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IDProjectCategoryLast Update
0003238AI War 1 / ClassicSuggestion - Game MechanicsApr 11, 2011 5:59 pm
ReporterSigma7 Assigned To 
Status newResolutionopen 
Product Version5.009 
Summary0003238: Mauraders and resistances clearing systems
DescriptionI find that Mauraders and Resistance tend to be a bit powerful, being capable of cleaning out the planet that they're generated on (being most helpful on planets with an AI eye).

A quick fix would involve having the AI respond to the deep-space attack. Even if the maruaders are still more powerful than the rest of the system, it won't be a pushover.
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TechSY730

Apr 11, 2011 5:59 pm

reporter   ~0011853

They may seem OP on the weaker, less reinforced planets, but try getting them to spawn on a Mk. III or Mk. IV planet that the AI has moderately to strongly reinforced. You should see them struggling a lot more, instead of curb-stomping the planets like they typically do with the kinds of planets you usually face in the early game.

Issue History

Date Modified Username Field Change
Apr 11, 2011 1:22 am Sigma7 New Issue
Apr 11, 2011 5:59 pm TechSY730 Note Added: 0011853