View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028894 | Heart Of The Machine | Bug - Other | Jun 19, 2024 3:48 pm | Jun 20, 2024 2:30 pm | |
Reporter | mblazewicz | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Product Version | 0.549 Of Mice And Crowns | ||||
Summary | 0028894: Other - All mech units change LODs aggressively even with the camera close to them | ||||
Description | Description: When moving the camera away LODs on Mech units change closer to the unit than any other unit and in view of the camera. Additionally the change is a sudden snapping between LOD levels which ends up being very noticeable. Steps to Reproduce: 1. Find any Mech unit in sight 2. Move camera back and forth changing distance until a noticeable snap in LOD happens | ||||
Tags | No tags attached. | ||||
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Adding attachment: |
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Yeah that can happen. Perils of having very high-poly mechs. There may be some where the LOD distances can be more graduated, but that's tuning for later. Assuming it doesn't eat too much cpu with replacement values. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 19, 2024 3:48 pm | mblazewicz | New Issue | |
Jun 19, 2024 3:48 pm | mblazewicz | Status | new => assigned |
Jun 19, 2024 3:48 pm | mblazewicz | Assigned To | => mblazewicz |
Jun 19, 2024 3:49 pm | mblazewicz | Note Added: 0069334 | |
Jun 19, 2024 3:49 pm | mblazewicz | File Added: 28894_Video.mp4 | |
Jun 19, 2024 3:49 pm | mblazewicz | Assigned To | mblazewicz => Jan Kuzior |
Jun 20, 2024 10:03 am | Jan Kuzior | Assigned To | Jan Kuzior => Chris_McElligottPark |
Jun 20, 2024 2:30 pm | Chris_McElligottPark | Status | assigned => considering |
Jun 20, 2024 2:30 pm | Chris_McElligottPark | Note Added: 0069346 |