View Issue Details

IDProjectCategoryLast Update
0004127Valley 1Gameplay IdeaSep 28, 2011 11:41 am
ReporterGrimerX Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.501 
Fixed in Version0.504 
Summary0004127: Carastafrosyx should move faster
DescriptionI quite like this monster -- better than the skelebot or the blue blob. If it moved a bit quicker (2-3x) would be more challenging.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Chris_McElligottPark

Sep 27, 2011 9:25 pm

administrator   ~0014080

What monsters is that? That's just the boss name. The crippled dragon, the bats?

The speed of monsters is globally decreased depending on your relative region level, by the way. You have to play about 3 levels up for them to be full speed.

GrimerX

Sep 27, 2011 11:54 pm

reporter   ~0014138

Crippled dragon sounds right. It's the first time I read the text over the monster's head, just assumed it was the 'type' :-)

Level difference explains it, I was at -4. Time to bump the difficult up...

BTW -- the animation seemed a bit choppy. Not sure if it was related to the speed decrease or not. I'll pay more attention to the next one I fight.

Chris_McElligottPark

Sep 27, 2011 11:56 pm

administrator   ~0014139

The animation frames are a fixed framerate. If you play at such a lower speed, it gets choppy by necessity. The difficulty of the game won't affect the speed, it's just the relative region level. I may need to change that around some, so that it's not slowed down quite that much.

Chris_McElligottPark

Sep 28, 2011 11:41 am

administrator   ~0014307

* The monster movement speed scales have been altered as follows (based on the differential between their level and yours -- with them moving slower the more overpowered you are against them):
** <= -3: 0.3 becomes 0.8
** -2: 0.4 becomes 0.9
** -1: 0.5 becomes 0.95
** 0: 0.6 becomes 1
** 1: 0.8 becomes 1.1
** 2: 1 becomes 1.2
** 3: 1.2 becomes 1.3
** 4: 1.2 becomes 1.5
** 5: 1.2 becomes 1.75
** >= 6: 1.2 becomes 2
** The difficulty of monsters has been altered in other ways with the difficulty level settings and such anyhow, and so the original need to slow everything down isn't there as much.
** And related to that, the framerates for the animations of the monsters simply aren't geared to look good below 1.0 speed, so we don't want players playing with those low speeds so much as it winds up looking jerky and bad when there's no good reason for that.
** And lastly, when you play way up in region levels (six or more), the monsters are really a lot faster now, which adds to the challenge for players who are that good. As someone who always liked to play Mario 2 in double-speed, that sort of thing is neat to have as an option.

Issue History

Date Modified Username Field Change
Sep 27, 2011 8:28 pm GrimerX New Issue
Sep 27, 2011 9:25 pm Chris_McElligottPark Note Added: 0014080
Sep 27, 2011 11:54 pm GrimerX Note Added: 0014138
Sep 27, 2011 11:56 pm Chris_McElligottPark Note Added: 0014139
Sep 28, 2011 6:15 am tigersfan Internal Weight => Polish Tweak
Sep 28, 2011 6:15 am tigersfan Assigned To => Chris_McElligottPark
Sep 28, 2011 6:15 am tigersfan Status new => assigned
Sep 28, 2011 11:41 am Chris_McElligottPark Note Added: 0014307
Sep 28, 2011 11:41 am Chris_McElligottPark Status assigned => resolved
Sep 28, 2011 11:41 am Chris_McElligottPark Fixed in Version => 0.504
Sep 28, 2011 11:41 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea