View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028322 | Heart Of The Machine | Balance Issue | May 21, 2024 6:59 pm | May 21, 2024 7:23 pm | |
Reporter | Cyborg | Assigned To | Chris_McElligottPark | ||
Status | feature for later | Resolution | open | ||
Product Version | 0.511 The Monday Crew | ||||
Summary | 0028322: Not immediately apparent the difficulty of events | ||||
Description | during chapter 1, there is the encouragement to travel about the city and do the blue optional side quests. At first, this seemed to be going pretty well as the percentages made it at least possible. Eventually, all the percentage dropped down below the 30s, and only bad things started happening. But it would be nice if there was some way to tell the difficulty of the quest on the map screen rather than having to move my android there and find out there's no chance of completing it. Especially when AP is limited. | ||||
Tags | No tags attached. | ||||
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Being able to peek at events is really not something I want to get into, because typically when you're in exploration mindset, you're not on any sort of timer. AP might be limited, but turns are not, in this case. This sort of side exploration is the sort of thing you'd occupy your time with while other things are building or researching. BUT, that said, I do think that "hey there are skill checks in that, and here's how you would fare against them," or "there are no immediate skill checks at least," is pretty reasonable. That's a very very brief sort of preview of things that I think stays with the spirit of the game. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 21, 2024 6:59 pm | Cyborg | New Issue | |
May 21, 2024 7:23 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 21, 2024 7:23 pm | Chris_McElligottPark | Status | new => feature for later |
May 21, 2024 7:23 pm | Chris_McElligottPark | Note Added: 0068451 |