View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002887 | AI War 1 / Classic | Suggestion - Balance Tweaks | Feb 19, 2011 3:52 pm | Mar 1, 2011 2:53 am | |
Reporter | Draco Cretel | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0002887: Z Mirrors HP Balance | ||||
Description | I suggest that Z Mirrors instead get 10x less health and take 1x as much damage from incoming shots (same effective health), but all reflected shots still do 10x more damage to receiving target. Reason for this is that they burn through regen golems so fast! nearly 10M HP for a mark 3 which means a regen can only re-spawn around 9 of them before stopping it's function. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I think, rather, that regen golem should be based around [i]metal and crystal cost[/i] because things like decoy drones can be respawned millions of times. That would balance out the usefulness of the regen golem across all unit types. |
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im pretty sure the intention was that it multiplies the damage refected as well but you might not notice that in most cases since units tend to be resistant to their own ammo. but i tend to agree that their limitation and that now there are too many immune to dark matter units make them very sub par. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 19, 2011 3:52 pm | Draco Cretel | New Issue | |
Feb 28, 2011 4:08 pm | Draco18s | Note Added: 0010841 | |
Mar 1, 2011 2:53 am | motai | Note Added: 0010858 |