View Issue Details

IDProjectCategoryLast Update
0003351AI War 1 / ClassicBug - OtherMay 4, 2013 2:00 pm
ReporterHTL2001 Assigned Tokeith.lamothe  
Status feedbackResolutionopen 
Product Version5.010 
Summary0003351: AI unit movement jumpy
DescriptionI think this may be related to the golem targeting issue, since when the units "snap out of" this behavior the golem stops having targeting issues

Sometimes on AI worlds, the fleet ships around a guard post will look like they are holding position and attacking, but will move jerkily about 1-2 times per second. This usually lasts less than 10 seconds before they start moving smoothly again
TagsNo tags attached.
Internal Weight

Relationships

related to 0002686 resolvedkeith.lamothe Some event attack units barely moving 
related to 0009204 resolvedkeith.lamothe AI Units moving in mini-hops despite speed of 105 

Activities

HTL2001

Apr 30, 2011 11:16 pm

reporter   ~0012083

I watched this happen with F3 toggled, and the AI ships were "guarding post" while this was happening (even though they shot several times). Them becoming unstuck is when they are freed

HTL2001

Mar 15, 2012 3:55 pm

reporter   ~0020888

I'm noticing this movement again, but now, I notice that this jerky movement ignores forcefield collisions.

keith.lamothe

May 4, 2013 2:00 pm

administrator   ~0031766

I will need a save to have any chance of reproducing and fixing this one, I think :)

Issue History

Date Modified Username Field Change
Apr 30, 2011 2:16 pm HTL2001 New Issue
Apr 30, 2011 11:16 pm HTL2001 Note Added: 0012083
Mar 15, 2012 3:55 pm HTL2001 Note Added: 0020888
Sep 5, 2012 1:11 pm TechSY730 Relationship added related to 0009204
Sep 5, 2012 1:12 pm TechSY730 Relationship added related to 0002686
May 4, 2013 2:00 pm keith.lamothe Note Added: 0031766
May 4, 2013 2:00 pm keith.lamothe Assigned To => keith.lamothe
May 4, 2013 2:00 pm keith.lamothe Status new => feedback