View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0003456 | Valley 1 | Programming Todo | May 29, 2011 6:37 pm | Oct 9, 2011 6:21 am | |
Reporter | Chris_McElligottPark | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Summary | 0003456: Mechanic: magical grappling line (maybe) | ||||
Description | Seems like every platforming game has this sort of mechanic somewhere. I wouldn't want this to work everywhere, as then it quickly becomes overpowered. But it could be limited in the same way that the hookshot in Zelda games tends to be (somewhat useful for enemies in general, always useful on certain types of blocks). We'll see; I might not have time for this. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Hookshot = Pure Gold. |
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Indeed. :) |
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Lots more fun than wood platforms. Can we swing from it, as in Trine or (no doubt) a thousand other games? |
Date Modified | Username | Field | Change |
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May 29, 2011 6:37 pm | Chris_McElligottPark | New Issue | |
May 29, 2011 6:37 pm | Chris_McElligottPark | Status | new => assigned |
May 29, 2011 6:37 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 29, 2011 6:55 pm | keith.lamothe | Note Added: 0012284 | |
May 29, 2011 7:07 pm | Chris_McElligottPark | Note Added: 0012288 | |
Oct 9, 2011 6:21 am | martyn_van_buren | Note Added: 0016288 |