View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0004832 | AI War 1 / Classic | Suggestion - AI Behavior And Tactics | Oct 14, 2011 12:02 am | Mar 21, 2013 12:46 am | |
Reporter | TechSY730 | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 5.019 | ||||
Summary | 0004832: The AI should treat blade spawners as long range units | ||||
Description | The title. I know there is a rule in place that causes long ranged stuff to always be on even if they are guarding something that has not been aggravated yet (one of the reasons sniper ships are so annoying in AI hands) Even though blade spawners don't have that much range with their actual weapon, their blades can cover quite some distance, thus effectively making them long range units. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0010966 | resolved | keith.lamothe | AI should not put speed boosters (the unit) into stand down mode (or instead, they should speed boost even in stand down mode) |