View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005583 | Valley 1 | Suggestion - UI Ideas | Feb 2, 2012 10:55 pm | Feb 3, 2012 12:01 pm | |
Reporter | martyn_van_buren | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.569 | ||||
Summary | 0005583: elemental icons hard to see on fast-moving enemies | ||||
Description | As I say. The icons are small and a bit hard to interpret, especially because you have to take in the arrow that tells you if it's a strength or a weakness at the same time as figuring out which element is which. This would be okay if you could learn them for each enemy type, but since they vary you need to be able to them in quickly while shooting and dodging --- and since many enemies move very quickly it makes it still harder. I feel like in most games with an elemental system, you either get some warning before fighting an enemy and time to figure out a strategy or the types have consistent weaknesses which you can learn. AVWW has neither. I have a fairly simple suggestion to resolve this --- while tab-targeting an enemy, the spell bar could just tell you which spells will be effective against it. I would suggest that the gold ring around the spell icon glow green if the enemy has a weakness to the spell and red if it has a resistance. This would also have the nice benefit of providing some positive feedback that you're using the elemental system right --- in games like this I often find myself wondering if I've misunderstood it. Of course, a little care should be taken such that non-damage spells like shrink and ride the lightning are not highlighted when targetting an enemy weak to their element. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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I suggested something along these lines a while back it's a great idea. This was the ref 0005384. |
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Or just make the icons big enough to be easily visible on a moving target. They are fairly small at the moment and there's rarely more than 4 resistances on a mob. |
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I think the problem here also is that the info only appears for a second after you hit the monsters. I think instead the stats should remain visible in a part of the gui -- a 'last enemy' view window. Then you'll have time to mouse over the icons if you want. |
Date Modified | Username | Field | Change |
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Feb 2, 2012 10:55 pm | martyn_van_buren | New Issue | |
Feb 3, 2012 7:39 am | tigersfan | Internal Weight | => Feature Suggestion |
Feb 3, 2012 7:39 am | tigersfan | Status | new => considering |
Feb 3, 2012 8:13 am | Hyfrydle | Note Added: 0018535 | |
Feb 3, 2012 8:15 am | Hyfrydle | Note Edited: 0018535 | |
Feb 3, 2012 9:17 am | TerraSleet | Note Added: 0018542 | |
Feb 3, 2012 12:01 pm | Bluddy | Note Added: 0018565 |