View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003187 | AI War 1 / Classic | Suggestion - Balance Tweaks | Apr 5, 2011 10:33 am | Apr 6, 2011 6:17 pm | |
Reporter | Prezombie | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.009 | ||||
Summary | 0003187: Core shields make small maps much harder than before. | ||||
Description | On a really small map, it's not uncommon to see multiple AI core neighbors with core shields, forcing a game where the homeworld can be on alert for hours more than they would have in earlier games. Additionally, the nerfing of transports has made it neigh impossible to "punch through" two mark VI planets and the AI homeworld, in the event that the homeworld is only a few hops away, rather at the other end of the snake. Core shields aren't necessary to force a "proper" game on small maps, I'm thinking limit them to 30+ maps like Human colony rebellion. On maybe small maps as they're currently known should be retired altogether, with a blitz style game replacing them. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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You do realise they are an option? You can have them disabled on a 120 planet map, or enabled on a 20 planet map, if you so choose. |
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Sure they're an option, but a small map should be playable on vanilla settings, and not need manual nerfing to be beatable, and if vanilla makes a certain game impossible, that game should be changed, either by giving exceptions to the vanilla ruleset, or by replacing that mode with a different one altogether. |
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Agreed. The pacing of small map games is so different than the pacing the core shield generators try to encourage, that they shouldn't even be around for those small games. Having core shield generators off for map sizes <=30 planets, regardless of whether you turned them on or not, seems like a good idea. |
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Sorry, but what if I would choose to use them on a 30 planet map, as I did on a 20 planet map? Sorry, but this makes me vote against it. |
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Perhaps the best stopgap solution would be to give a warning if you try and start a <30 planet game with them on. "Spire core shield generators are not intended for small maps, and can make the game much more difficult, and possibly impossible. Are you sure you want to start the game?" |
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Hmm, much better than my idea, but that does leave new players wondering "What on earth a Spire core shield generator?" when that dialog box pops up. |
Date Modified | Username | Field | Change |
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Apr 5, 2011 10:33 am | Prezombie | New Issue | |
Apr 5, 2011 12:09 pm | Red Spot | Note Added: 0011678 | |
Apr 5, 2011 12:59 pm | Prezombie | Note Added: 0011679 | |
Apr 5, 2011 7:04 pm | TechSY730 | Note Added: 0011686 | |
Apr 6, 2011 11:37 am | Red Spot | Note Added: 0011701 | |
Apr 6, 2011 2:32 pm | Prezombie | Note Added: 0011716 | |
Apr 6, 2011 6:17 pm | TechSY730 | Note Added: 0011725 |