View Issue Details

IDProjectCategoryLast Update
0005510Valley 1GUIJan 28, 2012 12:03 pm
ReporterColdPrototype Assigned ToChris_McElligottPark  
Status closedResolutionnot fixable 
Summary0005510: Minimization does not pause game
DescriptionHopefully Unity offers some way to detect this, but minimization, even accidental, doesn't pause the game. This resulted in me dying to the last boss in a mission tower, as my mouse wandered to my second monitor and clicked just over the border, minimizing the game right as I dropped in for an attack run on a boss. Needless to say, this cost me the character, the mission and a great deal of frustration.
TagsNo tags attached.
Internal WeightNew

Activities

Chris_McElligottPark

Jan 28, 2012 11:37 am

administrator   ~0018323

You guessed it, we can't detect minimization in unity. To our frustration.

ColdPrototype

Jan 28, 2012 11:43 am

reporter   ~0018324

I reported this as a feature suggestion for Unity here:
http://feedback.unity3d.com/forums/15792-unity/suggestions/2549792-a-way-to-detect-minimization

Chris_McElligottPark

Jan 28, 2012 12:03 pm

administrator   ~0018326

Very good idea. We've submitted multiple bug reports to them regarding multimon handling and minimization handling, but have not had much success with that route yet. Even contacting their paid support yielded nothing so far.

Issue History

Date Modified Username Field Change
Jan 28, 2012 11:33 am ColdPrototype New Issue
Jan 28, 2012 11:37 am Chris_McElligottPark Internal Weight => New
Jan 28, 2012 11:37 am Chris_McElligottPark Note Added: 0018323
Jan 28, 2012 11:37 am Chris_McElligottPark Status new => closed
Jan 28, 2012 11:37 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 28, 2012 11:37 am Chris_McElligottPark Resolution open => not fixable
Jan 28, 2012 11:43 am ColdPrototype Note Added: 0018324
Jan 28, 2012 12:03 pm Chris_McElligottPark Note Added: 0018326
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI