View Issue Details

IDProjectCategoryLast Update
0005270Valley 1Bug - AVWW MultiplayerApr 9, 2012 9:47 pm
ReporterToll Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.546 
Summary0005270: Oddness when connecting with two clients
DescriptionDid a small test to see what would happen if I connected with two clients at the same time with different usernames, and...

First character connects: Connected normally, everything worked as you'd expect (no surprises).
Second character connects: The first character gets a message that it has been disconnected, but everything still looks normal. It can freely run around the world map. However, when the first character tries to enter a region, everything goes black (although the region-level numbers still show).
The second character sends a chat: Gets echoed back to the second character, nothing is shown on the first characters log.
The first character sends a chat: Gets sent to the second character, but nothing is echoed to the first character.
The first character moves around on the world map: The movements are seen by the second character just as if the first character were still connected
The second character is not seen by the first character at all.

So... yeah. It seems the characters aren't disconnected properly when they get thrown out by a second connection. On the server everything looks normal though; I only have one character at a time in that list.
TagsNo tags attached.
Internal WeightFix Before Major Release

Activities

tigersfan

Jan 28, 2012 8:04 am

reporter   ~0018310

Anyone know if this is still an issue?

Toll

Jan 28, 2012 8:18 am

reporter   ~0018312

You're no longer disconnected if you connect with a second character. I think that's a problem in itself though... Should you be able to connect to the server with two clients using the same key?

Also, you're still able to run around if you're disconnected; it should return you to the menu in those cases.

The chat-messages still get sent from a disconnected client to the rest of the connected clients.

Uploading a screenshot with an example of how things could look.

keith.lamothe

Apr 9, 2012 9:47 pm

administrator   ~0021912

Disconnection should be getting handled more cleanly as of a while ago; let me know if there are still problems :)

And to some extent there will naturally be some delay before the client realizes it's been disconnected unless it was a forceful kick, etc.

Issue History

Date Modified Username Field Change
Dec 8, 2011 3:19 am Toll New Issue
Dec 8, 2011 7:35 am tigersfan Internal Weight => Fix Before Major Release
Dec 8, 2011 7:35 am tigersfan Assigned To => keith.lamothe
Dec 8, 2011 7:35 am tigersfan Status new => assigned
Jan 28, 2012 8:04 am tigersfan Note Added: 0018310
Jan 28, 2012 8:18 am Toll Note Added: 0018312
Jan 28, 2012 8:18 am Toll File Added: Screenshot_2012_01_28_14_17_49.png
Apr 9, 2012 9:47 pm keith.lamothe Note Added: 0021912
Apr 9, 2012 9:47 pm keith.lamothe Status assigned => resolved
Apr 9, 2012 9:47 pm keith.lamothe Resolution open => fixed