View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002982 | AI War 1 / Classic | Suggestion - Balance Tweaks | Mar 1, 2011 2:00 pm | Apr 11, 2011 11:39 pm | |
Reporter | Red Spot | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 5.002 | ||||
Summary | 0002982: Distribution nodes (Trojans) | ||||
Description | Regarding the distribution nodes, I really like they can yield very different results. However I cant get around feeling annoyed that the item that will always give me an AIP-penalty can also end up costing me money, specially early game (in the effect of that it can be game-stopping). I would suggest to give them a larger range in which positive reward it gives. Eg: 10.000 - 400.000 resources This way it will always feel as a bonus, even if it is only 10k. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This is why I only pop them when I'm low on resources anyways, if its a Trojan then it takes almost nothing elsewise I get a healthy bonus. |
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This would be a good fix for them. Right now it is far too easy to just save and reload if you get a trojan node. Give it a chance to just drop a small cache of resources instead of a negative one and I wouldn't feel so inclined to just save scum to avoid waiting around for my resources to build back up. |
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Pretty much as you say Bob, there are 2 reasons I savescum. This, and the one regarding counter-attacks for which I logged an other ticket. Pretty much the only things that I find are balanced in a way they more or less make you savescum. |
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I like the way the distribution nodes are now. It makes you think twice before popping one and making sure you don't have to many resources before you do so. If you always get a bonus from opening one, that makes it kinda too easy. |
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It isnt about the bonus, it is about the "double" penalty you can get in some cases. A 400k R-boost at the cost of 1 AIP is in my book more of a bonus than a 10k R-boost for 1 AIP with no risk of you losing R's. Savescrumming makes sure it stays that way. |
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wait do u lose income that it destroyed then it must be miss conception for me, as i though u get your income back after while once Trojan is destroyed? so for it to be an issue it must mean you dont get income back but if you do then there no need to boost income range, as took risk and it didn't pay off. |
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I would use them much less frequently if I knew the expected return were so volatile. I pop them when I'm low on resources, and either I lose nothing and gain nothing, or I get enough to keep going for a little while. They're pretty critical to my early game strategy as they are |
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I think they're good as they are. Opinions are divided, but that's okay for something that costs AIP like this. Originally this was a player suggestion as a new unit in general, and I'm inclined to stick to the spirit of that suggestion for this one. Those who don't like these can simply not use them, unless they are really low on resources and have no other choice. |
Date Modified | Username | Field | Change |
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Mar 1, 2011 2:00 pm | Red Spot | New Issue | |
Mar 1, 2011 2:19 pm | ArcDM | Note Added: 0010866 | |
Mar 1, 2011 2:31 pm | BobTheJanitor | Note Added: 0010867 | |
Mar 1, 2011 4:27 pm | Red Spot | Note Added: 0010873 | |
Mar 2, 2011 11:36 am | zoutzakje | Note Added: 0010886 | |
Mar 2, 2011 12:04 pm | Red Spot | Note Added: 0010887 | |
Mar 3, 2011 1:46 am | soMe_RandoM | Note Added: 0010898 | |
Mar 15, 2011 3:12 pm | Sunshine | Note Added: 0011103 | |
Mar 23, 2011 12:12 am | Chris_McElligottPark | Note Added: 0011315 | |
Mar 23, 2011 12:12 am | Chris_McElligottPark | Status | new => closed |
Mar 23, 2011 12:12 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 23, 2011 12:12 am | Chris_McElligottPark | Resolution | open => won't fix |