View Issue Details

IDProjectCategoryLast Update
0005450Valley 1Gameplay IdeaJan 25, 2012 11:30 am
ReporterGrimerX Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version0.562 
Fixed in Version0.563 
Summary0005450: Decrease sensitivity of double-tap spells
DescriptionFor a few builds now I've accidentally hit storm dash a lot. Seems like it got more sensitive -- I would prefer to dial it down a bit. A lot can go wrong with a poorly-timed storm dash :-)
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Bluddy

Jan 25, 2012 8:37 am

reporter   ~0018068

I agree with this -- the timing is a little loose. Didn't have this happen in previous versions.

keith.lamothe

Jan 25, 2012 11:30 am

administrator   ~0018095

For 0.563:

* Added "Double-Press Time" textbox to the settings window (game tab):
** If you press a key and then, within the number of milliseconds specified by the "Double-Press Time" setting, press the same key again, it will be interpreted as a double-tap for the purposes of things like auto-casting Storm Dash.
** 200 is the default value. Lower values will result in a lower "sensitivity" and may be good for you if you find yourself unintentionally triggering storm dash a lot. Higher values will be more sensitive and are good if you find that you are having trouble triggering storm dash via double-tap and want to be able to do so.

Thanks :)

Issue History

Date Modified Username Field Change
Jan 25, 2012 2:14 am GrimerX New Issue
Jan 25, 2012 8:35 am tigersfan Internal Weight => Feature Suggestion
Jan 25, 2012 8:35 am tigersfan Status new => considering
Jan 25, 2012 8:37 am Bluddy Note Added: 0018068
Jan 25, 2012 11:30 am keith.lamothe Note Added: 0018095
Jan 25, 2012 11:30 am keith.lamothe Status considering => resolved
Jan 25, 2012 11:30 am keith.lamothe Fixed in Version => 0.563
Jan 25, 2012 11:30 am keith.lamothe Resolution open => fixed
Jan 25, 2012 11:30 am keith.lamothe Assigned To => keith.lamothe
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea