View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003132 | AI War 1 / Classic | Graphical Bug | Mar 28, 2011 2:39 pm | Mar 29, 2011 8:51 am | |
Reporter | Prezombie | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | unable to reproduce | ||
Product Version | 5.008 | ||||
Summary | 0003132: Game playing much faster than usual. | ||||
Description | For some reason I've needed to be running at -2 or 3 for the clock to run at a normal speed, like it's trying for the refresh rate's framerate of 60 rather than the sim's framerate of 25. It even says running at normal speed on the stats menu. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Anyone else seeing this? |
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I timed it with a stopwatch, and with high Performance profile, at the beginning of a game with no time modification, the clock ran at twice normal speed, and the stats page listed an FPS in the high fifties. Maybe the game should keep an eye on the system's clock so it can tell when it's going fast, or a framelimiter? |
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The system clock isn't accurate enough to really do that with, as it's only accurate to about 200ms irrc, and most frames take way less time than that. A lot of this is stuff that unity handles in terms of timing directly. I don't see that big a disconnect, which is why I'm wondering if anyone else but you is seeing it. It could be some odd hardware/OS thing, or something. |
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I wouldn't be surprised if it's something on my end, but it used to run normally with the stats page saying an fps of 25, and now it's double that, and I don't see any way to fix it. |
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Are you on a different performance profile at the moment? |
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I tried changing the PP around, even on highest it was double speed, and I was under the impression that PPs still had a FPS cap. |
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There's no FPS cap, no, but the simulation speed should be constant through all of them in terms of the equivalent gametime per realtime. |
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Well, I updated, and the game speed is all normal again. Sorry for wasting your time, I guess. :/ |
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Huh. THAT is odd. Glad it works now, anyway! |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 28, 2011 2:39 pm | Prezombie | New Issue | |
Mar 28, 2011 3:46 pm | Chris_McElligottPark | Note Added: 0011539 | |
Mar 28, 2011 3:46 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 28, 2011 3:46 pm | Chris_McElligottPark | Status | new => feedback |
Mar 28, 2011 6:39 pm | Prezombie | Note Added: 0011550 | |
Mar 28, 2011 6:39 pm | Prezombie | Status | feedback => assigned |
Mar 28, 2011 6:42 pm | Chris_McElligottPark | Note Added: 0011551 | |
Mar 28, 2011 6:42 pm | Chris_McElligottPark | Status | assigned => feedback |
Mar 28, 2011 7:03 pm | Prezombie | Note Added: 0011554 | |
Mar 28, 2011 7:03 pm | Prezombie | Status | feedback => assigned |
Mar 28, 2011 7:35 pm | Chris_McElligottPark | Note Added: 0011556 | |
Mar 28, 2011 8:27 pm | Prezombie | Note Added: 0011558 | |
Mar 28, 2011 8:30 pm | Chris_McElligottPark | Note Added: 0011559 | |
Mar 29, 2011 6:23 am | Prezombie | Note Added: 0011564 | |
Mar 29, 2011 8:51 am | Chris_McElligottPark | Note Added: 0011566 | |
Mar 29, 2011 8:51 am | Chris_McElligottPark | Status | assigned => closed |
Mar 29, 2011 8:51 am | Chris_McElligottPark | Resolution | open => unable to reproduce |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |