View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002900 | AI War 1 / Classic | Suggestion - AI Type Ideas | Feb 21, 2011 10:21 am | Feb 21, 2011 12:36 pm | |
Reporter | KDR_11k | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002900: Paranoid AI | ||||
Description | The Paranoid AI keeps systems on alert if they are within 2 hops of non-AI territory (instead of 1) to weaken Blitzkrieg tactics. Applies to AI systems with human military forces, too. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Interesting idea. Perhaps have it stay on alert longer after you have ships in a system but then leave. Or even alert for a while when it sees a scout come through. Could lead to some rough battles to take worlds. Although on the other hand, it will also make it easier to alert a lot of worlds and make the AI reinforcements more diffuse. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 21, 2011 10:21 am | KDR_11k | New Issue | |
Feb 21, 2011 11:33 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Feb 21, 2011 11:33 am | Chris_McElligottPark | Status | new => considering |
Feb 21, 2011 12:36 pm | BobTheJanitor | Note Added: 0010586 |