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IDProjectCategoryLast Update
0002982AI War 1 / ClassicSuggestion - Balance TweaksApr 11, 2011 11:39 pm
ReporterRed Spot Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version5.002 
Summary0002982: Distribution nodes (Trojans)
DescriptionRegarding the distribution nodes, I really like they can yield very different results. However I cant get around feeling annoyed that the item that will always give me an AIP-penalty can also end up costing me money, specially early game (in the effect of that it can be game-stopping).

I would suggest to give them a larger range in which positive reward it gives.
Eg: 10.000 - 400.000 resources

This way it will always feel as a bonus, even if it is only 10k.
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ArcDM

Mar 1, 2011 2:19 pm

reporter   ~0010866

This is why I only pop them when I'm low on resources anyways, if its a Trojan then it takes almost nothing elsewise I get a healthy bonus.

BobTheJanitor

Mar 1, 2011 2:31 pm

reporter   ~0010867

This would be a good fix for them. Right now it is far too easy to just save and reload if you get a trojan node. Give it a chance to just drop a small cache of resources instead of a negative one and I wouldn't feel so inclined to just save scum to avoid waiting around for my resources to build back up.

Red Spot

Mar 1, 2011 4:27 pm

reporter   ~0010873

Pretty much as you say Bob, there are 2 reasons I savescum. This, and the one regarding counter-attacks for which I logged an other ticket.
Pretty much the only things that I find are balanced in a way they more or less make you savescum.

zoutzakje

Mar 2, 2011 11:36 am

reporter   ~0010886

I like the way the distribution nodes are now. It makes you think twice before popping one and making sure you don't have to many resources before you do so. If you always get a bonus from opening one, that makes it kinda too easy.

Red Spot

Mar 2, 2011 12:04 pm

reporter   ~0010887

It isnt about the bonus, it is about the "double" penalty you can get in some cases.
A 400k R-boost at the cost of 1 AIP is in my book more of a bonus than a 10k R-boost for 1 AIP with no risk of you losing R's. Savescrumming makes sure it stays that way.

soMe_RandoM

Mar 3, 2011 1:46 am

reporter   ~0010898

wait do u lose income that it destroyed then it must be miss conception for me, as i though u get your income back after while once Trojan is destroyed? so for it to be an issue it must mean you dont get income back but if you do then there no need to boost income range, as took risk and it didn't pay off.

Sunshine

Mar 15, 2011 3:12 pm

reporter   ~0011103

I would use them much less frequently if I knew the expected return were so volatile. I pop them when I'm low on resources, and either I lose nothing and gain nothing, or I get enough to keep going for a little while. They're pretty critical to my early game strategy as they are

Chris_McElligottPark

Mar 23, 2011 12:12 am

administrator   ~0011315

I think they're good as they are. Opinions are divided, but that's okay for something that costs AIP like this. Originally this was a player suggestion as a new unit in general, and I'm inclined to stick to the spirit of that suggestion for this one. Those who don't like these can simply not use them, unless they are really low on resources and have no other choice.

Issue History

Date Modified Username Field Change
Mar 1, 2011 2:00 pm Red Spot New Issue
Mar 1, 2011 2:19 pm ArcDM Note Added: 0010866
Mar 1, 2011 2:31 pm BobTheJanitor Note Added: 0010867
Mar 1, 2011 4:27 pm Red Spot Note Added: 0010873
Mar 2, 2011 11:36 am zoutzakje Note Added: 0010886
Mar 2, 2011 12:04 pm Red Spot Note Added: 0010887
Mar 3, 2011 1:46 am soMe_RandoM Note Added: 0010898
Mar 15, 2011 3:12 pm Sunshine Note Added: 0011103
Mar 23, 2011 12:12 am Chris_McElligottPark Note Added: 0011315
Mar 23, 2011 12:12 am Chris_McElligottPark Status new => closed
Mar 23, 2011 12:12 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 23, 2011 12:12 am Chris_McElligottPark Resolution open => won't fix