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IDProjectCategoryLast Update
0028771Heart Of The MachineGameplay IdeaJun 17, 2024 9:58 am
Reporterveevoir Assigned To 
Status newResolutionopen 
Product Version0.546 Crisp 
Summary0028771: Impossible to remove storages without losing a good part of goods stored/explosion - deconstruction option needed
DescriptionCurrently deleting a building (be it through build menu or by selecting and pressing DEL) destroys it. In the same way an enemy would destroy it.

Which means removing a storage destroys a large % of the store goods EVEN if they can fit in another storage of the same kind ( I have spare space).

And in case of explosive storage - also the whole thing goes boom.

We should be able to deconstruct buildings (takes time, recovers some % of materials used, does not delete the stored stock..)
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Chris_McElligottPark

Jun 11, 2024 11:51 am

administrator   ~0069219

A savegame with sufficient storage in another building, when scrapping storage, would be a help for me to handle that more quickly. It's a good suggestion, I agree you should be able to scrap a structure without consequence if the storage would fit in the remaining storage buildings.

Issue History

Date Modified Username Field Change
Jun 11, 2024 6:48 am veevoir New Issue
Jun 11, 2024 11:51 am Chris_McElligottPark Note Added: 0069219
Jun 17, 2024 9:58 am veevoir Product Version 0.537 Demo Build => 0.546 Crisp