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IDProjectCategoryLast Update
0002875AI War 1 / ClassicSuggestion - Game MechanicsAug 17, 2015 1:54 am
ReporterRamsar Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version5.000 
Summary0002875: Build command stations on top of old ones
DescriptionWhen I want to upgrade a command station, I can't place the new one on top of the old one because the old one is only destroyed when the new one has been placed. However, in a lot of cases the location of the old command station is the best location for the command station on that planet (e.g. surrounded by the already built turret defences) and preferably the new command station would sit in exactly the same place. Is it possible to include an option to upgrade the command station on the same location, thus without having to 'sacrifice' that good position?
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Red Spot

Feb 19, 2011 8:03 am

reporter   ~0010499

Just build 2 colony ships and have 1 wait at the other end of the gate. Change the CC, pause the construction of the CC you just placed and get the other colony ship on the planet. As the "have to build in x range" limitation has been removed from colony ships it doesnt even matter how far away the gate may be from the position you want to deploy the colony ship.

Ramsar

Feb 19, 2011 8:05 am

reporter   ~0010500

Last edited: Feb 19, 2011 8:06 am

But then I 'waste' one colony ship, no? (And why does the other need to be on the other side of the gate?)

HTL2001

Mar 13, 2011 5:34 am

reporter   ~0011073

I don't think the colony ship needs to be on the other side of the gate, but I understand where he is coming from. When you loose a command station on a planet, mobile builders and colony ships on that planet are also destroyed (personally I think this should not happen if the planet has supply, but its not too hard to replace them in the case that it does)

Strong support on this. Either make command station placement ignore collisions with other command stations, or have an "replace station with..." that essentially builds a colony ship and then rebuilds the station itself (so resources/time are the same)

HTL2001

Mar 23, 2011 4:44 am

reporter   ~0011318

Scratch what I said above, you DO lose constructors on the planet when you change your command center. Fixing that should be a lot easier at least

FunnyMan

Mar 24, 2011 4:50 pm

reporter   ~0011437

For what it's worth, the "other colony ships go poof" mechanic was a bug that just got fixed.

I definitely agree with the core idea here, though. Sometimes I like moving the command station like this, but most of the time it's just a hassle. I've also done the double-replace trick a few times to keep an already-optimal position.

Issue History

Date Modified Username Field Change
Feb 19, 2011 7:55 am Ramsar New Issue
Feb 19, 2011 8:03 am Red Spot Note Added: 0010499
Feb 19, 2011 8:05 am Ramsar Note Added: 0010500
Feb 19, 2011 8:06 am Ramsar Note Edited: 0010500
Mar 13, 2011 5:34 am HTL2001 Note Added: 0011073
Mar 23, 2011 4:44 am HTL2001 Note Added: 0011318
Mar 23, 2011 7:33 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2011 7:33 pm Chris_McElligottPark Status new => considering
Mar 24, 2011 4:50 pm FunnyMan Note Added: 0011437