View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0028929 | Heart Of The Machine | Bug - Other | Jun 22, 2024 8:52 pm | Jun 23, 2024 9:32 pm | |
Reporter | Paladin852 | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 0.553 Fenceline | ||||
Summary | 0028929: Projectiles taking a long time to register hits | ||||
Description | When enemies fire projectiles (most notably mechs) they can get "stuck" upon reaching the target. They will be visible and stationary or very rapidly moving around the target point for a few seconds before the hit registers and damage is applied. | ||||
Tags | No tags attached. | ||||
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I'll be interested to know if this still happens in 0.557, and if so, what framerate you are running at. If you hit F3, you can see what the actual framerate is during this. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 22, 2024 8:52 pm | Paladin852 | New Issue | |
Jun 22, 2024 8:52 pm | Paladin852 | File Added: image.png | |
Jun 22, 2024 8:52 pm | Paladin852 | File Added: projectiles.save | |
Jun 23, 2024 9:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 23, 2024 9:32 pm | Chris_McElligottPark | Status | new => feedback |
Jun 23, 2024 9:32 pm | Chris_McElligottPark | Note Added: 0069424 |