View Issue Details

IDProjectCategoryLast Update
0000401AI War 1 / ClassicBug - OtherOct 11, 2010 3:25 pm
ReporterFleet Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version3.706 
Fixed in Version3.708 
Summary0000401: Turrets will not build past 50%
DescriptionTurrets just stop building at 50% :(
TagsNo tags attached.
Internal Weight

Activities

Dazio

Oct 11, 2010 12:05 am

reporter   ~0000600

This is not confirmed by me.

Turrets in my game built normally. I did run out of resources faster due to the higher costs however.

I've quit that specific game, but I think I was running on Normal Ship Caps and Normal Combat type.

(Will confirm this.)

Fleet

Oct 11, 2010 12:06 am

reporter   ~0000601

Last edited: Oct 11, 2010 12:08 am

Hm, seems to be affecting both me and the host in this game. Have not restarted to try another game.

EDIT: I can finish them in a solo game.

Dazio

Oct 11, 2010 12:20 am

reporter   ~0000602

Oh.

My game was solo, I'm not playing multiplayer at the moment.

Chris_McElligottPark

Oct 11, 2010 12:21 am

administrator   ~0000603

It looks like they complete, but their health doesn't go all the way up to full.

Fleet

Oct 11, 2010 12:34 am

reporter   ~0000609

Well we actually tested them, and the tractor turrets did not function. Unless we didn't give them enough time to finished after the health got to 50%, but I thought we did.

Chris_McElligottPark

Oct 11, 2010 12:35 am

administrator   ~0000612

What did it say for the percent complete on them in their tooltips? Can you post a save of this if it's still doing that?

Fleet

Oct 11, 2010 12:36 am

reporter   ~0000614

Don't have a save, sorry. The hover-over window showed 50%, and their health points were at half the max value as well. We will test this again on Tuesday maybe.

Chris_McElligottPark

Oct 11, 2010 12:37 am

administrator   ~0000616

Ok -- thanks. I'll keep an eye out for it, but I suspect resources were bottomed out or something. That's very odd.

Chris_McElligottPark

Oct 11, 2010 12:38 am

administrator   ~0000617

Oh, I meant to ask -- for this specifically, what was the ship cap scale you were using?

Fleet

Oct 11, 2010 12:39 am

reporter   ~0000618

I could not see his resources at the time, so I don't know what they were like (but I highly doubt he did not check his own resources). I tried as well, and got the same issue (I had resources in the bank). He actually made the comment that it still seemed like resources were being drained.

Winter Born

Oct 11, 2010 12:45 am

reporter   ~0000621

my turrets built fine and seemed to work properly.
Solo
Normal speed
Normal shipcap

Chris_McElligottPark

Oct 11, 2010 3:25 pm

administrator   ~0000643

We never saw this in a manner we could duplicate, but we strongly suspect this is fixed in 3.708. If not, please let us know and we can re-open it.

Issue History

Date Modified Username Field Change
Oct 11, 2010 12:01 am Fleet New Issue
Oct 11, 2010 12:05 am Dazio Note Added: 0000600
Oct 11, 2010 12:06 am Fleet Note Added: 0000601
Oct 11, 2010 12:08 am Fleet Note Edited: 0000601
Oct 11, 2010 12:20 am Dazio Note Added: 0000602
Oct 11, 2010 12:21 am Chris_McElligottPark Note Added: 0000603
Oct 11, 2010 12:21 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 11, 2010 12:21 am Chris_McElligottPark Status new => confirmed
Oct 11, 2010 12:34 am Fleet Note Added: 0000609
Oct 11, 2010 12:35 am Chris_McElligottPark Note Added: 0000612
Oct 11, 2010 12:36 am Fleet Note Added: 0000614
Oct 11, 2010 12:37 am Chris_McElligottPark Note Added: 0000616
Oct 11, 2010 12:38 am Chris_McElligottPark Note Added: 0000617
Oct 11, 2010 12:39 am Fleet Note Added: 0000618
Oct 11, 2010 12:45 am Winter Born Note Added: 0000621
Oct 11, 2010 3:25 pm Chris_McElligottPark Note Added: 0000643
Oct 11, 2010 3:25 pm Chris_McElligottPark Status confirmed => resolved
Oct 11, 2010 3:25 pm Chris_McElligottPark Fixed in Version => 3.708
Oct 11, 2010 3:25 pm Chris_McElligottPark Resolution open => fixed