 458 xml files in 223 folders in 52ms 5/19/2024 11:20:51 AM 0.507 SINGLEP Check For Extra Squires (1.0287s) 5/19/2024 11:20:51 AM 0.507 SINGLEP 458 Xml Files Parsed in 972ms 5/19/2024 11:20:51 AM 0.507 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/19/2024 11:20:51 AM 0.507 SINGLEP Bring Ambassador To Dinner (0.0316s) 5/19/2024 11:20:51 AM 0.507 SINGLEP Update mod and expansion statuses! 5/19/2024 11:20:51 AM 0.507 SINGLEP Check Nearby Fiefdoms (0.0303s) 5/19/2024 11:20:52 AM 0.507 SINGLEP No resolution change was required. 5/19/2024 11:20:52 AM 0.507 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/19/2024 11:20:52 AM 0.507 SINGLEP Disperse Diaspora (0.9721s) 5/19/2024 11:20:52 AM 0.507 SINGLEP Wonder About Those Spiders (0.0368s) 5/19/2024 11:20:52 AM 0.507 SINGLEP Reassure Self (0.0094s) 5/19/2024 11:20:52 AM 0.507 SINGLEP Thinking Abstract Thoughts (0.2104s) 5/19/2024 11:20:55 AM 0.507 SINGLEP Sound Search (2.9168s) 5/19/2024 11:20:55 AM 0.507 SINGLEP Polishing Stones (0.0285s) 5/19/2024 11:20:55 AM 0.507 SINGLEP Making Connections (0.1412s) 5/19/2024 11:20:55 AM 0.507 SINGLEP 5.7 seconds total load time. Check For Extra Squires (1.0s) Disperse Diaspora (1.0s) Sound Search (2.9s) 5/19/2024 11:20:56 AM 0.507 SINGLEP Finished loading 5666 sprites from dictionaries! (2475 table rows waiting on them.) 5/19/2024 11:20:56 AM 0.507 SINGLEP Linked all icons to rows in 6ms. 5/19/2024 11:20:56 AM 0.507 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/19/2024 11:20:57 AM 0.507 SINGLEP DELAYED3 TID29 Finished loading all LevelType contents in 1.5s 5/19/2024 11:20:58 AM 0.507 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/19/2024 11:20:58 AM 0.507 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/19/2024 11:20:58 AM 0.507 SINGLEP DELAYED4 TID17 7.9 seconds total load time and post-editing time. 5/19/2024 11:20:58 AM 0.507 SINGLEP 554 materials found. 5/19/2024 11:20:58 AM 0.507 SINGLEP DELAYED5 TID6 1,463 pools initialized with 466,005 items in 215ms 5/19/2024 11:24:11 AM 0.507 SINGLEP DELAYED6 TID9 Will generate map: 440 cells targeted. Existing tile count: 0 5/19/2024 11:24:14 AM 0.507 SINGLEP DELAYED7 TID26 Generated names for 399 pois with missing names. 5/19/2024 11:24:14 AM 0.507 SINGLEP DELAYED8 TID26 Finished FillAnyMissingSimBuildings, we had 32502 new buildings, and 32502 total items. SkippedBuildings: 0 AddedBuildings: 32502 CellCountChecked: 841 5/19/2024 11:24:14 AM 0.507 SINGLEP DELAYED9 TID17 InitializePopulation WAS needed, 32502 buildings to handle. 5/19/2024 11:24:14 AM 0.507 SINGLEP DELAYED10 TID26 Finished RunGameStartOnBGThread in 292ms. We have 32502 total items. 5/19/2024 11:24:15 AM 0.507 SINGLEP DELAYED11 TID10 Finished adding outdoor spots 841 cells, adding 33970 spots in the process. This took 504ms 5/19/2024 11:24:15 AM 0.507 SINGLEP DELAYED12 TID10 Finished adding initial NPC Guards for 409 pois, adding 516 guard NPCs in the process. This took 253ms 5/19/2024 11:24:16 AM 0.507 SINGLEP DELAYED13 TID31 World saved in 809 ms 5/19/2024 11:26:34 AM 0.507 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 5/19/2024 12:13:17 PM 0.507 SINGLEP DELAYED14 TID10 World saved in 772 ms 5/19/2024 12:25:32 PM 0.507 SINGLEP DELAYED15 TID27 World saved in 701 ms 5/19/2024 12:39:39 PM 0.507 SINGLEP DELAYED16 TID11 World saved in 787 ms 5/19/2024 1:03:21 PM 0.507 SINGLEP DELAYED17 TID9 World saved in 720 ms 5/19/2024 1:14:26 PM 0.507 SINGLEP DELAYED18 TID10 World saved in 751 ms 5/19/2024 1:15:16 PM 0.507 SINGLEP DELAYED19 TID8 1378ms to read savegame 'Aether/Default' to intermediate format. 5/19/2024 1:15:16 PM 0.507 SINGLEP DELAYED20 TID8 437ms to process 'Aether/Default' data fully. 5/19/2024 1:15:16 PM 0.507 SINGLEP DELAYED21 TID8 Loaded tiles: 807 (841 cells) 5/19/2024 1:15:16 PM 0.507 SINGLEP DELAYED22 TID35 Finished RunGameStartOnBGThread in 62ms. We have 32523 total items. 5/19/2024 1:16:29 PM 0.507 SINGLEP DELAYED23 TID23 World saved in 711 ms 5/19/2024 1:16:55 PM 0.507 SINGLEP DELAYED24 TID22 World saved in 738 ms 5/20/2024 8:22:42 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/20/2024 8:22:42 PM SINGLEP Opening Eyes (0.0999s) 5/20/2024 8:22:42 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X3D 16-Core Processor processorCount: 32 processorFrequency: 4200 systemMemorySize: 64654 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2024 8:22:42 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/20/2024 8:22:42 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14433015 appID: 2604860 5/20/2024 8:22:43 PM 0.511 SINGLEP Game Version: 0.511 (Main Game 5/20/2024 8:22:43 PM 0.511 SINGLEP Examining Inner Self (0.0716s) 5/20/2024 8:22:43 PM 0.511 SINGLEP Returning King (0.1344s) 5/20/2024 8:22:43 PM 0.511 SINGLEP Found 458 xml files in 223 folders in 51ms 5/20/2024 8:22:44 PM 0.511 SINGLEP Check For Extra Squires (1.0396s) 5/20/2024 8:22:44 PM 0.511 SINGLEP 458 Xml Files Parsed in 985ms 5/20/2024 8:22:44 PM 0.511 SINGLEP Gather Ancient Lifeforms (0.0005s) 5/20/2024 8:22:44 PM 0.511 SINGLEP Bring Ambassador To Dinner (0.0291s) 5/20/2024 8:22:44 PM 0.511 SINGLEP Update mod and expansion statuses! 5/20/2024 8:22:44 PM 0.511 SINGLEP Check Nearby Fiefdoms (0.0371s) 5/20/2024 8:22:44 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 8:22:44 PM 0.511 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/20/2024 8:22:44 PM 0.511 SINGLEP Disperse Diaspora (0.5580s) 5/20/2024 8:22:44 PM 0.511 SINGLEP Wonder About Those Spiders (0.0395s) 5/20/2024 8:22:44 PM 0.511 SINGLEP Reassure Self (0.0093s) 5/20/2024 8:22:45 PM 0.511 SINGLEP Thinking Abstract Thoughts (0.2165s) 5/20/2024 8:22:48 PM 0.511 SINGLEP Sound Search (2.9553s) 5/20/2024 8:22:48 PM 0.511 SINGLEP Polishing Stones (0.0286s) 5/20/2024 8:22:48 PM 0.511 SINGLEP Making Connections (0.0886s) 5/20/2024 8:22:48 PM 0.511 SINGLEP 5.3 seconds total load time. Check For Extra Squires (1.0s) Disperse Diaspora (0.6s) Sound Search (3.0s) 5/20/2024 8:22:48 PM 0.511 SINGLEP Finished loading 5666 sprites from dictionaries! (2484 table rows waiting on them.) 5/20/2024 8:22:48 PM 0.511 SINGLEP Linked all icons to rows in 6ms. 5/20/2024 8:22:49 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/20/2024 8:22:49 PM 0.511 SINGLEP DELAYED3 TID38 Finished loading all LevelType contents in 1.6s 5/20/2024 8:22:50 PM 0.511 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/20/2024 8:22:50 PM 0.511 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/20/2024 8:22:50 PM 0.511 SINGLEP DELAYED4 TID14 7.5 seconds total load time and post-editing time. 5/20/2024 8:22:50 PM 0.511 SINGLEP 554 materials found. 5/20/2024 8:22:50 PM 0.511 SINGLEP DELAYED5 TID15 1,463 pools initialized with 466,005 items in 209ms 5/20/2024 8:29:50 PM SINGLEP Current directory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/ PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/Heart of the Machine Playtest/PlayerData/ 5/20/2024 8:29:50 PM SINGLEP Opening Eyes (0.0967s) 5/20/2024 8:29:50 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19045) 64bit graphicsDeviceName: NVIDIA GeForce RTX 4090 graphicsDeviceID: 9860 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 24142 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 9 7950X3D 16-Core Processor processorCount: 32 processorFrequency: 4200 systemMemorySize: 64654 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 5/20/2024 8:29:50 PM SINGLEP DELAYED1 TID1 Attempting steam login with appID 2604860. 5/20/2024 8:29:50 PM SINGLEP DELAYED2 TID1 Logged in for Steam build ID: 14433015 appID: 2604860 5/20/2024 8:29:50 PM 0.511 SINGLEP Game Version: 0.511 (Main Game 5/20/2024 8:29:50 PM 0.511 SINGLEP Examining Inner Self (0.0643s) 5/20/2024 8:29:50 PM 0.511 SINGLEP Returning King (0.0040s) 5/20/2024 8:29:50 PM 0.511 SINGLEP Found 458 xml files in 223 folders in 20ms 5/20/2024 8:29:51 PM 0.511 SINGLEP Check For Extra Squires (0.3078s) 5/20/2024 8:29:51 PM 0.511 SINGLEP 458 Xml Files Parsed in 281ms 5/20/2024 8:29:51 PM 0.511 SINGLEP Gather Ancient Lifeforms (0.0000s) 5/20/2024 8:29:51 PM 0.511 SINGLEP Bring Ambassador To Dinner (0.1745s) 5/20/2024 8:29:51 PM 0.511 SINGLEP Update mod and expansion statuses! 5/20/2024 8:29:51 PM 0.511 SINGLEP Check Nearby Fiefdoms (0.0192s) 5/20/2024 8:29:51 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 8:29:51 PM 0.511 SINGLEP Applied graphics settings: MSAAType:4x SecondaryAAType:SMAAMed UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:64 PixelLightCount:1 Framerate Type:60FPS (vsync: 0 targetFPS:60) 5/20/2024 8:29:51 PM 0.511 SINGLEP Disperse Diaspora (0.3358s) 5/20/2024 8:29:51 PM 0.511 SINGLEP Wonder About Those Spiders (0.0362s) 5/20/2024 8:29:51 PM 0.511 SINGLEP Reassure Self (0.0126s) 5/20/2024 8:29:51 PM 0.511 SINGLEP Thinking Abstract Thoughts (0.1042s) 5/20/2024 8:29:52 PM 0.511 SINGLEP Sound Search (0.8948s) 5/20/2024 8:29:52 PM 0.511 SINGLEP Polishing Stones (0.0286s) 5/20/2024 8:29:52 PM 0.511 SINGLEP Making Connections (0.1187s) 5/20/2024 8:29:52 PM 0.511 SINGLEP 2.2 seconds total load time. Check For Extra Squires (0.3s) Disperse Diaspora (0.3s) Sound Search (0.9s) 5/20/2024 8:29:53 PM 0.511 SINGLEP Finished loading 5666 sprites from dictionaries! (2484 table rows waiting on them.) 5/20/2024 8:29:53 PM 0.511 SINGLEP Linked all icons to rows in 7ms. 5/20/2024 8:29:53 PM 0.511 SINGLEP DELAYED3 TID28 Finished loading all LevelType contents in 0.2s 5/20/2024 8:29:53 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAMed 5/20/2024 8:29:53 PM 0.511 SINGLEP DoAfterLoadLogic! Loaded 1068 level items, 55 categories, 20 external holders, 5 external LOD holders. 5/20/2024 8:29:53 PM 0.511 SINGLEP Finished LoadAllVisSimpleObjectsOfAnySort() 5/20/2024 8:29:53 PM 0.511 SINGLEP DELAYED4 TID23 2.8 seconds total load time and post-editing time. 5/20/2024 8:29:53 PM 0.511 SINGLEP 554 materials found. 5/20/2024 8:29:53 PM 0.511 SINGLEP DELAYED5 TID17 1,463 pools initialized with 466,005 items in 217ms 5/20/2024 8:46:07 PM 0.511 SINGLEP DELAYED6 TID9 1194ms to read savegame 'Aether/Saved On Exit Landing Turn 29' to intermediate format. 5/20/2024 8:46:08 PM 0.511 SINGLEP DELAYED7 TID9 740ms to process 'Aether/Saved On Exit Landing Turn 29' data fully. 5/20/2024 8:46:08 PM 0.511 SINGLEP DELAYED8 TID9 Loaded tiles: 807 (841 cells) 5/20/2024 8:46:08 PM 0.511 SINGLEP DELAYED9 TID8 Finished RunGameStartOnBGThread in 153ms. We have 32523 total items. 5/20/2024 8:46:41 PM 0.511 SINGLEP Set secondary AA type on Map Camera to: SMAAMed 5/20/2024 8:56:44 PM 0.511 SINGLEP No resolution change was required. 5/20/2024 8:56:44 PM 0.511 SINGLEP Applied graphics settings: MSAAType:8x SecondaryAAType:SMAAHigh UseSoftParticles:True AnisotropicMode:Enable ParticleRaycastBudget:2048 PixelLightCount:1 Framerate Type:144FPS (vsync: 0 targetFPS:144) 5/20/2024 8:56:44 PM 0.511 SINGLEP Set secondary AA type on Map Camera to: SMAAHigh 5/20/2024 8:57:03 PM 0.511 SINGLEP Set secondary AA type on Main Camera to: SMAAHigh 5/20/2024 8:59:27 PM 0.511 SINGLEP DELAYED10 TID22 World saved in 744 ms 5/20/2024 9:04:11 PM 0.511 SINGLEP DELAYED11 TID10 885ms to read savegame 'Aether/Saved On Exit Landing Turn 29' to intermediate format. 5/20/2024 9:04:11 PM 0.511 SINGLEP DELAYED12 TID10 407ms to process 'Aether/Saved On Exit Landing Turn 29' data fully. 5/20/2024 9:04:11 PM 0.511 SINGLEP DELAYED13 TID10 Loaded tiles: 807 (841 cells) 5/20/2024 9:04:11 PM 0.511 SINGLEP DELAYED14 TID28 Finished RunGameStartOnBGThread in 139ms. We have 32523 total items. 5/20/2024 9:09:32 PM 0.511 SINGLEP DELAYED15 TID17 World saved in 749 ms 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:19:54 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 5/20/2024 9:20:03 PM 0.511 SINGLEP 'AndroidMoveAndAttackLogic HandleMouseInteractionsAndAnyExtraRendering_Android Error' error at DebugStage 26100 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.HotM.ExternalVis.MoveHelper.MachineAndroid_ActualDestinationIsValid (Arcen.HotM.Core.ISimMachineActor Actor, UnityEngine.Vector3& DestinationPoint, System.Boolean& CanMoveIntoRestrictedAreas, System.Boolean& IsBlocked, Arcen.HotM.Core.MapItem& IsToBuilding, Arcen.HotM.Core.SecurityClearance& RequiredClearance, System.Boolean& IsIntersectingRoad, System.String& DebugText) [0x00817] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 at Arcen.HotM.ExternalVis.AndroidMoveAndAttackLogic.HandleMouseInteractionsAndAnyExtraRendering_Android (Arcen.HotM.Core.ISimMachineUnit Unit) [0x00814] in <aa2c20d5c4da436dbbfdac1d05b310dc>:0 |
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* Hardened the MachineAndroid_ActualDestinationIsValid method, but unfortunately did not see where the actual error was in the code. So also instrumented it such that it will be obvious next time this happens. Bit of a good news bad news situation there. ** If you see the same issue, feel free to reopen the ticket, or make a new one, as it will have the info I need to stomp it out for good. Thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
May 20, 2024 10:26 pm | bearforceone | New Issue | |
May 20, 2024 10:26 pm | bearforceone | File Added: HeartOfTheMachineLog.txt | |
May 20, 2024 10:28 pm | bearforceone | Description Updated | |
May 20, 2024 11:23 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 20, 2024 11:23 pm | Chris_McElligottPark | Status | new => resolved |
May 20, 2024 11:23 pm | Chris_McElligottPark | Resolution | open => fixed |
May 20, 2024 11:23 pm | Chris_McElligottPark | Fixed in Version | => 0.512 Curvature |
May 20, 2024 11:23 pm | Chris_McElligottPark | Note Added: 0068417 |