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IDProjectCategoryLast Update
0003462Valley 1Audio WorkJan 26, 2012 10:15 am
ReporterChris_McElligottPark Assigned ToPVega8  
Status assignedResolutionopen 
Summary0003462: Tactical battle themes (3-4).
DescriptionThese don't actually have to be completely new tracks, and in fact I think I'd prefer that they not be so that you have more time remaining for other stuff I'd like to accomplish as we go.

What these would be are basically militarized variants of some of your existing tracks. Kind of like bringing in the AI War drums influence here. There are going to be for high-level tactical battles that are played out in kind of an abstract chessboard-like grid.

You don't need to make these unusually intense, and in fact I'd prefer that they not be. Rather, they should just be something that changes up the instrumentation on some of your existing tracks, adds in some new flourishes to differentiate them if you can, and adds in some militaristic underpinnings in some fashion.
TagsNo tags attached.
Internal WeightPolish Tweak

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keith.lamothe

May 30, 2011 10:58 am

administrator   ~0012301

Pablo, I hope you and Hunter are having a great time, and that you don't see this until after you're back :)

Since the tactical battle mechanics are basically my thing I thought I'd link to the music tracks that I mentally associate with the kind of gameplay I'm making. I'm certainly not asking you to not pursue originality and uniqueness (and avoid that sense some folks have of copycatting), just wanted to share the music associated with the gameplay experiences I'm drawing from :) I really like Chris's idea of just taking the normal adventuring themes you've already worked out and doing a sort of military variation; these pieces I'm linking below might help you get an idea for what I'm thinking of when I think "military variation".

Technically speaking, ideally I'd like to have a piece for the overall tactical battle and a separate piece for the individual unit vs. unit fights (a unit is generally 4 party members, and the fight goes one round: one action for each party member in both units). If that doesn't work out because the overall piece would be too fragmented by the frequent switches to the fight piece, that's fine and we can just go with one. Or if it's too much trouble to have the two different "tiers" and the multiple "themes" that Chris is asking for. Though it would be cool to have the "overall" for each theme and then a "fight" variation for each overall that would relate to it kind of like how the "dire" variations in Tidalis relate to their "normal" theme pieces. Anyway, up to you :)

I had a surprisingly hard time finding a place hosting the Bahamut Lagoon original midis, but thankfully there's a vidoe-game-music series on youtube that covered a lot of them:

http://www.youtube.com/watch?v=izIEgQQhuBk

If you start at about 2:54 it's in a lull after the last piece and about to start the main tactical battle theme. It's a good combination of strategic-military and fantasy feel, appropriate for when the player is looking at the tactical map and decided who should move next, etc.

It didn't have the actual fight music, though, regrettably, so:

http://www.youtube.com/watch?v=sPvVFuTFgnM

At about 1:57 it's just starting in on the music for an actual fight between two units, and has a bit more energy than the just-looking-at-the-map track.


Another game with a very different style but still basically the same concept of the tactical battle and the actual fight, is Dragon Force:

http://www.youtube.com/watch?v=cUplX_KTITk

At about 0:22 it's switching to the "tactical" music that it also plays during the initial dialogue confrontation. It's pretty low-key.

At about 1:54 it's switching to the actual "fight" music that has a fair bit of energy. Indeed, more than I'm looking for since I'm not doing those almost arcade-style fight sequences (mechanically the AVWW tactical stuff will be quite similar to Bahamut Lagoon).

At about 8:54 it's about to switch to the "duel" music when the troops of both sides of a fight are gone and the generals just go at it one-on-one. I think this track is pretty neat and is closer to the "fight" theme I'm going for.

Chris_McElligottPark

May 30, 2011 8:34 pm

administrator   ~0012302

Okay, I can be down with that as long as it stays within the time budget.

keith.lamothe

May 30, 2011 8:48 pm

administrator   ~0012305

For time's sake it'd probably be better to just do the tactical-battle ones, and then we can evaluate whether adding in the fight-variations would be worth the time, and in any either case not do it any sooner than after the rest of the music and sound work is done.

Certainly not trying to stretch any time budgets :)

Chris_McElligottPark

May 30, 2011 8:50 pm

administrator   ~0012306

I wonder if the fights would be long enough to justify separate music, anyhow. But yeah, we can always come back around to things like that later in beta, post-1.0, whatever.

I have a feeling these days that we're going to be working on this continuously for a long time to come :)

keith.lamothe

May 30, 2011 9:00 pm

administrator   ~0012308

Honestly to some extent I'm just trying to recreate my emotional/"Feel" experience in Bahamut Lagoon, cross it with Brigandine's mechanics, and so on. So maybe not the best path to efficiency ;)

The fights may or may not be very long; they were long enough in Bahamut Lagoon and these would be similar. But for the player a fight is just "pick an action for each of the 4 members of your unit, and watch the resolution of those and whatever the AI picked for the other side".

Chris_McElligottPark

May 30, 2011 9:02 pm

administrator   ~0012309

Okay, well, that's fair enough. At some point, post-1.0 or otherwise, I think there will be time for all sorts of nice-to-haves that we both want. In the meantime, let's focus on the core stuff and if there's extra time pre-1.0 then great. But I'm very supportive of your trying to recreate that experience, that's fine with me. :)

Issue History

Date Modified Username Field Change
May 30, 2011 8:36 am Chris_McElligottPark New Issue
May 30, 2011 8:36 am Chris_McElligottPark Status new => assigned
May 30, 2011 8:36 am Chris_McElligottPark Assigned To => PVega8
May 30, 2011 10:58 am keith.lamothe Note Added: 0012301
May 30, 2011 8:34 pm Chris_McElligottPark Note Added: 0012302
May 30, 2011 8:48 pm keith.lamothe Note Added: 0012305
May 30, 2011 8:50 pm Chris_McElligottPark Note Added: 0012306
May 30, 2011 9:00 pm keith.lamothe Note Added: 0012308
May 30, 2011 9:02 pm Chris_McElligottPark Note Added: 0012309
Jan 26, 2012 10:15 am tigersfan Internal Weight => Polish Tweak