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IDProjectCategoryLast Update
0002987AI War 1 / ClassicGameplay IssueMar 2, 2011 4:56 pm
ReporterArcDM Assigned ToChris_McElligottPark  
Status closedResolutionno change required 
Product Version5.002 
Summary0002987: Super Cloaking disrupts forcefield
DescriptionI'm using Fallen Spire modular ships and all of them that I have use the forcefield module. I just unlocked all of the Cloaking Starships and think they are kinda neat. Upon closer inspection I realize that none of my forcefield modules work while being super cloaked.

Can't I have both? Or have the modular ship uncloakable?
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Chris_McElligottPark

Mar 2, 2011 11:25 am

administrator   ~0010885

Yes, cloaked force fields can't provide force fields in general.

TechSY730

Mar 2, 2011 4:50 pm

reporter   ~0010894

Then can force field units be made immune to cloaking to give cloaker starships a little more use (maybe allow cloaking if they are in low power mode)?

Not sure how this would work with modules though. Maybe if there is at least one currently built module on a ship that is immune to cloaking, the ship it is mounted on cannot be cloaked. But then again, there were so many bugs with modules and mounted ships I'm not sure if you are comfortable modifying this logic.

ArcDM

Mar 2, 2011 4:56 pm

reporter   ~0010895

Last edited: Mar 2, 2011 4:58 pm

The other issue is that if the force field is not cloaked but the rest of your fleet is then your position is given away anyhoo, something the player would have to keep in mind if they are to mix those kinds of units into the stealth fleet.

This I don't mind seeing that mass cloaking takes attention away from your swarms and puts it on your meat shields, that and the Cloaker Starship aids by counter sniping and counter dark matter.

Issue History

Date Modified Username Field Change
Mar 2, 2011 11:19 am ArcDM New Issue
Mar 2, 2011 11:25 am Chris_McElligottPark Note Added: 0010885
Mar 2, 2011 11:25 am Chris_McElligottPark Status new => closed
Mar 2, 2011 11:25 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 2, 2011 11:25 am Chris_McElligottPark Resolution open => no change required
Mar 2, 2011 4:50 pm TechSY730 Note Added: 0010894
Mar 2, 2011 4:56 pm ArcDM Note Added: 0010895
Mar 2, 2011 4:58 pm ArcDM Note Edited: 0010895
Apr 14, 2014 9:28 am Chris_McElligottPark Category Gameplay - General Complaint => Gameplay Issue