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IDProjectCategoryLast Update
0003132AI War 1 / ClassicGraphical BugMar 29, 2011 8:51 am
ReporterPrezombie Assigned ToChris_McElligottPark  
Status closedResolutionunable to reproduce 
Product Version5.008 
Summary0003132: Game playing much faster than usual.
DescriptionFor some reason I've needed to be running at -2 or 3 for the clock to run at a normal speed, like it's trying for the refresh rate's framerate of 60 rather than the sim's framerate of 25. It even says running at normal speed on the stats menu.
TagsNo tags attached.
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Activities

Chris_McElligottPark

Mar 28, 2011 3:46 pm

administrator   ~0011539

Anyone else seeing this?

Prezombie

Mar 28, 2011 6:39 pm

reporter   ~0011550

I timed it with a stopwatch, and with high Performance profile, at the beginning of a game with no time modification, the clock ran at twice normal speed, and the stats page listed an FPS in the high fifties. Maybe the game should keep an eye on the system's clock so it can tell when it's going fast, or a framelimiter?

Chris_McElligottPark

Mar 28, 2011 6:42 pm

administrator   ~0011551

The system clock isn't accurate enough to really do that with, as it's only accurate to about 200ms irrc, and most frames take way less time than that. A lot of this is stuff that unity handles in terms of timing directly. I don't see that big a disconnect, which is why I'm wondering if anyone else but you is seeing it. It could be some odd hardware/OS thing, or something.

Prezombie

Mar 28, 2011 7:03 pm

reporter   ~0011554

I wouldn't be surprised if it's something on my end, but it used to run normally with the stats page saying an fps of 25, and now it's double that, and I don't see any way to fix it.

Chris_McElligottPark

Mar 28, 2011 7:35 pm

administrator   ~0011556

Are you on a different performance profile at the moment?

Prezombie

Mar 28, 2011 8:27 pm

reporter   ~0011558

I tried changing the PP around, even on highest it was double speed, and I was under the impression that PPs still had a FPS cap.

Chris_McElligottPark

Mar 28, 2011 8:30 pm

administrator   ~0011559

There's no FPS cap, no, but the simulation speed should be constant through all of them in terms of the equivalent gametime per realtime.

Prezombie

Mar 29, 2011 6:23 am

reporter   ~0011564

Well, I updated, and the game speed is all normal again. Sorry for wasting your time, I guess. :/

Chris_McElligottPark

Mar 29, 2011 8:51 am

administrator   ~0011566

Huh. THAT is odd. Glad it works now, anyway!

Issue History

Date Modified Username Field Change
Mar 28, 2011 2:39 pm Prezombie New Issue
Mar 28, 2011 3:46 pm Chris_McElligottPark Note Added: 0011539
Mar 28, 2011 3:46 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 28, 2011 3:46 pm Chris_McElligottPark Status new => feedback
Mar 28, 2011 6:39 pm Prezombie Note Added: 0011550
Mar 28, 2011 6:39 pm Prezombie Status feedback => assigned
Mar 28, 2011 6:42 pm Chris_McElligottPark Note Added: 0011551
Mar 28, 2011 6:42 pm Chris_McElligottPark Status assigned => feedback
Mar 28, 2011 7:03 pm Prezombie Note Added: 0011554
Mar 28, 2011 7:03 pm Prezombie Status feedback => assigned
Mar 28, 2011 7:35 pm Chris_McElligottPark Note Added: 0011556
Mar 28, 2011 8:27 pm Prezombie Note Added: 0011558
Mar 28, 2011 8:30 pm Chris_McElligottPark Note Added: 0011559
Mar 29, 2011 6:23 am Prezombie Note Added: 0011564
Mar 29, 2011 8:51 am Chris_McElligottPark Note Added: 0011566
Mar 29, 2011 8:51 am Chris_McElligottPark Status assigned => closed
Mar 29, 2011 8:51 am Chris_McElligottPark Resolution open => unable to reproduce
Apr 14, 2014 9:29 am Chris_McElligottPark Category Bug - Graphical Issue => Graphical Bug