View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028771 | Heart Of The Machine | Gameplay Idea | Jun 11, 2024 6:48 am | Jun 17, 2024 9:58 am | |
Reporter | veevoir | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 0.546 Crisp | ||||
Summary | 0028771: Impossible to remove storages without losing a good part of goods stored/explosion - deconstruction option needed | ||||
Description | Currently deleting a building (be it through build menu or by selecting and pressing DEL) destroys it. In the same way an enemy would destroy it. Which means removing a storage destroys a large % of the store goods EVEN if they can fit in another storage of the same kind ( I have spare space). And in case of explosive storage - also the whole thing goes boom. We should be able to deconstruct buildings (takes time, recovers some % of materials used, does not delete the stored stock..) | ||||
Tags | No tags attached. | ||||
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A savegame with sufficient storage in another building, when scrapping storage, would be a help for me to handle that more quickly. It's a good suggestion, I agree you should be able to scrap a structure without consequence if the storage would fit in the remaining storage buildings. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 11, 2024 6:48 am | veevoir | New Issue | |
Jun 11, 2024 11:51 am | Chris_McElligottPark | Note Added: 0069219 | |
Jun 17, 2024 9:58 am | veevoir | Product Version | 0.537 Demo Build => 0.546 Crisp |