View Issue Details

IDProjectCategoryLast Update
0028333Heart Of The MachineBug - GameplayMay 22, 2024 11:24 pm
Reportermblazewicz Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.513 Electric Handbook 
Fixed in Version0.516 Attack Plan 
Summary0028333: Gameplay - Other - Spawning enemies up to a certain cap causes no new enemies spawning despite contradicting messages
DescriptionDescription:
While repeating any event that spawns enemies that guard their post the enemies will appear only up to a certain cap.
After this no new enemies will appear around the area, but the event message will still claim that x amount of units has appeared.

Reproduction steps:
1. Unlock collecting seeds or bovine samples
2. Repeat either event until reaching around 41 squads
3. Collect seeds or bovine samples until triggering the event again
4. Observe that the event notification claims 3 - 4 sniper units have spawned but the amount of squads in the tile didn't change

Notes:
- Chance of triggering the sniper result from collecting seeds event is: 42.8%
- Attached save has steps 1 and 2 already completed
TagsNo tags attached.

Relationships

duplicate of 0028302 resolvedChris_McElligottPark Units for Quest-Conversation spawn outside reachable area on map 

Activities

mblazewicz

May 22, 2024 11:21 am

manager   ~0068491

Adding attachments
28333_Save.save (3,750,801 bytes)
28333_A.mp4 (5,047,729 bytes)   
28333_B.png (7,336,207 bytes)

Chris_McElligottPark

May 22, 2024 11:09 pm

administrator   ~0068530

So, it was seeding them, but just not where anyone would expect. This is actually the same as another bug that I need to fix.

The reason that they're seeding over there is that it's randomly iterating adjacent tiles since that one close tile is so full up. But that wasteland area should be off limits to them.
image.png (4,564,725 bytes)

Chris_McElligottPark

May 22, 2024 11:22 pm

administrator   ~0068531

Thanks!

* Fixed all of the cases I could find where new npc foot units would spawn in the wasteland out-of-bounds area at the edge of the city.
** The only things that should be seeding out there at the moment are the regional and international transports.

Chris_McElligottPark

May 22, 2024 11:24 pm

administrator   ~0068533

This general bug -- npcs spawning outside of the city boundaries -- would be a really good test case to make sure is not happening further. As you noticed, it can be quite confusing. But when it's not confusing, it can theoretically softlock a city, as npcs that must be interacted-with might be outside where the player can click. So that makes this one pretty high priority.

Issue History

Date Modified Username Field Change
May 22, 2024 11:14 am mblazewicz New Issue
May 22, 2024 11:14 am mblazewicz Status new => assigned
May 22, 2024 11:14 am mblazewicz Assigned To => mblazewicz
May 22, 2024 11:21 am mblazewicz Note Added: 0068491
May 22, 2024 11:21 am mblazewicz File Added: 28333_Save.save
May 22, 2024 11:21 am mblazewicz File Added: 28333_A.mp4
May 22, 2024 11:21 am mblazewicz File Added: 28333_B.png
May 22, 2024 11:22 am mblazewicz Assigned To mblazewicz => Jan Kuzior
May 22, 2024 11:24 am mblazewicz Description Updated
May 22, 2024 11:24 am mblazewicz Description Updated
May 22, 2024 11:26 am Jan Kuzior Assigned To Jan Kuzior => Chris_McElligottPark
May 22, 2024 11:09 pm Chris_McElligottPark Note Added: 0068530
May 22, 2024 11:09 pm Chris_McElligottPark File Added: image.png
May 22, 2024 11:10 pm Chris_McElligottPark Relationship added duplicate of 0028302
May 22, 2024 11:22 pm Chris_McElligottPark Status assigned => resolved
May 22, 2024 11:22 pm Chris_McElligottPark Resolution open => fixed
May 22, 2024 11:22 pm Chris_McElligottPark Fixed in Version => 0.516 Attack Plan
May 22, 2024 11:22 pm Chris_McElligottPark Note Added: 0068531
May 22, 2024 11:24 pm Chris_McElligottPark Note Added: 0068533