View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003128 | AI War 1 / Classic | Bug - Other | Mar 28, 2011 6:14 am | Mar 28, 2011 9:29 am | |
Reporter | zebramatt | Assigned To | keith.lamothe | ||
Status | closed | Resolution | no change required | ||
Product Version | 5.008 | ||||
Summary | 0003128: AI Eye not destroyed with last guard post | ||||
Description | Check out the top left planet - AI Eye but no guard posts to speak of; so what's keeping it alive? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Did you check for cloaked guard posts? Those little buggers can keep AI eyes alive as well. |
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Yep, just loaded up your save, detonated a tachyon warhead on the planet in question, and there is a stealth guard post on the planet (near the very "top" of it) Incidentally, you can get two spire ship yards per spire city hub. Build a shard reactor, a spire ship yard, a habitation centers, and repeat. You can switch the order of the habitation center and the ship yard, but other than that, you must build it in that order. I'm not sure if this is a bug or intended. |
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The Stealth Guard Post strikes again ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 28, 2011 6:14 am | zebramatt | New Issue | |
Mar 28, 2011 6:14 am | zebramatt | File Added: Whys_that_eye_stiff_alive.sav | |
Mar 28, 2011 7:05 am | TechSY730 | Note Added: 0011526 | |
Mar 28, 2011 7:24 am | TechSY730 | Note Added: 0011529 | |
Mar 28, 2011 7:25 am | TechSY730 | Note Edited: 0011529 | |
Mar 28, 2011 9:29 am | keith.lamothe | Note Added: 0011533 | |
Mar 28, 2011 9:29 am | keith.lamothe | Status | new => closed |
Mar 28, 2011 9:29 am | keith.lamothe | Assigned To | => keith.lamothe |
Mar 28, 2011 9:29 am | keith.lamothe | Resolution | open => no change required |