View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003238 | AI War 1 / Classic | Suggestion - Game Mechanics | Apr 11, 2011 1:22 am | Apr 11, 2011 5:59 pm | |
Reporter | Sigma7 | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 5.009 | ||||
Summary | 0003238: Mauraders and resistances clearing systems | ||||
Description | I find that Mauraders and Resistance tend to be a bit powerful, being capable of cleaning out the planet that they're generated on (being most helpful on planets with an AI eye). A quick fix would involve having the AI respond to the deep-space attack. Even if the maruaders are still more powerful than the rest of the system, it won't be a pushover. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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They may seem OP on the weaker, less reinforced planets, but try getting them to spawn on a Mk. III or Mk. IV planet that the AI has moderately to strongly reinforced. You should see them struggling a lot more, instead of curb-stomping the planets like they typically do with the kinds of planets you usually face in the early game. |