View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002856 | AI War 1 / Classic | Bug - Other | Feb 18, 2011 12:56 am | Feb 18, 2011 1:12 pm | |
Reporter | Draco18s | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002856: Broken Golems can be put in Low Power | ||||
Description | There's no benefit for doing so (as they consume no power) and are still repaired by engineers. Also, when fully fixed up the golem awakes and is in active mode, not low power (if anything I'd have expected it to wake up and stay low power). | ||||
Tags | No tags attached. | ||||
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Could be useful with the "engineers don't assist low power" control. |
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Possible. I didn't have that enabled, but yes. I was just like "oh hey, a low power mode button" *click* "Oh. That didn't actually do anything." |
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just curious with this effect does the low power mode stop the ai from focusing fire on the golem over the command station? |
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No, it targets the Golem just as easilly, the AI at least doesnt seem to care wether things are low-power or not. |
Date Modified | Username | Field | Change |
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Feb 18, 2011 12:56 am | Draco18s | New Issue | |
Feb 18, 2011 12:56 am | Draco18s | File Added: Screenshot_2011_02_17_23_38_59.png | |
Feb 18, 2011 1:06 am | KDR_11k | Note Added: 0010445 | |
Feb 18, 2011 1:07 am | Draco18s | Note Added: 0010446 | |
Feb 18, 2011 1:07 am | Draco18s | Note Edited: 0010446 | |
Feb 18, 2011 8:53 am | motai | Note Added: 0010450 | |
Feb 18, 2011 1:12 pm | Red Spot | Note Added: 0010455 |