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IDProjectCategoryLast Update
0004776Valley 1SuggestionJan 28, 2012 9:04 am
Reporterzebramatt Assigned To 
Status closedResolutionopen 
Product Version0.521 
Summary0004776: Blurring gem tier level breaks - another way (caution advised)
DescriptionGiven the resistance to blurring tier level breaks with % drop chances and Chris's reluctance to implement a system of up-crafting lesser gems into higher tiers, a further idea strikes me.

One way to form synergy between the various ideas might be to leave level breaks for gem tiers as-is (10, 20, 30, etc.) but introduce a 'rarity' attribute? A simple, clear scale from common to rare to unique would probably cover it. Common gems of a given tier would produce exactly the same stat spells as now. Rare would produce a spell 15% of the way between the current tier and the next one up; unique 30% - something like that.

Then you could muddy the gem levels with rarity instead of tier, and players would always get the tier they were after (and thus not feel cheated) but with the bonus of getting something slightly nicer if they play at a higher level within that tier; and you wouldn't accrue next level tier gems without meaning to - thus meaning you need to always go out in search of them at a higher level region.

And you could have some system of crafting x number of lower-rarity gems into the next level of rarity without allowing players to jump tiers without going back out into the field; and discouraging farming because the improvement in quality would be minimal for the amount of time spent - by which point you've probably levelled up anyway and need to go out in search of the next tier up.

Of course this idea isn't by any means perfect! It means essentially adding two more levels of spells for every tier for every type, for starters. And it introduces another element of complexity. And it doesn't completely remove the urge for farming, or the disappointment at receiving a common gem.

Still, something else to spur thought on the subject, at least.
TagsNo tags attached.
Internal WeightFeature Suggestion

Relationships

child of 0004658 closed Always most efficient to go for caves which are the lowest level for a given gem tier 

Activities

Gallant Dragon

Oct 10, 2011 9:20 pm

reporter   ~0016383

finally, a good reason for adventuring higher-level zones!

Toll

Dec 13, 2011 11:15 am

reporter   ~0017811

With tiers being taken out, this won't be much of an issue.

Issue History

Date Modified Username Field Change
Oct 10, 2011 11:10 am zebramatt New Issue
Oct 10, 2011 11:11 am zebramatt Relationship added child of 0004658
Oct 10, 2011 11:26 am zebramatt Summary Blurring tier level breaks - another way (caution advised) => Blurring gem tier level breaks - another way (caution advised)
Oct 10, 2011 11:47 am tigersfan Internal Weight => Feature Suggestion
Oct 10, 2011 11:47 am tigersfan Status new => strongly considering
Oct 10, 2011 9:20 pm Gallant Dragon Note Added: 0016383
Oct 11, 2011 4:14 am zebramatt Description Updated
Oct 11, 2011 4:14 am zebramatt Description Updated
Dec 13, 2011 11:15 am Toll Note Added: 0017811
Jan 28, 2012 9:04 am tigersfan Status strongly considering => closed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Suggestion - General Idea => Suggestion - General
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - General => Suggestion