View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002971 | AI War 1 / Classic | Balance Issue | Feb 27, 2011 4:52 pm | Feb 28, 2011 1:04 am | |
Reporter | ArcDM | Assigned To | keith.lamothe | ||
Status | closed | Resolution | no change required | ||
Product Version | 5.002 | ||||
Summary | 0002971: Hybrid Hive Observations | ||||
Description | Early in my game (3rd-6th hour) I get pounded by 13, 22, and even 35 hybrids attacking a single planet. Later, after I have attack a few IV planets and removed the hive spawner, the hives only attack 1-5 at a time. This makes them ridiculously hard early game and ridiculously easy after that. For the most part I am unsure if this is common or expected. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0002960 | closed | Chris_McElligottPark | devourer not being able to attack neizul hybrids |
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That sounds about right, they're sort of the inverse of the normal AI in a number of ways. One way is that they have limited resources and use them all against you, but if you take out those resources you've basically crippled them. Congratulations ;) |
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I assume that you will eventually figure out a way to give advanced hybrids the ability to "rebuild" lost hybrid part spawners without incurring the potentially exponential growth that the old system was prone too? |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 27, 2011 4:52 pm | ArcDM | New Issue | |
Feb 27, 2011 8:23 pm | keith.lamothe | Note Added: 0010816 | |
Feb 27, 2011 8:23 pm | keith.lamothe | Status | new => closed |
Feb 27, 2011 8:23 pm | keith.lamothe | Assigned To | => keith.lamothe |
Feb 27, 2011 8:23 pm | keith.lamothe | Resolution | open => no change required |
Feb 27, 2011 9:19 pm | TechSY730 | Note Added: 0010818 | |
Feb 28, 2011 1:04 am | motai | Relationship added | duplicate of 0002960 |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Gameplay - Balance Issue => Balance Issue |