View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028388 | Heart Of The Machine | Suggestion | May 25, 2024 8:26 am | Jun 4, 2024 9:42 pm | |
Reporter | Darloth | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.520 Structural Violence | ||||
Summary | 0028388: Security clearance Minor Event would be better applying to whole set of androids | ||||
Description | It's implausible to get enough Cognition onto a nickelbot or combat unit to do any contemplations, and there's at least one of those that benefits from security clearance, so you need to get security clearance onto a technician. Originally I thought maybe an augment for technicians to get stronger so they could do the mission would work, but a) there'll probably be something like that later, b) strength might not be useful for techs in general, and more to the point c) we should be using android types who are good at these events and then just passing the clearance where it needs to go! But making it an item that can be passed is fiddly. Is anything broken if it just applies to all of your androids at the time the minor event is done? From a gameplay perspective this is great, it gives the player a lot more options for how to complete these missions and makes preserving androids a little bit more interesting/useful. From an in-universe perspective I assume they eventually realize the codes are stolen and so that's why they don't apply to new androids. In fact, it might be a more effective thing to apply it to the whole squad but as a temporary buff lasting 20 turns or so? This would mean you could complete the minor event with a combat unit, getting a temporary security clearance for your whole squad to use for contemplating or sneaking into bases or whatever else you might want to do, and it increases both the feeling of ability due to being multiple androids at the same time (android A does thing on one side of map, android B on other side of map benefits) I'm not sure of the specifics, but as it is in chapter 1, it's mostly only plausible for androids who already can get security clearance through armour. Nickelbots can't usually do much with a security clearance, and techs find it really hard to get. | ||||
Tags | No tags attached. | ||||
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This is intentionally a problem that you have to solve a better way. There are two paths -- one involving combatunits, and one involving PMC imposters. The problem you have identified is real, but you're meant to solve it through finding one of these other two paths. The second of which only opened up in the last build. Actually, the pmc imposter arc is not quite complete yet. It only lets you get to level 1. There's an engram coming up that will let you go straight to level 2. Basically you're just at the ragged edge of the content. |
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You know what, though? This whole security clearance thing here is a trap. Getting security clearances one by one is a real pain in the butt. It's meant to be a thing that players realize after doing it once, and then they're like "nah, this is not the way, something better." Along the lines of automation games where it's like "here's the manual way, that sucks, now let's automate this." But there's a gap between when you can automate and when you encounter the manual mode here, so players can wind up just getting trapped by this, and then in an unhelpful loop, thinking this is the intended path. I am adding this to my list of things to shift. |
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This has been removed, as it was deeply confusing. |
Date Modified | Username | Field | Change |
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May 25, 2024 8:26 am | Darloth | New Issue | |
May 25, 2024 10:47 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 25, 2024 10:47 am | Chris_McElligottPark | Status | new => closed |
May 25, 2024 10:47 am | Chris_McElligottPark | Resolution | open => no change required |
May 25, 2024 10:47 am | Chris_McElligottPark | Note Added: 0068632 | |
May 25, 2024 11:08 am | Chris_McElligottPark | Status | closed => confirmed |
May 25, 2024 11:08 am | Chris_McElligottPark | Note Added: 0068634 | |
Jun 4, 2024 9:42 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jun 4, 2024 9:42 pm | Chris_McElligottPark | Resolution | no change required => fixed |
Jun 4, 2024 9:42 pm | Chris_McElligottPark | Note Added: 0069036 |