View Issue Details

IDProjectCategoryLast Update
0028592Heart Of The MachineBug - GameplayJun 3, 2024 4:08 pm
ReporterTrogg Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.529 Wallripper 
Fixed in Version0.535 A Horrifying Idea 
Summary0028592: bulk androids not retargeting
Descriptionsometimes when a bulk units target is destroyed it doesn't switch to a new target. Seen below the bulk is below the screen, far away and shooting a purple enemy. If I kill the purple enemy with an impostor in the nearby foundry, the bulk switches to the bottom red enemy, if I kill that with my combatUnit in the foundry then it doesn't retarget at all as seen in screenshot 2. The save is from screenshot 1 (I know, it's called bulk targeting 2, I swear my naming schemes are sane).
TagsNo tags attached.

Activities

Trogg

Jun 1, 2024 11:12 am

developer  

bulk targeting2.save (3,705,371 bytes)

Chris_McElligottPark

Jun 3, 2024 4:08 pm

administrator   ~0068971

Thanks!

* After any normal targeting pass, the game now runs an echo 0.7 seconds later.
** For things that take a moment to fully propagate through the game, this basically bypasses whatever made them not adjust their targeting initially. This is usually units dying, or new units spawning in. The code _should_ already not have a problem with both of those cases, but it clearly does, so this is a reasonable solution for the time being. It's kind of the catch-all goalie of the situation.
** Please let me know if you do still see other issues with this.

Issue History

Date Modified Username Field Change
Jun 1, 2024 11:12 am Trogg New Issue
Jun 1, 2024 11:12 am Trogg File Added: bulk targeting2.save
Jun 1, 2024 11:12 am Trogg File Added: bulk targeting 1 before.jpg
Jun 1, 2024 11:12 am Trogg File Added: bulk targeting 2 after.jpg
Jun 1, 2024 11:13 am Trogg Description Updated
Jun 3, 2024 10:52 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 3, 2024 10:52 am Chris_McElligottPark Status new => confirmed
Jun 3, 2024 4:08 pm Chris_McElligottPark Status confirmed => resolved
Jun 3, 2024 4:08 pm Chris_McElligottPark Resolution open => fixed
Jun 3, 2024 4:08 pm Chris_McElligottPark Fixed in Version => 0.535 A Horrifying Idea
Jun 3, 2024 4:08 pm Chris_McElligottPark Note Added: 0068971