View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0028869 | Heart Of The Machine | Gameplay Issue | Jun 18, 2024 12:30 pm | Jun 18, 2024 6:29 pm | |
Reporter | Elvarien | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 0.548 High Visibility | ||||
Summary | 0028869: last android resurrection vs popup | ||||
Description | I am essentially dead, but immortal. I face a horde of enemies and have my infinite respawning android body to fight the horde with. The smart solution of course is to go back X auto saves and avoid death. I am not a smart man, what I am however is stubborn. As such I am attempting to kill an enemy, get blown up at the end of my turn, spawn a new android, because immortal and rinse repeat. This means incredibly quick turns, because 1 body which keeps getting destroyed. But also game interrupting popups which need to be opened and closed manually between each turn [as I die each turn] The first let's say 3 times you die it's nice to have that reminder explain what's going on but after that, you should be able to assume the player knows what's up. It would be a big help if that popup and I suppose other duplicate popups stopped popping up after X times. Or if there's a toggle to deactivate duplicate popups. | ||||
Tags | No tags attached. | ||||
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I actually think that the extra friction in a case like this is warranted. That is essentially the "You Died" screen from a Soulslike, over and over again. To reduce the frequency of this, don't just throw that android away. You should probably be able to get some other androids back up and going to deal with this. I guess more to the point, if there are that many deaths around a tower, then probably having the tower itself do a form of critical save where it wipes out some of those enemies would be good. A related ticket with a save where this cycle is going on would be useful, I think. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 18, 2024 12:30 pm | Elvarien | New Issue | |
Jun 18, 2024 6:29 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 18, 2024 6:29 pm | Chris_McElligottPark | Status | new => closed |
Jun 18, 2024 6:29 pm | Chris_McElligottPark | Resolution | open => won't fix |
Jun 18, 2024 6:29 pm | Chris_McElligottPark | Note Added: 0069277 |