View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003175 | AI War 1 / Classic | Suggestion - Unit Abilities And Behaviors | Apr 3, 2011 2:31 pm | Apr 4, 2011 6:47 pm | |
Reporter | WeaponMaster | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.009 | ||||
Summary | 0003175: Eyebots Don't FRD When Set to Auto Scout | ||||
Description | As simple as the title says, make it so Eyebots don't FRD when told to auto scout for slightly obvious reasons. | ||||
Tags | Auto Scout, Eyebots, Scouting, Scouts | ||||
Internal Weight | |||||
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Can't you put them into low power mode? This should make them behave as normal scouts. (Cloaked, but not firing) Unless you want them to fire while moving, but just not wander. In that case, auto-scout cannot currently do that for you. |
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I was going to put them into low power mode, but they move too slow to survive like regular scouts, so I want them to at least be able to defend themselves from some ships. |
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That makes sense. And I always found it weird that the auto-scout (and auto-knowledge gather too) put stuff into FRD, seeing that FRD either has no effect (as most relevant units have no weapons), or they get in the way of the intended goal of the command. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 3, 2011 2:31 pm | WeaponMaster | New Issue | |
Apr 3, 2011 4:09 pm | TechSY730 | Note Added: 0011648 | |
Apr 3, 2011 5:05 pm | WeaponMaster | Note Added: 0011650 | |
Apr 3, 2011 5:37 pm | TechSY730 | Note Added: 0011651 | |
Apr 4, 2011 6:47 pm | WeaponMaster | Tag Attached: Auto Scout | |
Apr 4, 2011 6:47 pm | WeaponMaster | Tag Attached: Eyebots | |
Apr 4, 2011 6:47 pm | WeaponMaster | Tag Attached: Scouting | |
Apr 4, 2011 6:47 pm | WeaponMaster | Tag Attached: Scouts |