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IDProjectCategoryLast Update
0002856AI War 1 / ClassicBug - OtherFeb 18, 2011 1:12 pm
ReporterDraco18s Assigned To 
Status newResolutionopen 
Product Version5.000 
Summary0002856: Broken Golems can be put in Low Power
DescriptionThere's no benefit for doing so (as they consume no power) and are still repaired by engineers.

Also, when fully fixed up the golem awakes and is in active mode, not low power (if anything I'd have expected it to wake up and stay low power).
TagsNo tags attached.
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Draco18s

Feb 18, 2011 12:56 am

developer  

KDR_11k

Feb 18, 2011 1:06 am

reporter   ~0010445

Could be useful with the "engineers don't assist low power" control.

Draco18s

Feb 18, 2011 1:07 am

developer   ~0010446

Last edited: Feb 18, 2011 1:07 am

Possible. I didn't have that enabled, but yes.
I was just like "oh hey, a low power mode button" *click* "Oh. That didn't actually do anything."

motai

Feb 18, 2011 8:53 am

reporter   ~0010450

just curious with this effect does the low power mode stop the ai from focusing fire on the golem over the command station?

Red Spot

Feb 18, 2011 1:12 pm

reporter   ~0010455

No, it targets the Golem just as easilly, the AI at least doesnt seem to care wether things are low-power or not.

Issue History

Date Modified Username Field Change
Feb 18, 2011 12:56 am Draco18s New Issue
Feb 18, 2011 12:56 am Draco18s File Added: Screenshot_2011_02_17_23_38_59.png
Feb 18, 2011 1:06 am KDR_11k Note Added: 0010445
Feb 18, 2011 1:07 am Draco18s Note Added: 0010446
Feb 18, 2011 1:07 am Draco18s Note Edited: 0010446
Feb 18, 2011 8:53 am motai Note Added: 0010450
Feb 18, 2011 1:12 pm Red Spot Note Added: 0010455