View Issue Details

IDProjectCategoryLast Update
0005488Valley 1Suggestion - UI IdeasFeb 24, 2012 11:30 am
ReporterGrimerX Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.562 
Fixed in Version0.581 
Summary0005488: Make vertical parallax relative to character, not ground level
DescriptionFor horizontal paralax, this is roughly equivilent (edge of map cases - separate issue)

When jumping, it feels a bit off to have the paralax adjust only when the game pans the view -- so you get parallax movement until the view stops shifting, then the paralax stops, even though you are still in motion. For some reason I notice this more than the parallax stoppign when you reach the edge of the map, probably because it happens less frequently.
TagsNo tags attached.
Internal WeightPolish Tweak

Activities

Chris_McElligottPark

Jan 27, 2012 12:47 pm

administrator   ~0018235

I'm really not sure I agree with this one. The perspective never changes when the camera doesn't move. Just because one object in the view of the camera (the character) moves, I can't see why that should make the supposed viewpoint of the camera change...

GrimerX

Jan 27, 2012 1:04 pm

reporter   ~0018238

I think I notice it because horizontal movement almost always (except at the map edges) causes the cameraa to move. Indoors, there isn't parallax (or at least not much through the windows). Outdoors, the height constraint causes the camera to stop at the top/bottom edges -- expected. But this creates multiple movements : (Running from memory, applogize if the details aren't correct)

Jump -- background isn't moving yet, but character is
Still jumping -- background is moving, along with character
[depending on height Near top of jump -- background stops moving, character is still moving
... and the opposite on the way down

I'm been known to be sensitive to this kind of thing, so it's probably not that important.

I originally looked at is as 'vertical parallax is too high' -- but after bouncing around a bit changed it to this request. Maybe dampening the vertical parallax would help as well. But again, it's minor.

Chris_McElligottPark

Jan 27, 2012 1:06 pm

administrator   ~0018240

Gotcha. In all cases, this is just the camera moving or not moving, though -- perhaps a way to tune the vertical parallax might be in order, we'll see. But since it's not a big deal to you, it's something for later.

Chris_McElligottPark

Feb 24, 2012 11:30 am

administrator   ~0019737

With other changes in the recent releases, plus in 0.581, I think this one is handled. Thanks!

Issue History

Date Modified Username Field Change
Jan 27, 2012 1:19 am GrimerX New Issue
Jan 27, 2012 8:29 am tigersfan Internal Weight => Polish Tweak
Jan 27, 2012 8:29 am tigersfan Assigned To => Chris_McElligottPark
Jan 27, 2012 8:29 am tigersfan Status new => assigned
Jan 27, 2012 12:47 pm Chris_McElligottPark Note Added: 0018235
Jan 27, 2012 1:04 pm GrimerX Note Added: 0018238
Jan 27, 2012 1:06 pm Chris_McElligottPark Note Added: 0018240
Feb 24, 2012 11:30 am Chris_McElligottPark Note Added: 0019737
Feb 24, 2012 11:30 am Chris_McElligottPark Status assigned => resolved
Feb 24, 2012 11:30 am Chris_McElligottPark Fixed in Version => 0.581
Feb 24, 2012 11:30 am Chris_McElligottPark Resolution open => fixed