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IDProjectCategoryLast Update
0005049AI War 1 / ClassicBalance IssueJan 9, 2013 7:57 pm
ReporterSerthVarnee Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version5.019 
Fixed in Version5.037 
Summary0005049: neinzul enclave ships being able to build while cloaked makes fleet building too safe in hostile territory
DescriptionAs long as you can keep your neinzul enclave ship cloaked in a remote backwater behind the enemy lines, you have an untouchable shipyard wherever you want. Granted the engineers helping with construction are decloaked while assisting so it is possible for the AI to slow you down, but unless you get unlucky and catch a stray area of effect shot, your fleet construction behind enemy defence lines is unstoppable. stack a few cloaker starships on the enclave ship and you can easily create fleets of 600 without having to worry about defending your construction area. this strikes me as a bit unbalanced as the ability to construct without supply makes the ship worthwhile as it is
TagsNo tags attached.
Internal WeightMajor Problem

Relationships

duplicate of 0002940 resolvedkeith.lamothe <.<... >.>... >.<... Enclave Starships should probobly be immune cloaking. 

Activities

keith.lamothe

Jul 4, 2012 12:23 pm

administrator   ~0026315

For 5.037:

* Now when a unit is actively making progress on a build queue it loses the ability to be cloaked until 2 seconds after the last build queue activity.
** Notably, this prevents neinzul enclave starships from spamming a planet with drones (and whatever else) with impunity. Can still FRD built non-drones through a wormhole to a target planet, though, and that's fine.
** Also this will break the cloak on modular ships that are building new modules, but since modules mostly can't die in combat anymore (except shield modules) and their internal build queue is disabled while they're in low-power mode, and if they're not in low-power mode and they're on an enemy planet they've probably lost cloak due to shooting at something... all told, shouldn't be a big change for them.

Thanks :)

Issue History

Date Modified Username Field Change
Oct 27, 2011 11:21 am SerthVarnee New Issue
Oct 27, 2011 11:36 am tigersfan Internal Weight => Major Problem
Oct 27, 2011 11:36 am tigersfan Assigned To => Chris_McElligottPark
Oct 27, 2011 11:36 am tigersfan Status new => assigned
Oct 27, 2011 11:40 am tigersfan Assigned To Chris_McElligottPark => keith.lamothe
Jun 15, 2012 2:11 pm TechSY730 Relationship added duplicate of 0002998
Jun 15, 2012 2:11 pm TechSY730 Relationship deleted 0002998
Jun 15, 2012 2:11 pm TechSY730 Relationship added duplicate of 0002940
Jul 4, 2012 12:23 pm keith.lamothe Note Added: 0026315
Jul 4, 2012 12:23 pm keith.lamothe Status assigned => resolved
Jul 4, 2012 12:23 pm keith.lamothe Fixed in Version => 5.037
Jul 4, 2012 12:23 pm keith.lamothe Resolution open => fixed
Apr 14, 2014 9:29 am Chris_McElligottPark Category Gameplay - Balance Issue => Balance Issue