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IDProjectCategoryLast Update
0003369AI War 1 / ClassicSuggestion - New Unit Ideas - AI-Specific UnitsJun 11, 2011 1:34 am
ReporterTheDeadlyShoe Assigned ToChris_McElligottPark  
Status consideringResolutionopen 
Product Version5.010 
Summary0003369: Coordinator Guardian
DescriptionThe Coordinator Guardian is for scenarios where all AI ships on a planet wake up in response to a major player incursion. It is relatively weak to direct combat but can represent a tactical threat to players through its effects on other ships - it attempts to implement primitive tactics that mix up the usual AI bumrushes.

Possible implemntations or tactics:

- the Coordinator rallies woken ships to itself and sorts them by type, then sends releases ship types to FRD in delayed waves in an order dependent on its analysis of player shiptypes insystem. IE, if there's a lot of bombers and a few frigates in system, it would first release fighters to frd, then bombers, than everything else a little bit after.
- the Coordinator rallies everything, blobs up and advances on the player. The blobbing will take time and may leave the guard posts vulnerable, but the danger it represents to the player is obvious.
- the Coordinator choses a random ship type when it spawns. When the Coordinator wakes it rallies every woken ship of that type to itself and advances on the enemy.
- the Coordinator illuminates a high value target like a starship, directing appropriate nearby ships (read: ships with bonuses against that armor) to attack that target.
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Entrenched Homeperson

Jun 10, 2011 3:43 pm

reporter   ~0012407

THIS. IS. COOL.

Volatar

Jun 11, 2011 1:34 am

reporter   ~0012411

Love the idea.

Issue History

Date Modified Username Field Change
May 5, 2011 6:11 am TheDeadlyShoe New Issue
May 5, 2011 9:17 am Chris_McElligottPark Assigned To => Chris_McElligottPark
May 5, 2011 9:17 am Chris_McElligottPark Status new => considering
Jun 10, 2011 3:43 pm Entrenched Homeperson Note Added: 0012407
Jun 11, 2011 1:34 am Volatar Note Added: 0012411