View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0000401 | AI War 1 / Classic | Bug - Other | Oct 11, 2010 12:01 am | Oct 11, 2010 3:25 pm | |
Reporter | Fleet | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.706 | ||||
Fixed in Version | 3.708 | ||||
Summary | 0000401: Turrets will not build past 50% | ||||
Description | Turrets just stop building at 50% :( | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This is not confirmed by me. Turrets in my game built normally. I did run out of resources faster due to the higher costs however. I've quit that specific game, but I think I was running on Normal Ship Caps and Normal Combat type. (Will confirm this.) |
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Hm, seems to be affecting both me and the host in this game. Have not restarted to try another game. EDIT: I can finish them in a solo game. |
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Oh. My game was solo, I'm not playing multiplayer at the moment. |
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It looks like they complete, but their health doesn't go all the way up to full. |
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Well we actually tested them, and the tractor turrets did not function. Unless we didn't give them enough time to finished after the health got to 50%, but I thought we did. |
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What did it say for the percent complete on them in their tooltips? Can you post a save of this if it's still doing that? |
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Don't have a save, sorry. The hover-over window showed 50%, and their health points were at half the max value as well. We will test this again on Tuesday maybe. |
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Ok -- thanks. I'll keep an eye out for it, but I suspect resources were bottomed out or something. That's very odd. |
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Oh, I meant to ask -- for this specifically, what was the ship cap scale you were using? |
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I could not see his resources at the time, so I don't know what they were like (but I highly doubt he did not check his own resources). I tried as well, and got the same issue (I had resources in the bank). He actually made the comment that it still seemed like resources were being drained. |
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my turrets built fine and seemed to work properly. Solo Normal speed Normal shipcap |
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We never saw this in a manner we could duplicate, but we strongly suspect this is fixed in 3.708. If not, please let us know and we can re-open it. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 11, 2010 12:01 am | Fleet | New Issue | |
Oct 11, 2010 12:05 am | Dazio | Note Added: 0000600 | |
Oct 11, 2010 12:06 am | Fleet | Note Added: 0000601 | |
Oct 11, 2010 12:08 am | Fleet | Note Edited: 0000601 | |
Oct 11, 2010 12:20 am | Dazio | Note Added: 0000602 | |
Oct 11, 2010 12:21 am | Chris_McElligottPark | Note Added: 0000603 | |
Oct 11, 2010 12:21 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 11, 2010 12:21 am | Chris_McElligottPark | Status | new => confirmed |
Oct 11, 2010 12:34 am | Fleet | Note Added: 0000609 | |
Oct 11, 2010 12:35 am | Chris_McElligottPark | Note Added: 0000612 | |
Oct 11, 2010 12:36 am | Fleet | Note Added: 0000614 | |
Oct 11, 2010 12:37 am | Chris_McElligottPark | Note Added: 0000616 | |
Oct 11, 2010 12:38 am | Chris_McElligottPark | Note Added: 0000617 | |
Oct 11, 2010 12:39 am | Fleet | Note Added: 0000618 | |
Oct 11, 2010 12:45 am | Winter Born | Note Added: 0000621 | |
Oct 11, 2010 3:25 pm | Chris_McElligottPark | Note Added: 0000643 | |
Oct 11, 2010 3:25 pm | Chris_McElligottPark | Status | confirmed => resolved |
Oct 11, 2010 3:25 pm | Chris_McElligottPark | Fixed in Version | => 3.708 |
Oct 11, 2010 3:25 pm | Chris_McElligottPark | Resolution | open => fixed |