View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003087 | AI War 1 / Classic | Gameplay Issue | Mar 23, 2011 5:16 am | Mar 23, 2011 10:51 pm | |
Reporter | HTL2001 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.000 | ||||
Summary | 0003087: Speed boosts, immunities to speed boosts, and group move [also engine damage] | ||||
Description | Group-move and speed modifiers don't always play well: on units immune to boosts, they will set their group speed to the unboosted speed of the other units (cloaker ships will move 2x as fast as a transport, for example) Also: When a faster unit has engine damage and should still be able to keep up, it starts lag behind the group. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0002765 | new | Capital Ship (Golem, Spirecraft) Speed Glitches |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 23, 2011 5:16 am | HTL2001 | New Issue | |
Mar 23, 2011 10:51 pm | Sunshine | Relationship added | duplicate of 0002765 |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Gameplay - General Complaint => Gameplay Issue |