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IDProjectCategoryLast Update
0003323AI War 1 / ClassicSuggestion - Interface Ideas - Visual Indicators, Tooltips, and SummariesApr 26, 2011 11:55 am
ReporterTheDeadlyShoe Assigned To 
Status newResolutionopen 
Product Version5.009 
Summary0003323: Neinzul Nests aggro on empty planets.
Descriptionalthough their tooltips state that they aggro when 'a ship on an adjacent planet is destroyed, or an adjacent planet is controlled by the player', the nests will in fact aggro infinitely if an adjacent AI command station has been destroyed. (which is a problem when you counted on the aggro cutting off. :x )
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TheDeadlyShoe

Apr 25, 2011 7:44 pm

reporter  

NestTrigger.sav (535,251 bytes)

TechSY730

Apr 25, 2011 8:24 pm

reporter   ~0012049

Last edited: Apr 25, 2011 8:25 pm

Seems like either the tool-tip needs to be updated to mention that adjacent neutral planets will also anger them, or their behavior needs to be changed such that adjacent neutral planets would anger them once per new neutral planet (when the planet goes neutral), and only be in constant aggro them if they are on the neutral planet itself, they are on a human planet (hopefully rare if players know what they are doing :P), or if there is an adjacent human planet.

I'm good with either change, but in any case, the behavior needs to match up with the tool-tip.

Red Spot

Apr 26, 2011 11:55 am

reporter   ~0012052

I'd say update the tooltip as this behaviour is as I was expecting it to behave.
Specially in respect to the update concerning allied faction now seeing neutral space as friendly space.

Issue History

Date Modified Username Field Change
Apr 25, 2011 7:44 pm TheDeadlyShoe New Issue
Apr 25, 2011 7:44 pm TheDeadlyShoe File Added: NestTrigger.sav
Apr 25, 2011 8:24 pm TechSY730 Note Added: 0012049
Apr 25, 2011 8:25 pm TechSY730 Note Edited: 0012049
Apr 26, 2011 11:55 am Red Spot Note Added: 0012052