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IDProjectCategoryLast Update
0002900AI War 1 / ClassicSuggestion - AI Type IdeasFeb 21, 2011 12:36 pm
ReporterKDR_11k Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Summary0002900: Paranoid AI
DescriptionThe Paranoid AI keeps systems on alert if they are within 2 hops of non-AI territory (instead of 1) to weaken Blitzkrieg tactics. Applies to AI systems with human military forces, too.
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BobTheJanitor

Feb 21, 2011 12:36 pm

reporter   ~0010586

Interesting idea. Perhaps have it stay on alert longer after you have ships in a system but then leave. Or even alert for a while when it sees a scout come through. Could lead to some rough battles to take worlds. Although on the other hand, it will also make it easier to alert a lot of worlds and make the AI reinforcements more diffuse.

Issue History

Date Modified Username Field Change
Feb 21, 2011 10:21 am KDR_11k New Issue
Feb 21, 2011 11:33 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 21, 2011 11:33 am Chris_McElligottPark Status new => considering
Feb 21, 2011 12:36 pm BobTheJanitor Note Added: 0010586