View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002987 | AI War 1 / Classic | Gameplay Issue | Mar 2, 2011 11:19 am | Mar 2, 2011 4:56 pm | |
Reporter | ArcDM | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 5.002 | ||||
Summary | 0002987: Super Cloaking disrupts forcefield | ||||
Description | I'm using Fallen Spire modular ships and all of them that I have use the forcefield module. I just unlocked all of the Cloaking Starships and think they are kinda neat. Upon closer inspection I realize that none of my forcefield modules work while being super cloaked. Can't I have both? Or have the modular ship uncloakable? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Yes, cloaked force fields can't provide force fields in general. |
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Then can force field units be made immune to cloaking to give cloaker starships a little more use (maybe allow cloaking if they are in low power mode)? Not sure how this would work with modules though. Maybe if there is at least one currently built module on a ship that is immune to cloaking, the ship it is mounted on cannot be cloaked. But then again, there were so many bugs with modules and mounted ships I'm not sure if you are comfortable modifying this logic. |
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The other issue is that if the force field is not cloaked but the rest of your fleet is then your position is given away anyhoo, something the player would have to keep in mind if they are to mix those kinds of units into the stealth fleet. This I don't mind seeing that mass cloaking takes attention away from your swarms and puts it on your meat shields, that and the Cloaker Starship aids by counter sniping and counter dark matter. |
Date Modified | Username | Field | Change |
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Mar 2, 2011 11:19 am | ArcDM | New Issue | |
Mar 2, 2011 11:25 am | Chris_McElligottPark | Note Added: 0010885 | |
Mar 2, 2011 11:25 am | Chris_McElligottPark | Status | new => closed |
Mar 2, 2011 11:25 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 2, 2011 11:25 am | Chris_McElligottPark | Resolution | open => no change required |
Mar 2, 2011 4:50 pm | TechSY730 | Note Added: 0010894 | |
Mar 2, 2011 4:56 pm | ArcDM | Note Added: 0010895 | |
Mar 2, 2011 4:58 pm | ArcDM | Note Edited: 0010895 | |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |