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IDProjectCategoryLast Update
0002765AI War 1 / ClassicBug - OtherFeb 7, 2011 8:05 pm
ReporterSunshine Assigned To 
Status newResolutionopen 
Product Version5.000 
Summary0002765: Capital Ship (Golem, Spirecraft) Speed Glitches
DescriptionIt seems that if you group move a golem and a spirecraft on a speedboosting planet, they will move at each other's speeds. In the example, the golem gets a speed boost to 68, and the spirecraft speed drops to 44. This might have something to do with the logic for "attack groups," in that ships assigned to a capital ship (in the AI logic) move at the same speed as the capital ship (i.e. in exogalactic attacks, same as the Hybrid logic).

Another glitch that I don't have showing up right here, but is easily tested, is group moving a set of regular fleet ships with a spirecraft that is immune to gravity effects(the siege tower I have - not sure if it will work with golems, but it probably will) will allow the fleet ships to ignore gravity effects as well (probably due to the "speed linking" logic)
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has duplicate 0003087 new Speed boosts, immunities to speed boosts, and group move [also engine damage] 

Activities

Sunshine

Feb 7, 2011 7:08 pm

reporter  

keith.lamothe

Feb 7, 2011 7:54 pm

administrator   ~0010100

The speed linking logic of hybrids/exogalactic-stuff never applies to human-controlled ships under any circumstance.

But I'll take a look, thanks :)

TechSY730

Feb 7, 2011 8:05 pm

reporter   ~0010101

Ah group move, when will you ever learn to behave?

Issue History

Date Modified Username Field Change
Feb 7, 2011 7:08 pm Sunshine New Issue
Feb 7, 2011 7:08 pm Sunshine File Added: Capital Ship Speed Glitch.sav
Feb 7, 2011 7:54 pm keith.lamothe Note Added: 0010100
Feb 7, 2011 8:05 pm TechSY730 Note Added: 0010101
Mar 23, 2011 10:51 pm Sunshine Relationship added has duplicate 0003087