View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028592 | Heart Of The Machine | Bug - Gameplay | Jun 1, 2024 11:12 am | Jun 3, 2024 4:08 pm | |
Reporter | Trogg | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.529 Wallripper | ||||
Fixed in Version | 0.535 A Horrifying Idea | ||||
Summary | 0028592: bulk androids not retargeting | ||||
Description | sometimes when a bulk units target is destroyed it doesn't switch to a new target. Seen below the bulk is below the screen, far away and shooting a purple enemy. If I kill the purple enemy with an impostor in the nearby foundry, the bulk switches to the bottom red enemy, if I kill that with my combatUnit in the foundry then it doesn't retarget at all as seen in screenshot 2. The save is from screenshot 1 (I know, it's called bulk targeting 2, I swear my naming schemes are sane). | ||||
Tags | No tags attached. | ||||
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Thanks! * After any normal targeting pass, the game now runs an echo 0.7 seconds later. ** For things that take a moment to fully propagate through the game, this basically bypasses whatever made them not adjust their targeting initially. This is usually units dying, or new units spawning in. The code _should_ already not have a problem with both of those cases, but it clearly does, so this is a reasonable solution for the time being. It's kind of the catch-all goalie of the situation. ** Please let me know if you do still see other issues with this. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 1, 2024 11:12 am | Trogg | New Issue | |
Jun 1, 2024 11:12 am | Trogg | File Added: bulk targeting2.save | |
Jun 1, 2024 11:12 am | Trogg | File Added: bulk targeting 1 before.jpg | |
Jun 1, 2024 11:12 am | Trogg | File Added: bulk targeting 2 after.jpg | |
Jun 1, 2024 11:13 am | Trogg | Description Updated | |
Jun 3, 2024 10:52 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 3, 2024 10:52 am | Chris_McElligottPark | Status | new => confirmed |
Jun 3, 2024 4:08 pm | Chris_McElligottPark | Status | confirmed => resolved |
Jun 3, 2024 4:08 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 3, 2024 4:08 pm | Chris_McElligottPark | Fixed in Version | => 0.535 A Horrifying Idea |
Jun 3, 2024 4:08 pm | Chris_McElligottPark | Note Added: 0068971 |